The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
There's no way to update/check the XBox 360 controller firmware without an XBox 360 - even the XBox Accessories App for Windows does not support this controller any more.
(Which is really annoying considering how well it's integrated into Steam - for example - tapping the XBox button on the 360 controller automatically puts Steam into 'Big Picture' mode)
There's no way to update/check the XBox 360 controller firmware without an XBox 360 - even the XBox Accessories App for Windows does not support this controller any more.
(Which is really annoying considering how well it's integrated into Steam - for example - tapping the XBox button on the 360 controller automatically puts Steam into 'Big Picture' mode)
Ah, the only "upgrade or die" level of Support. Or, with spoilers made unpolitically visible, "Spoiler
you
upgrade orSpoiler
we
die"
--
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
I have an old wired xbox 360 controller (x854237 / e-c015-05-4542 according to the back scribbles). Just tested it and it works with Oolite 1.90 on windows 10 (22H2). I started Oolite, then inserted controller. No joystick, but after relaunching Oolite it showed up and I was able to configure it. Pitch, roll and yaw worked after configuring from the Oolite startup screen, haven't tested all buttons.
Maybe it's a player 1 / player 2 problem? That's the light around the xbox button. I assume you already tested using another USB-port?