The main problem is that there is a lot going on around the space bars. (Although Eric should have optimized the AI routines in 1.4.)Poro wrote:Is anyone else on a shaderless system getting major slowdown with version 1.4.2?
Whether I enter an anarchy system, or exit from an anarchy station for the first time, it takes a fair while for everything to be populated: and frame rate never returns to normal.
There's nothing in the log file, and I seem to remember someone mentioning the Seedy Spacebar being altered. Could this have affected rendering on non-shaderfied computers?
Random Hits OXP
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The difference between those are only minimal bug fixes that should not have any influence on game play itself. For the 1.3.6 and older versions I always noticed a speed reduction when there was a battle around the station. With the 1.38 and newer I never noticed a significant difference when there was a battle or not. Probably you changed something else as well.Poro wrote:Yes, I know that - but it is only with going from 1.4.0 to 1.4.2 that I've noticed a drastic difference.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
I installed your update Griff, but strange things happen to the station textures. Deleting random hits 1.4.2 (with your update) corrects the problem.Griff wrote:Shader and shipdata.plist updates (for Random Hits 1.4.2), hopefully all the glowy is back (and now also available in no shader mode)
http://www.box.net/shared/fm6nlsai3n
I haven't docked at a Spacebar for ages, I'd forgotten how funny this OXP is
Sorry image is a bit dark
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hmm that does look odd, you don't think you're just seeing the stations inside the shadow being cast by the planet - it's a new feature in the latest version of Oolite, objects don't get any sunlight and sort of look like the ones in your screen shots, i can't spot any shader or texture clash inside random hits that might affect other oxps
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Direction is okay but I had one word that was unknown to me. Maybe this is what you saw backward? "Lest we forget". I had to look up the meaning:Ganelon wrote:Is it just me, or is the writing on the spinning tombstone when you get paid for a successful hit kinda.. backwards?
lest |lɛst|
conjunction formal
with the intention of preventing (something undesirable); to avoid the risk of : he spent whole days in his room, headphones on lest he disturb anyone.
• (after a clause indicating fear) because of the possibility of something undesirable happening; in case : she sat up late worrying lest he be held up on the way home.
ORIGIN Old English thȳ lǣs the [whereby less that,] later the læste.
USAGE There are very few contexts in English where the subjunctive mood is, strictly speaking, required: lest remains one of them. Thus the standard use is : she was worrying lest he be attacked (not : lest he was attacked), or : she is using headphones lest she disturb anyone (not : … lest she disturbs anyone).
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OK i have another bug: Ive just managed to get past the rank of Judge and now my rank is this:
random_hits_huntertitle22.
random_hits_huntertitle22.
'It's big and round and needs a big round sounding word! G-R-O-U-N-D! That's it Ground! I wonder if it will be friends with me...'
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- That a bug I added in version 1.4.1 as discussed here. It should be fixed in version 1.4.2.RustiSwordz wrote:OK i have another bug: Ive just managed to get past the rank of Judge and now my rank is this:
random_hits_huntertitle22.
- And I have added Griffs shaderupdates in a, yet to release, version 1.4.3. That update will only be useful for those systems that currently have texture problems.
- I was also busy by changing the code so it creates 9 sets of missions on docking. But I think it takes a to long pause on docking then so I reverted the number to 3. (It just needs 1 number change in the code to get the 9 screens back now)
Last edited by Eric Walch on Fri Jul 16, 2010 12:05 pm, edited 1 time in total.
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OK Thanks Eric.
'It's big and round and needs a big round sounding word! G-R-O-U-N-D! That's it Ground! I wonder if it will be friends with me...'
Website www.richarddaborn.co.uk lots of sci-fi art.
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I just updated random hits to version 1.4.3. There are just two changes:
1) I added the new shaders that Griff posted a few messages back. From the readme by Griff:
2) I looked more closely at the generation of just 3 different hit pages. The pages are generated on docking. With just 3 pages I never felt a noticeable gap on docking. When creating 6 or 9 there was a noticeable pause during docking that I want to prevent at all costs. On my 2.66 GHz dual core machine it takes 0.55 seconds to generate 3 hitpages.
I now look at the time during page creation. When succeeding in creating these first 3 pages within 0.5 seconds it will generate a second set of 3 pages. And when even that happens within half of a second total, it will generate another 3 extra pages.
I assume most people like me will still just get 3 different pages as before, but on the faster computers there might be 6 or 9 different pages now.
1) I added the new shaders that Griff posted a few messages back. From the readme by Griff:
The versions posted by Griff contained two bugs. Griff mailed me some fixes in a pm. When you needed those fixes, use these instead of the older ones.- Added Materials to the spacebar object to enable illumination maps whilst in playing Oolite with shaders disabled (requires Oolite 1.74 and higher)
- Edited most of the fragment & vertex shaders to remove the use of gl_TexCoord[0] which can be problematic with certain ATI driver releases
- Added a new shader "griff_spacebar_turret.vertex" for the space bar turrect so they will recoil slightly when firing whilst playing with shaders enabled
- "A_H_wormhole_animation_no_shader.png" - New texture based on a single frame from A_H's original artwork, for use when playing Oolite with shaders disabled
2) I looked more closely at the generation of just 3 different hit pages. The pages are generated on docking. With just 3 pages I never felt a noticeable gap on docking. When creating 6 or 9 there was a noticeable pause during docking that I want to prevent at all costs. On my 2.66 GHz dual core machine it takes 0.55 seconds to generate 3 hitpages.
I now look at the time during page creation. When succeeding in creating these first 3 pages within 0.5 seconds it will generate a second set of 3 pages. And when even that happens within half of a second total, it will generate another 3 extra pages.
I assume most people like me will still just get 3 different pages as before, but on the faster computers there might be 6 or 9 different pages now.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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I just saw the most excellent reference in Random Hits: "...renew you on Carousel" I think I might re(re-re-re-re)watch Logan's Run a bit later this evening... Hmmm, maybe throw it on my "port" monitor while I fly
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Full throttle and fuel injectors - now THAT's the way to park!
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Full throttle and fuel injectors - now THAT's the way to park!
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just wanted to let you know that on Oolite 1.75 it now looks like this.
rvn 3744
click image to enlarge...
this has not been tested with 1.74.2
rvn 3744
click image to enlarge...
this has not been tested with 1.74.2
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