Another WIP/test OXP for trunk v1.77 (it won't work with stable 1.76.x), and probably not one compatible with the custom lasers WIP oxp.
This one adds two balancing thing to the game - a laser booster equipment and breakable player lasers. When activated, the booster increases the damage done by any ship laser (it doubles it) at a small energy cost.
However the OXP also adds a 1% chance on standard firings that the laser just fired may break and become inoperable (the chance is increased if the laser is overdriven using the booster and pushed beyond its specs). If it does it ceases to function, but can be repaired either at a station of suitable tech level or via repair bots/systems.
This is still a rough-edged OXP and is not for general game use (yet). But testing and ideas/bug reports are welcomed. I can already see one possible glitch with it, but I'll see if that turns out to be true in general usage.
Download is available from here.
(As this is a 1.77 test OXP, for the moment it is deliberately not listed on the wiki).
[WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
Moderators: winston, another_commander
[WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
Any interest in this, or any tests/comments made?
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
Interest yes, tests no--I don't play with trunk/nightlies. In general, I like the idea of breakable lasers and having them modded beyond specification in some shady outfitter's backyard, thus risking their reliability. Adds some nice extra salt to my Oolite soupThargoid wrote:Any interest in this, or any tests/comments made?
- Capt. Murphy
- Commodore
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- Location: UK South Coast.
Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
Not yet, but I plan to have a look/play/test.Thargoid wrote:Any interest in this, or any tests/comments made?
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
WHAT?!
Did the hell just freeze over? I thought I saw 'a laser booster equipment' here...
Did the hell just freeze over? I thought I saw 'a laser booster equipment' here...
- Wildeblood
- ---- E L I T E ----
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Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
Laser boosters the way Thargoid implements them here are possible in 1.76, it's the trade-off of making them breakable that needs 1.77... Laser cooling boosters are still not possible, allegedly.Zireael wrote:WHAT?!
Did the hell just freeze over? I thought I saw 'a laser booster equipment' here...
Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
Laser power boosters, not laser coolers
The WIP OXP is in need of some work still (the lasers break too easily/frequently) but the general concept is working.
The WIP OXP is in need of some work still (the lasers break too easily/frequently) but the general concept is working.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- CommonSenseOTB
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Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
I think you did a great job with that. Now that currentWeapon JS exists it will probably be in your next version update.Thargoid wrote:Laser power boosters, not laser coolers
The WIP OXP is in need of some work still (the lasers break too easily/frequently) but the general concept is working.
@Zireael:Well yes it did actually. If you haven't seen it yet check out customlasersv021.oxp for 1.77trunk. It has actual laser brands with different capabilities(virtual oxpable lasers ) and that's just the tip of the iceberg of what's coming for 1.77, it's a very exciting time to be oxping for oolite.Zireael wrote:WHAT?!
Did the hell just freeze over? I thought I saw 'a laser booster equipment' here...
(If you could only see the sh*t on my hard drive...)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs