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Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 6:50 am
by Cholmondely
JiCeyCraft wrote: Mon Jun 14, 2021 6:33 am
"""""
"???"
"""""
My dear chap... he's been promoted to Admiral... at some stage he will direct one or two minions to mangle his miserable rock hermits, but at the moment he's quaffing pink gins at the Admiralty bar. Did you catch a glimpse of his wings?

Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 7:36 am
by Cody
There'll be a long lunch to follow the pink gins, I expect.

Image

Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 2:14 pm
by Redspear
Cody wrote: Mon Jun 14, 2021 7:36 am
Image
:lol: Your own creation Cody or from an oxp?

P.S.Xequrinians are always delectable :P 8)

Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 2:33 pm
by Cody
Redspear wrote: Mon Jun 14, 2021 2:14 pm
Your own creation Cody or from an oxp?
Splendid, ain't it! That menu was put together by Leafy (aka Fatleaf) for L' Auberge de Lago, the restaurant on Avernus Orbital, which overlooks the beautiful Neptunian gas giant Lago (Coyote's Run OXP). My only contribution was the deadly edible moth tempura.

Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 4:58 pm
by Cholmondely
Cody wrote: Mon Jun 14, 2021 2:33 pm
Redspear wrote: Mon Jun 14, 2021 2:14 pm
Your own creation Cody or from an oxp?
Splendid, ain't it! That menu was put together by Leafy (aka Fatleaf) for L' Auberge de Lago, the restaurant on Avernus Orbital, which overlooks the beautiful Neptunian gas giant Lago (Coyote's Run OXP). My only contribution was the deadly edible moth tempura.
Excuse me... Only the two courses? What is this? Is that really all he gets? The poor old Galactic Navy must be in a really bad way.... I'm sure HIMSN would fête our dear old Phkb in a far more civilised fashion...

If cousin Digby's chefs were to prepare such a lackadaisical and meagre banquet for a visiting Admiral, I can't even begin to imagine how he would react...

Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 5:21 pm
by JiCeyCraft
Cholmondely wrote: Mon Jun 14, 2021 6:50 am
JiCeyCraft wrote: Mon Jun 14, 2021 6:33 am
"""""
"???"
"""""
My dear chap... he's been promoted to Admiral... at some stage he will direct one or two minions to mangle his miserable rock hermits, but at the moment he's quaffing pink gins at the Admiralty bar. Did you catch a glimpse of his wings?
Judging by what I have just read, do I have to understand that no update is planned?
:roll: Okay, got it :(

Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 5:26 pm
by Redspear
Cholmondely wrote: Mon Jun 14, 2021 4:58 pm
Excuse me... Only the two courses? What is this? Is that really all he gets? The poor old Galactic Navy must be in a really bad way....
One trusts that is merely a facsimile of the initial page dear boy.
Cholmondely wrote: Mon Jun 14, 2021 4:58 pm
I'm sure HIMSN would fête our dear old Phkb in a far more civilised fashion...
Indeed Sir, IN-DEED!

Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 5:35 pm
by phkb
JiCeyCraft wrote: Mon Jun 14, 2021 5:21 pm
Judging by what I have just read, do I have to understand that no update is planned?
An update is planned. I want to do a bucket-load more of personal testing before I unleash it on the world though.

Re: (WIP) Hermitage

Posted: Mon Jun 14, 2021 5:41 pm
by Cody
Cholmondely wrote: Mon Jun 14, 2021 4:58 pm
Only the two courses?
There was only so much we could fit on a page, and still make it legible.
Even then, it wasn't easy as Oolite wanted to display it slightly blurred.

Besides, the local custom is to have several main dishes, one by one.

Re: (WIP) Hermitage

Posted: Wed Jun 16, 2021 5:54 am
by phkb
Progress update:

I've implemented a slightly deeper processing system. Previously, if an item required regular commodities in order to operate (eg the reactor), those commodities were required each day. I've now extended this so that one batch of processing commodities can run the device for a variable number of days.

I'm also splitting out the reliability of an item from it's damage probability stats. So, that will allow for some things to be highly likely to take damage in an attack, but not very likely to break down on it's own. Or vice-versa.

And I'm getting rid of the "auto-launch" system when life-support runs out. Instead, the station will essentially shut down and no income can be earned while life support is offline.

If I can get all this implemented by the weekend, I hope to do a bit of a play through to get a feel for it.

Re: (WIP) Hermitage

Posted: Wed Jun 16, 2021 8:31 am
by Cholmondely
phkb wrote: Wed Jun 16, 2021 5:54 am
Progress update:

I've implemented a slightly deeper processing system. Previously, if an item required regular commodities in order to operate (eg the reactor), those commodities were required each day. I've now extended this so that one batch of processing commodities can run the device for a variable number of days.

I'm also splitting out the reliability of an item from it's damage probability stats. So, that will allow for some things to be highly likely to take damage in an attack, but not very likely to break down on it's own. Or vice-versa.

And I'm getting rid of the "auto-launch" system when life-support runs out. Instead, the station will essentially shut down and no income can be earned while life support is offline.

If I can get all this implemented by the weekend, I hope to do a bit of a play through to get a feel for it.
Humph... you can stop fooling yourself - and stop trying to change the subject... what we all really want to know is ... what was the banquet like? ...and did they give you any pudding? And did Aegidian, Ahruman or Cim turn up?

Re: (WIP) Hermitage

Posted: Wed Jun 16, 2021 3:28 pm
by JiCeyCraft
phkb wrote: Wed Jun 16, 2021 5:54 am
Progress update:

I've implemented a slightly deeper processing system. Previously, if an item required regular commodities in order to operate (eg the reactor), those commodities were required each day. I've now extended this so that one batch of processing commodities can run the device for a variable number of days.

I'm also splitting out the reliability of an item from it's damage probability stats. So, that will allow for some things to be highly likely to take damage in an attack, but not very likely to break down on it's own. Or vice-versa.

And I'm getting rid of the "auto-launch" system when life-support runs out. Instead, the station will essentially shut down and no income can be earned while life support is offline.

If I can get all this implemented by the weekend, I hope to do a bit of a play through to get a feel for it.
EXCELLENT! I already like that THUMB UP!

Re: (WIP) Hermitage

Posted: Wed Jun 16, 2021 3:33 pm
by Cody
Pudding? Surely you mean the Dark and Dismal Dessert of Digebiti.

Re: (WIP) Hermitage

Posted: Wed Jun 16, 2021 9:07 pm
by Cholmondely
Cody wrote: Wed Jun 16, 2021 3:33 pm
Pudding? Surely you mean the Dark and Dismal Dessert of Digebiti.
...Black Forest Gateaux? ...Baked by a Brit?

Re: (WIP) Hermitage

Posted: Wed Jun 16, 2021 9:47 pm
by phkb
Cholmondely wrote: Wed Jun 16, 2021 8:31 am
what we all really want to know is ... what was the banquet like? ...and did they give you any pudding?
It was the best of times, it was the worst of times...
The banquet was sumptuous, the dessert left me with indigestion. A bit rich for my tastes.