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Re: Joysticks
Posted: Tue May 28, 2024 8:48 pm
by phkb
hiran wrote: ↑Tue May 28, 2024 7:03 pm
I would guess the other way round: Oolite is too old to properly support the XBox controllers.
The XBox One controller worked without a hitch - plug in and away I went.
The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
Re: Joysticks
Posted: Tue May 28, 2024 8:53 pm
by hiran
phkb wrote: ↑Tue May 28, 2024 8:48 pm
hiran wrote: ↑Tue May 28, 2024 7:03 pm
I would guess the other way round: Oolite is too old to properly support the XBox controllers.
The XBox One controller worked without a hitch - plug in and away I went.
The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
As long as the controller behaves like a joystick that is all fine. Yet they added some nice features into SDL 2:
https://blog.rubenwardy.com/2023/01/24/ ... r/#mapping
Re: Joysticks
Posted: Wed May 29, 2024 8:58 am
by DaddyHoggy
phkb wrote: ↑Tue May 28, 2024 8:48 pm
The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
There's no way to update/check the XBox 360 controller firmware without an XBox 360 - even the XBox Accessories App for Windows does not support this controller any more.
(Which is really annoying considering how well it's integrated into Steam - for example - tapping the XBox button on the 360 controller automatically puts Steam into 'Big Picture' mode)
Re: Joysticks
Posted: Wed May 29, 2024 3:57 pm
by RockDoctor
DaddyHoggy wrote: ↑Wed May 29, 2024 8:58 am
There's no way to update/check the XBox 360 controller firmware without an XBox 360 - even the XBox Accessories App for Windows does not support this controller any more.
(Which is really annoying considering how well it's integrated into Steam - for example - tapping the XBox button on the 360 controller automatically puts Steam into 'Big Picture' mode)
Ah, the only "
upgrade or die" level of Support. Or, with spoilers made unpolitically visible, "
you
upgrade or we
die"
Re: Joysticks
Posted: Wed May 29, 2024 4:05 pm
by phkb
I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.
Re: Joysticks
Posted: Thu May 30, 2024 7:49 am
by DaddyHoggy
phkb wrote: ↑Wed May 29, 2024 4:05 pm
I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.
Thank-you. Don't put yourself out, but I appreciate it nonetheless.
Re: Joysticks
Posted: Thu May 30, 2024 7:51 am
by DaddyHoggy
RockDoctor wrote: ↑Wed May 29, 2024 3:57 pm
Ah, the only "
upgrade or die" level of Support. Or, with spoilers made unpolitically visible, "
you
upgrade or we
die"
Indeed. Sadly.
Re: Joysticks
Posted: Mon Jun 03, 2024 1:52 pm
by Pluisje
I have an old wired xbox 360 controller (x854237 / e-c015-05-4542 according to the back scribbles). Just tested it and it works with Oolite 1.90 on windows 10 (22H2). I started Oolite, then inserted controller. No joystick, but after relaunching Oolite it showed up and I was able to configure it. Pitch, roll and yaw worked after configuring from the Oolite startup screen, haven't tested all buttons.
Maybe it's a player 1 / player 2 problem? That's the light around the xbox button. I assume you already tested using another USB-port?