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Re: ..

Posted: Wed Dec 02, 2009 2:38 pm
by Lestradae
Selezen wrote:
Lestradae wrote:
Selezen, didn't you say once you had some ships made from Elites 2 and 3 that wouldn't fit for Oolite?

It could not be that they might fit for a branch of Oolite set a few centuries into its future, then? :wink:
Nope. Not me. Only completed the IC and the Eagle Mk II from FE2. Didn't do ANY ships from FFE.
Then I must be mistaken remembering that. Apologies!
daniel311 wrote:
Could you please bring back the download again. I could even go with a stripped down ("contentious" content removed) version.
Sorry to not being able to realise that request. No one knows as yet if at all and also if yes, which contents are contentious. But due to the licensing issues hanging in the air atm I can neither publicise any original test version nor any "stripped down" version.

It was decided to branch the game Oolite itself to solve the ongoing disputes, but this is a step that is going to take some time before any new, publiciseable test version can be done, and I will take two weeks time or so before finding out what is contentious and needs to be removed before there can be a new test version.

Until then, I can only ask you to be patient and wait. If you'd like to become part of the effort of branching Oolite (and create OE, the game in the process) drop me a PM and I will allow access to the boards getting set up for that purpose atm. If you can code javascript, XML, OpenStep, do Objective-C or want to playtest the future testversions, that might be a faster way to get your hands on OE again.

Regards everyone,

L

Posted: Wed Dec 02, 2009 10:52 pm
by Cmdr James
daniel311 Im not sure which bits of OE you want, a lot of it is available in stand alone downloads. I think you can get almost all of the ships and missions.

Posted: Mon Jan 04, 2010 1:28 pm
by ADCK
Been a little over a month since L's last post on this, so i was wondering what's the status, still on Hiatus?

I came along after the whole licensing rabble, so was never able to see this. :(

Posted: Mon Jan 04, 2010 2:00 pm
by Screet
ADCK wrote:
Been a little over a month since L's last post on this, so i was wondering what's the status, still on Hiatus?

I came along after the whole licensing rabble, so was never able to see this. :(
L is still trying to figure out the best way to proceed - but there's already a board for the fork (pretty inactive currently) and occasionally I upload modified windows trunk versions of the game.

I myself am currently playing with the "old" OSE WiP V0.70.21 as it's doing it's job pretty well, but I guess it's no longer available.

Anyway, didn't have much time for oolite in the past days, otherwise there would also have been some update to MCM...

Screet

Posted: Tue Jan 05, 2010 12:55 pm
by scaseman
Cmdr James wrote:
daniel311 Im not sure which bits of OE you want, a lot of it is available in stand alone downloads. I think you can get almost all of the ships and missions.
I did a bit of research and managed to find and download all of the listed OXP's apart from the following: Arachnid, Buzzer, Cobra 3.5, Combat Computers, Condor, Debug Report, Deepspace HUD, Dodo Stations, DWCobra3, Dredgers V2.2.5, Galcops, Griff_Adder_normalmapped, Griff_Anaconda_normalmapped, Griff_Cobra_Mk1_normalmapped, Griff_Cobra_Mk3_normalmapped_less_scuffed_texture, Griff_Cobra_Mk3_normalmapped_original_scuffed_texture, Griff_Coriolis_normalmapped, Griff_Fer-de-lance_normalmapped, Griff_Fer-de-lance_normalmapped_scuffed_texture_version, Griff_python_normalmapped, Griff_Sidewinder_normalmapped, Griff_Thargoids_normalmapped, Griff_Thargoids_organic_normalmapped, Griff_Vipers_normalmapped, Griff_Worm_normalmapped, Griff_Normalmapped_ships, Griff_planetexpress, Griff_shady_station, Griff_ships_remixed, Halsis, Hammer, Hud-ng, Interceptor, MaegilsMissiles, Merlin, NavyStarships, Neolite Megaships, Osiris, Pallas, Playerstations, Realistic Shipyards 4.0, Renegade Pirates V3.0, Ringpod, RoC, Shady_blackmonks, Shreddies, Stingray_MK_II, Superhub, Swift, Tardis, Target Reticle, TrekHud, Tribant, Typhoon, Uber, Wakapiko0109, Wakatoro0109, Xarik.

Which I make a total of 55 OXP's If any of the above are still available please let me know. It does mean however that over 200 of the OXP's from the Extended Project are still available in one form or another.

Posted: Tue Jan 05, 2010 1:04 pm
by Cody
scaseman wrote:
Griff_Adder_normalmapped, Griff_Anaconda_normalmapped, Griff_Cobra_Mk1_normalmapped, Griff_Cobra_Mk3_normalmapped_less_scuffed_texture, Griff_Cobra_Mk3_normalmapped_original_scuffed_texture, Griff_Coriolis_normalmapped, Griff_Fer-de-lance_normalmapped, Griff_Fer-de-lance_normalmapped_scuffed_texture_version, Griff_python_normalmapped, Griff_Sidewinder_normalmapped, Griff_Thargoids_normalmapped, Griff_Thargoids_organic_normalmapped, Griff_Vipers_normalmapped, Griff_Worm_normalmapped, Griff_Normalmapped_ships,
All of the above are available here

Posted: Tue Jan 05, 2010 1:22 pm
by scaseman
Thanks for that. They look really good by the way.

1.74 version

Posted: Wed Jun 23, 2010 7:18 pm
by mcarans
Is this mega pack of OXPs to be upgraded to work with 1.74?

Posted: Wed Jun 23, 2010 7:19 pm
by Cmdr James

..

Posted: Thu Jun 24, 2010 5:25 am
by Lestradae
Or even better, try this one :wink:

http://ooliteextended.forencity.eu/

Posted: Sun Nov 21, 2010 5:02 pm
by MKG
Tried to register a while ago - zilch response.

I assume, therefore, that this project really is dead in the water. Or does anyone know differently?

Posted: Sun Nov 21, 2010 5:09 pm
by Kaks
As to why you got no response, no idea.

From what I know, they're mostly waiting for the next oolite stable release, to use it as a foundation to build on.

Posted: Sun Nov 21, 2010 6:28 pm
by Rxke
Kaks wrote:
As to why you got no response, no idea.

From what I know, they're mostly waiting for the next oolite stable release, to use it as a foundation to build on.
That seems to be the case: Lestraedae said he's waiting for Oolite 1.76
But, please do not expect work on this to resume before autumn this year. I have a lot of RL and other stuff going on atm. If anyone wants to speed things up, offer your help, expertise and work Wink

..

Posted: Mon Nov 22, 2010 12:31 am
by Lestradae
What Kaks and Rxke said.

Also, if this project goes forward again is heavily dependent on

a) me getting a lot of help from willing people who can script to finish this and

b) the license issues - a can of worms for sure - which might require me to ask 300+ people to allow me to include their contributions into a "complete" Oolite+ version

Atm nothing is sure. RL demands more of me these days and my enthusiasm isn't what it was. And I am going to wait for V1.76 of Oolite to build on for sure. Upgrading 2GB of stuff if the core changes again isn't funny I tell ya'.

Cheers

L

Posted: Mon Nov 22, 2010 10:47 am
by MKG
OK - thanks for the info, everyone. But it calls up another subject. If the project's waiting for 1.76, where can I find out what 1.76 will be? I've had a quick flick around the place but can't find anything obvious.