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Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cody
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Post by Cody »

... and there I was, about to have an early night.

That looks real tasty, Griff. Just downloaded it. Thanks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by DaddyHoggy »

Griff wrote:
added a 'Mamba' remake (not yet included in Dizzy's all-in-1 bundle oxp)
Image
Very lovely - very lovely indeed.
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Apparently I was having a DaddyHoggy moment.
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Post by Cody »

On manual approach to Inbibe station, the slot didn’t look right… like it had a force field across it.
Went ahead anyway, fully expecting to get smeared… but docking was normal, no problem.

Image


<scratches head>

edit: same at Laquused station, and on the demo screen.

Now solved!
Last edited by Cody on Tue Mar 16, 2010 10:15 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by lfnfan »

woo. Mamba lookin' good.

Thanks Griff

:D
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Post by Griff »

Spotted and fixed a few tiny bugs in some of the OXPs:

Anaconda
removed a redundant vec2 called 'texcoord' from the engine & gun fragment shaders.

Cobra III & Cobra II Scuffed
fixed an error in the fragment shader for the gun subentity which was using the incorrect OpenGl lightsource whilst in game (light 0 instead of Light 1)

Moray & Fer-de-lances
added missing texture repeat options to the shipdata.plist for these ships (it meant the faked 'starfield' reflection wasn't being repeated when it scrolled to it's edges)

Worm
added simple shader mode hull lights which i'd forgotten to add in when i did the rest of the ships.


All the above fixes will be included in the Dizzy all-in-1 bundle in its next update
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Post by Diziet Sma »

The new all-in-one pack is now online. :D
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by Simon B »

I'll clean up the fer-de-lance model and textures and bundle them for griffs attention.

That mamba looks like it borrowed a bit from my suggestion at the back there ... would griff like the gecko model? I can probably mod it to echo that mamba.

Give it a week for me to polish off actual Work work.
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Post by bigmike20vt »

hi

i installed the new multipack.

everything looks amazing.

1 quick question. my save no longer worked, my ship was a question mark so i have edited the save so i can now see my ship again..

only thing is....

can you tell me what part of the file i need to edit to change the colour of my shio? some of the griff shipos look amazing in game, but mine is just gun metal grey. i figure it is not exactly cheating giving my ship a coat of paint

was thinking perhaps the yellow and green centenery colours of manchester united ;)
cheers
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Post by Cody »

Hi bigmike20vt

This should be what you're looking for:

In the Config\shipdata.plist of the OXP, find your chosen ship; go to the player ship section. A few lines down in the uniforms section there are two lines: PaintColor1 and PaintColor2, each with three values… RGB, all set to zero by default.

Code: Select all

PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; };
PaintColor2 = { type = vector; value = "0.0 0.0 0.0"; };
Set each of them anywhere between 0.0 and 1.0 and keep tinkering until you get the colour you want.

Also, don't forget your custom decal, which is covered here.

I hope that's clear.

Enjoy!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Simon B »

Custom paint and decals will work well for ships in mission oxps like black baron.
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Post by JazHaz »

Was rereading this thread when I came up with the following that needs answering.:
DaddyHoggy wrote:
JazHaz wrote:
Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries

Does that look good or what!?
Cool - what about the Trade Station/Con-Store's too?
My computer doesn't do shaders so I can't do screenshots of the constores to do them justice as all the ads don't show up on my computer.

Can someone do some screenies so we can add them to the Gallery?
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Post by bigmike20vt »

cheers guys :)
El Viejo wrote:
Hi bigmike20vt

This should be what you're looking for:

In the Config\shipdata.plist of the OXP, find your chosen ship; go to the player ship section. A few lines down in the uniforms section there are two lines: PaintColor1 and PaintColor2, each with three values… RGB, all set to zero by default.

Code: Select all

PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; };
PaintColor2 = { type = vector; value = "0.0 0.0 0.0"; };
Set each of them anywhere between 0.0 and 1.0 and keep tinkering until you get the colour you want.

Also, don't forget your custom decal, which is covered here.

I hope that's clear.

Enjoy!
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Post by DaddyHoggy »

JazHaz wrote:
Was rereading this thread when I came up with the following that needs answering.:
DaddyHoggy wrote:
JazHaz wrote:
Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries

Does that look good or what!?
Cool - what about the Trade Station/Con-Store's too?
My computer doesn't do shaders so I can't do screenshots of the constores to do them justice as all the ads don't show up on my computer.

Can someone do some screenies so we can add them to the Gallery?
A couple to get you going - MallWart:

Image

Star:
Image

Tescoo Oxpress:
Image

Trade Station:
Image

Sainsboory's (small)
Image

Variable quality - but perhaps enough as place holders until something better comes along?
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Post by JazHaz »

Great! Excellent, just what we need!
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Post by Diziet Sma »

El Viejo wrote:
Hi bigmike20vt

This should be what you're looking for:

In the Config\shipdata.plist of the OXP, find your chosen ship; go to the player ship section. A few lines down in the uniforms section there are two lines: PaintColor1 and PaintColor2, each with three values… RGB, all set to zero by default.

Code: Select all

PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; };
PaintColor2 = { type = vector; value = "0.0 0.0 0.0"; };
Set each of them anywhere between 0.0 and 1.0 and keep tinkering until you get the colour you want.

Also, don't forget your custom decal, which is covered here.

I hope that's clear.

Enjoy!
Actually, El Viejo, you can go higher than 1.0 to good effect.. I'm using 1.5 atm.. but when you get too high, you end up with a "Neon Cobby", such as this with values set at 100.0 8) :lol:

Image
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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