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Posted: Tue Jan 05, 2010 1:04 pm
by Cody
scaseman wrote:
Griff_Adder_normalmapped, Griff_Anaconda_normalmapped, Griff_Cobra_Mk1_normalmapped, Griff_Cobra_Mk3_normalmapped_less_scuffed_texture, Griff_Cobra_Mk3_normalmapped_original_scuffed_texture, Griff_Coriolis_normalmapped, Griff_Fer-de-lance_normalmapped, Griff_Fer-de-lance_normalmapped_scuffed_texture_version, Griff_python_normalmapped, Griff_Sidewinder_normalmapped, Griff_Thargoids_normalmapped, Griff_Thargoids_organic_normalmapped, Griff_Vipers_normalmapped, Griff_Worm_normalmapped, Griff_Normalmapped_ships,
All of the above are available here

Posted: Tue Jan 05, 2010 1:22 pm
by scaseman
Thanks for that. They look really good by the way.

1.74 version

Posted: Wed Jun 23, 2010 7:18 pm
by mcarans
Is this mega pack of OXPs to be upgraded to work with 1.74?

Posted: Wed Jun 23, 2010 7:19 pm
by Cmdr James

..

Posted: Thu Jun 24, 2010 5:25 am
by Lestradae
Or even better, try this one :wink:

http://ooliteextended.forencity.eu/

Posted: Sun Nov 21, 2010 5:02 pm
by MKG
Tried to register a while ago - zilch response.

I assume, therefore, that this project really is dead in the water. Or does anyone know differently?

Posted: Sun Nov 21, 2010 5:09 pm
by Kaks
As to why you got no response, no idea.

From what I know, they're mostly waiting for the next oolite stable release, to use it as a foundation to build on.

Posted: Sun Nov 21, 2010 6:28 pm
by Rxke
Kaks wrote:
As to why you got no response, no idea.

From what I know, they're mostly waiting for the next oolite stable release, to use it as a foundation to build on.
That seems to be the case: Lestraedae said he's waiting for Oolite 1.76
But, please do not expect work on this to resume before autumn this year. I have a lot of RL and other stuff going on atm. If anyone wants to speed things up, offer your help, expertise and work Wink

..

Posted: Mon Nov 22, 2010 12:31 am
by Lestradae
What Kaks and Rxke said.

Also, if this project goes forward again is heavily dependent on

a) me getting a lot of help from willing people who can script to finish this and

b) the license issues - a can of worms for sure - which might require me to ask 300+ people to allow me to include their contributions into a "complete" Oolite+ version

Atm nothing is sure. RL demands more of me these days and my enthusiasm isn't what it was. And I am going to wait for V1.76 of Oolite to build on for sure. Upgrading 2GB of stuff if the core changes again isn't funny I tell ya'.

Cheers

L

Posted: Mon Nov 22, 2010 10:47 am
by MKG
OK - thanks for the info, everyone. But it calls up another subject. If the project's waiting for 1.76, where can I find out what 1.76 will be? I've had a quick flick around the place but can't find anything obvious.

Posted: Mon Nov 22, 2010 10:53 am
by another_commander
MKG wrote:
OK - thanks for the info, everyone. But it calls up another subject. If the project's waiting for 1.76, where can I find out what 1.76 will be? I've had a quick flick around the place but can't find anything obvious.
That is because we have not even arrived at v1.75 yet. At the moment, noone knows what v1.76 will be like, or even whether there will be a version with this number or not.

Posted: Mon Nov 22, 2010 11:04 am
by MKG
Aaaah! Understand now I do. Breath will I be holding not.