My dear chap... he's been promoted to Admiral... at some stage he will direct one or two minions to mangle his miserable rock hermits, but at the moment he's quaffing pink gins at the Admiralty bar. Did you catch a glimpse of his wings?
(WIP) Hermitage
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- Cholmondely
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Re: (WIP) Hermitage
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: (WIP) Hermitage
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Redspear
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Re: (WIP) Hermitage
- Cody
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Re: (WIP) Hermitage
Splendid, ain't it! That menu was put together by Leafy (aka Fatleaf) for L' Auberge de Lago, the restaurant on Avernus Orbital, which overlooks the beautiful Neptunian gas giant Lago (Coyote's Run OXP). My only contribution was the deadly edible moth tempura.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: (WIP) Hermitage
Excuse me... Only the two courses? What is this? Is that really all he gets? The poor old Galactic Navy must be in a really bad way.... I'm sure HIMSN would fête our dear old Phkb in a far more civilised fashion...
If cousin Digby's chefs were to prepare such a lackadaisical and meagre banquet for a visiting Admiral, I can't even begin to imagine how he would react...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- JiCeyCraft
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Re: (WIP) Hermitage
Judging by what I have just read, do I have to understand that no update is planned?Cholmondely wrote: ↑Mon Jun 14, 2021 6:50 amMy dear chap... he's been promoted to Admiral... at some stage he will direct one or two minions to mangle his miserable rock hermits, but at the moment he's quaffing pink gins at the Admiralty bar. Did you catch a glimpse of his wings?
Okay, got it
I'm maybe not lucky but I work hard and smart to compensate.
Trust AND Honesty are The Two Main Conditions for a Solid Friendship.
Trust AND Honesty are The Two Main Conditions for a Solid Friendship.
- Redspear
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Re: (WIP) Hermitage
One trusts that is merely a facsimile of the initial page dear boy.Cholmondely wrote: ↑Mon Jun 14, 2021 4:58 pmExcuse me... Only the two courses? What is this? Is that really all he gets? The poor old Galactic Navy must be in a really bad way....
Indeed Sir, IN-DEED!Cholmondely wrote: ↑Mon Jun 14, 2021 4:58 pmI'm sure HIMSN would fête our dear old Phkb in a far more civilised fashion...
- phkb
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Re: (WIP) Hermitage
An update is planned. I want to do a bucket-load more of personal testing before I unleash it on the world though.JiCeyCraft wrote: ↑Mon Jun 14, 2021 5:21 pmJudging by what I have just read, do I have to understand that no update is planned?
- Cody
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Re: (WIP) Hermitage
There was only so much we could fit on a page, and still make it legible.
Even then, it wasn't easy as Oolite wanted to display it slightly blurred.
Besides, the local custom is to have several main dishes, one by one.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: (WIP) Hermitage
Progress update:
I've implemented a slightly deeper processing system. Previously, if an item required regular commodities in order to operate (eg the reactor), those commodities were required each day. I've now extended this so that one batch of processing commodities can run the device for a variable number of days.
I'm also splitting out the reliability of an item from it's damage probability stats. So, that will allow for some things to be highly likely to take damage in an attack, but not very likely to break down on it's own. Or vice-versa.
And I'm getting rid of the "auto-launch" system when life-support runs out. Instead, the station will essentially shut down and no income can be earned while life support is offline.
If I can get all this implemented by the weekend, I hope to do a bit of a play through to get a feel for it.
I've implemented a slightly deeper processing system. Previously, if an item required regular commodities in order to operate (eg the reactor), those commodities were required each day. I've now extended this so that one batch of processing commodities can run the device for a variable number of days.
I'm also splitting out the reliability of an item from it's damage probability stats. So, that will allow for some things to be highly likely to take damage in an attack, but not very likely to break down on it's own. Or vice-versa.
And I'm getting rid of the "auto-launch" system when life-support runs out. Instead, the station will essentially shut down and no income can be earned while life support is offline.
If I can get all this implemented by the weekend, I hope to do a bit of a play through to get a feel for it.
- Cholmondely
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Re: (WIP) Hermitage
Humph... you can stop fooling yourself - and stop trying to change the subject... what we all really want to know is ... what was the banquet like? ...and did they give you any pudding? And did Aegidian, Ahruman or Cim turn up?phkb wrote: ↑Wed Jun 16, 2021 5:54 amProgress update:
I've implemented a slightly deeper processing system. Previously, if an item required regular commodities in order to operate (eg the reactor), those commodities were required each day. I've now extended this so that one batch of processing commodities can run the device for a variable number of days.
I'm also splitting out the reliability of an item from it's damage probability stats. So, that will allow for some things to be highly likely to take damage in an attack, but not very likely to break down on it's own. Or vice-versa.
And I'm getting rid of the "auto-launch" system when life-support runs out. Instead, the station will essentially shut down and no income can be earned while life support is offline.
If I can get all this implemented by the weekend, I hope to do a bit of a play through to get a feel for it.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- JiCeyCraft
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Re: (WIP) Hermitage
EXCELLENT! I already like that THUMB UP!phkb wrote: ↑Wed Jun 16, 2021 5:54 amProgress update:
I've implemented a slightly deeper processing system. Previously, if an item required regular commodities in order to operate (eg the reactor), those commodities were required each day. I've now extended this so that one batch of processing commodities can run the device for a variable number of days.
I'm also splitting out the reliability of an item from it's damage probability stats. So, that will allow for some things to be highly likely to take damage in an attack, but not very likely to break down on it's own. Or vice-versa.
And I'm getting rid of the "auto-launch" system when life-support runs out. Instead, the station will essentially shut down and no income can be earned while life support is offline.
If I can get all this implemented by the weekend, I hope to do a bit of a play through to get a feel for it.
I'm maybe not lucky but I work hard and smart to compensate.
Trust AND Honesty are The Two Main Conditions for a Solid Friendship.
Trust AND Honesty are The Two Main Conditions for a Solid Friendship.
- Cody
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Re: (WIP) Hermitage
Pudding? Surely you mean the Dark and Dismal Dessert of Digebiti.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
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Re: (WIP) Hermitage
...Black Forest Gateaux? ...Baked by a Brit?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
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Re: (WIP) Hermitage
Cholmondely wrote: ↑Wed Jun 16, 2021 8:31 amwhat we all really want to know is ... what was the banquet like? ...and did they give you any pudding?
The banquet was sumptuous, the dessert left me with indigestion. A bit rich for my tastes.It was the best of times, it was the worst of times...