There seem to be a number of missing OXPs. I thought it might be interesting to list some of them.
1) Systems OXPs
We have flavour OXPs for Commies, Dictatorships, Feudals and Anarchies.
1a) Corporates
I would have expected Corporates to have an equally strong flavour (system domination by the local Corporation in the same way as the other systems are dominated by their Communist governments, for example).
Lots of advertising by the local Corporation (see
Imprint chapter 6). Lots of Corporate vessels/stations. Corporate Rock Hermits. Discounts for repeat customers with loyalty cards! Possibly even pressure to "join" the corporation as one does more and more business with it.
Just about everywhere you looked on Leesti Station 5, the imperial purple TLK logo would intrude your line of vision. The corporation sponsored, monitored, administered and generally wished you well whenever they received your money. (Imprint)
1b) Confederacies/Multi-Govs
I understand these to be mixes of the other 6 systems differentiated by their ability to co-operate. So one would presume that there would be a pick and mix from the other OXPs depending on the wealth of the planetary governments. How about a Feudal Lodge, a CZGF and an Imperial Astro-Factory in a wealthy Confederacy (say Xexedi)?
1c) Democracies
I see these as the least flavourful of the 8 government types. Does anybody have any better ideas?
2) Ooniversal Dynamism
Things only change in a handful of mission OXPs. And from what I've seen, in limited regions.
It would be rather superb to see a general deterioration in the Ooniverse over time as one plays.
•Not just increased Thargoid activity (has this already been done?). But the rise of pirate gangs. the weakening of the GalCop police and any associated Navies.
•And deterioration in the individual Systems - loss of TL, less wealth, possibly higher prices but mixed with lower demand. Corporates and Democracies turning into Multi-Govs/Dictatorships/Commies. Invasions of one system by another. Commies and Dictatorships spreading their empires. Pirates turning poorer systems into anarchies.
•Increases in the price of equipment/fuel
etc.
•Releases of improved technology as time goes by.
This could nicely balance the remorseless increase in personal wealth by the player if handled carefully.
References:
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Corporate Systems Flavour OXP (2011) - just a discussion thread, no .oxp
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Amaranth's Refinery Station (2013) - making corporate systems special - starts with fuel distillation stations at corporate system stars.
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Dynamic Ooniverse (2007) - the Ooniverse changing as time goes on (more pirates, Thargoids...).