The main problem is that there is a lot going on around the space bars. (Although Eric should have optimized the AI routines in 1.4.)Poro wrote:Is anyone else on a shaderless system getting major slowdown with version 1.4.2?
Whether I enter an anarchy system, or exit from an anarchy station for the first time, it takes a fair while for everything to be populated: and frame rate never returns to normal.
There's nothing in the log file, and I seem to remember someone mentioning the Seedy Spacebar being altered. Could this have affected rendering on non-shaderfied computers?
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Random Hits OXP
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- Eric Walch
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The difference between those are only minimal bug fixes that should not have any influence on game play itself. For the 1.3.6 and older versions I always noticed a speed reduction when there was a battle around the station. With the 1.38 and newer I never noticed a significant difference when there was a battle or not. Probably you changed something else as well.Poro wrote:Yes, I know that - but it is only with going from 1.4.0 to 1.4.2 that I've noticed a drastic difference.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
I installed your update Griff, but strange things happen to the station textures. Deleting random hits 1.4.2 (with your update) corrects the problem.Griff wrote:Shader and shipdata.plist updates (for Random Hits 1.4.2), hopefully all the glowy is back (and now also available in no shader mode)
http://www.box.net/shared/fm6nlsai3n
I haven't docked at a Spacebar for ages, I'd forgotten how funny this OXP is
Sorry image is a bit dark
![Image](http://i552.photobucket.com/albums/jj335/DGill/image.png)
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hmm that does look odd, you don't think you're just seeing the stations inside the shadow being cast by the planet - it's a new feature in the latest version of Oolite, objects don't get any sunlight and sort of look like the ones in your screen shots, i can't spot any shader or texture clash inside random hits that might affect other oxps
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Direction is okay but I had one word that was unknown to me. Maybe this is what you saw backward? "Lest we forget". I had to look up the meaning:Ganelon wrote:Is it just me, or is the writing on the spinning tombstone when you get paid for a successful hit kinda.. backwards?
lest |lɛst|
conjunction formal
with the intention of preventing (something undesirable); to avoid the risk of : he spent whole days in his room, headphones on lest he disturb anyone.
• (after a clause indicating fear) because of the possibility of something undesirable happening; in case : she sat up late worrying lest he be held up on the way home.
ORIGIN Old English thȳ lǣs the [whereby less that,] later the læste.
USAGE There are very few contexts in English where the subjunctive mood is, strictly speaking, required: lest remains one of them. Thus the standard use is : she was worrying lest he be attacked (not : lest he was attacked), or : she is using headphones lest she disturb anyone (not : … lest she disturbs anyone).
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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OK i have another bug: Ive just managed to get past the rank of Judge and now my rank is this:
random_hits_huntertitle22.
random_hits_huntertitle22.
'It's big and round and needs a big round sounding word! G-R-O-U-N-D! That's it Ground! I wonder if it will be friends with me...'
Website www.richarddaborn.co.uk lots of sci-fi art.
Website www.richarddaborn.co.uk lots of sci-fi art.
- Eric Walch
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- That a bug I added in version 1.4.1 as discussed here. It should be fixed in version 1.4.2.RustiSwordz wrote:OK i have another bug: Ive just managed to get past the rank of Judge and now my rank is this:
random_hits_huntertitle22.
- And I have added Griffs shaderupdates in a, yet to release, version 1.4.3. That update will only be useful for those systems that currently have texture problems.
- I was also busy by changing the code so it creates 9 sets of missions on docking. But I think it takes a to long pause on docking then so I reverted the number to 3. (It just needs 1 number change in the code to get the 9 screens back now)
Last edited by Eric Walch on Fri Jul 16, 2010 12:05 pm, edited 1 time in total.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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OK Thanks Eric. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
'It's big and round and needs a big round sounding word! G-R-O-U-N-D! That's it Ground! I wonder if it will be friends with me...'
Website www.richarddaborn.co.uk lots of sci-fi art.
Website www.richarddaborn.co.uk lots of sci-fi art.
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I just updated random hits to version 1.4.3. There are just two changes:
1) I added the new shaders that Griff posted a few messages back. From the readme by Griff:
2) I looked more closely at the generation of just 3 different hit pages. The pages are generated on docking. With just 3 pages I never felt a noticeable gap on docking. When creating 6 or 9 there was a noticeable pause during docking that I want to prevent at all costs. On my 2.66 GHz dual core machine it takes 0.55 seconds to generate 3 hitpages.
I now look at the time during page creation. When succeeding in creating these first 3 pages within 0.5 seconds it will generate a second set of 3 pages. And when even that happens within half of a second total, it will generate another 3 extra pages.
I assume most people like me will still just get 3 different pages as before, but on the faster computers there might be 6 or 9 different pages now.
1) I added the new shaders that Griff posted a few messages back. From the readme by Griff:
The versions posted by Griff contained two bugs. Griff mailed me some fixes in a pm. When you needed those fixes, use these instead of the older ones.- Added Materials to the spacebar object to enable illumination maps whilst in playing Oolite with shaders disabled (requires Oolite 1.74 and higher)
- Edited most of the fragment & vertex shaders to remove the use of gl_TexCoord[0] which can be problematic with certain ATI driver releases
- Added a new shader "griff_spacebar_turret.vertex" for the space bar turrect so they will recoil slightly when firing whilst playing with shaders enabled
- "A_H_wormhole_animation_no_shader.png" - New texture based on a single frame from A_H's original artwork, for use when playing Oolite with shaders disabled
2) I looked more closely at the generation of just 3 different hit pages. The pages are generated on docking. With just 3 pages I never felt a noticeable gap on docking. When creating 6 or 9 there was a noticeable pause during docking that I want to prevent at all costs. On my 2.66 GHz dual core machine it takes 0.55 seconds to generate 3 hitpages.
I now look at the time during page creation. When succeeding in creating these first 3 pages within 0.5 seconds it will generate a second set of 3 pages. And when even that happens within half of a second total, it will generate another 3 extra pages.
I assume most people like me will still just get 3 different pages as before, but on the faster computers there might be 6 or 9 different pages now.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- myst.RAVEN
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I just saw the most excellent reference in Random Hits: "...renew you on Carousel"
I think I might re(re-re-re-re)watch Logan's Run a bit later this evening... Hmmm, maybe throw it on my "port" monitor while I fly ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
.
Commander MultiplePersonalityDisorder: Flying around various galactic sectors, in a variety of ships, with a variety of lifestyles and professions...
Full throttle and fuel injectors - now THAT's the way to park!
Commander MultiplePersonalityDisorder: Flying around various galactic sectors, in a variety of ships, with a variety of lifestyles and professions...
Full throttle and fuel injectors - now THAT's the way to park!
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just wanted to let you know that on Oolite 1.75 it now looks like this.
rvn 3744
![Image](http://i304.photobucket.com/albums/nn180/Frame_2/th_randomhitsgarble.jpg)
click image to enlarge...
this has not been tested with 1.74.2
rvn 3744
![Image](http://i304.photobucket.com/albums/nn180/Frame_2/th_randomhitsgarble.jpg)
click image to enlarge...
this has not been tested with 1.74.2
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