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Re: Joysticks

Posted: Tue May 28, 2024 8:48 pm
by phkb
hiran wrote: Tue May 28, 2024 7:03 pm
I would guess the other way round: Oolite is too old to properly support the XBox controllers.
The XBox One controller worked without a hitch - plug in and away I went.

The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.

Re: Joysticks

Posted: Tue May 28, 2024 8:53 pm
by hiran
phkb wrote: Tue May 28, 2024 8:48 pm
hiran wrote: Tue May 28, 2024 7:03 pm
I would guess the other way round: Oolite is too old to properly support the XBox controllers.
The XBox One controller worked without a hitch - plug in and away I went.

The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
As long as the controller behaves like a joystick that is all fine. Yet they added some nice features into SDL 2:

https://blog.rubenwardy.com/2023/01/24/ ... r/#mapping

Re: Joysticks

Posted: Wed May 29, 2024 8:58 am
by DaddyHoggy
phkb wrote: Tue May 28, 2024 8:48 pm


The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
There's no way to update/check the XBox 360 controller firmware without an XBox 360 - even the XBox Accessories App for Windows does not support this controller any more.

(Which is really annoying considering how well it's integrated into Steam - for example - tapping the XBox button on the 360 controller automatically puts Steam into 'Big Picture' mode)

Re: Joysticks

Posted: Wed May 29, 2024 3:57 pm
by RockDoctor
DaddyHoggy wrote: Wed May 29, 2024 8:58 am
There's no way to update/check the XBox 360 controller firmware without an XBox 360 - even the XBox Accessories App for Windows does not support this controller any more.

(Which is really annoying considering how well it's integrated into Steam - for example - tapping the XBox button on the 360 controller automatically puts Steam into 'Big Picture' mode)
Ah, the only "upgrade or die" level of Support. Or, with spoilers made unpolitically visible, "
Spoiler
you
upgrade or
Spoiler
we
die"

Re: Joysticks

Posted: Wed May 29, 2024 4:05 pm
by phkb
I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.

Re: Joysticks

Posted: Thu May 30, 2024 7:49 am
by DaddyHoggy
phkb wrote: Wed May 29, 2024 4:05 pm
I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.
Thank-you. Don't put yourself out, but I appreciate it nonetheless.

Re: Joysticks

Posted: Thu May 30, 2024 7:51 am
by DaddyHoggy
RockDoctor wrote: Wed May 29, 2024 3:57 pm
Ah, the only "upgrade or die" level of Support. Or, with spoilers made unpolitically visible, "
Spoiler
you
upgrade or
Spoiler
we
die"
Indeed. Sadly. :(

Re: Joysticks

Posted: Mon Jun 03, 2024 1:52 pm
by Pluisje
I have an old wired xbox 360 controller (x854237 / e-c015-05-4542 according to the back scribbles). Just tested it and it works with Oolite 1.90 on windows 10 (22H2). I started Oolite, then inserted controller. No joystick, but after relaunching Oolite it showed up and I was able to configure it. Pitch, roll and yaw worked after configuring from the Oolite startup screen, haven't tested all buttons.

Maybe it's a player 1 / player 2 problem? That's the light around the xbox button. I assume you already tested using another USB-port?

Re: Joysticks

Posted: Mon Dec 30, 2024 11:15 am
by Commander Mick
I really want to play this game again (...and Elite Dangerous.) and want to play it properly. Playing with just a keyboard (Can the Mouse-Controller be implemented at all?) does seriously limit my ability to fly my Cobra Mark Three while staying intact amongst Space Pirates, Bounty Hunters and Crooked Cops...

As of now, what is the best Flight-Stick and Throttle possibly with Foot Pedal Rudder Controls. https://www.ebay.com.au/itm/28595810666 ... d9353b9dfd

I also like this one...

https://www.ebay.com.au/itm/20456600779 ... BMjKTG8IJl

Yeah, what want to really need is one made from durable metal. or mostly metal. Since, my last joystick was plastic and one of the button or Nobs broke off. I forget exactly what it was called.

Thats all. Sorry, I posted here either for the first time, or again. Never bothered to read the entirety of comments under this topic, but may do so now. However, I think right now, it begs updating. They are making new controllers all the time.

Re: Joysticks

Posted: Mon Dec 30, 2024 11:49 am
by Commander Mick
Image

Hope this picture comes up, I believe it was the stick I purchased and the same one that I broke (slightly...). Notice that buttons at the top of the stick, well with the way they stick out, one of them just snapped off when I was fumbling the controller.

Re: Joysticks

Posted: Mon Dec 30, 2024 11:57 am
by gilhad
I have this one https://www.ebay.com.au/itm/135150138020 and I could still use more buttons, hats and axes :D

Re: Joysticks

Posted: Mon Dec 30, 2024 1:23 pm
by Cholmondely
There are now 3 joysticks pages on our wiki (one just for Linux) with some suggestions for key bindings. Any additions/corrections are enthusiastically welcomed.

Re: Joysticks

Posted: Tue Dec 31, 2024 3:07 pm
by RockDoctor
Cholmondely wrote: Mon Dec 30, 2024 1:23 pm
There are now 3 joysticks pages on our wiki (one just for Linux) with some suggestions for key bindings. Any additions/corrections are enthusiastically welcomed.
Not having tried to use such a device since I broke a bone in my hand and couldn't use a mouse, I don't really know. But wouldn't it be more sane to write in terms of chipsets used in controllers, rather then by bells, whistles and hats attached to the controllers.

Actually ... I was trying to arrange using a "standard PC joystick" in the early 1990s - which could IIRC handle up to 4 digital inputs (switch open/ closed) and 4 potentiometer inputs (X- and Y- for players 1 and 2) to act as a laboratory monitor. But converting a 4~20 mA current-loop sensor to appear as a potentiometer defeated my electronics. That was a 15- or 20- pin connector. But modern controllers are USB (are they? Haven't looked at one for a decade or two.), so someone, somewhere is producing controller chips, probably with built in USB interfaces too. How many types of those controller are there?

HIDs - aren't they? Human Interface Devices? Oh, but the details will be handled by the SDL layer anyway.

Re: Joysticks

Posted: Thu Jan 02, 2025 12:22 am
by Cholmondely
RockDoctor wrote: Tue Dec 31, 2024 3:07 pm
But wouldn't it be more sane to write in terms of chipsets used in controllers, rather then by bells, whistles and hats attached to the controllers.
Where would this sort of thing be mentioned? I don't think I've ever seen this information anywhere!

Re: Joysticks

Posted: Thu Jan 02, 2025 6:34 am
by RockDoctor
Cholmondely wrote: Thu Jan 02, 2025 12:22 am
RockDoctor wrote: Tue Dec 31, 2024 3:07 pm
But wouldn't it be more sane to write in terms of chipsets used in controllers, rather then by bells, whistles and hats attached to the controllers.
Where would this sort of thing be mentioned? I don't think I've ever seen this information anywhere!
Don't "gamer" publications do this sort of tear-down? (Oolite is the closest I get to "gaming", and I've never even tried to get the hang of mousing in any game more complex than Solitaire.)