Griff's normalmapped ship remakes
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- DaddyHoggy
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Very lovely - very lovely indeed.Griff wrote:added a 'Mamba' remake (not yet included in Dizzy's all-in-1 bundle oxp)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Cody
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On manual approach to Inbibe station, the slot didn’t look right… like it had a force field across it.
Went ahead anyway, fully expecting to get smeared… but docking was normal, no problem.
<scratches head>
edit: same at Laquused station, and on the demo screen.
Now solved!
Went ahead anyway, fully expecting to get smeared… but docking was normal, no problem.
<scratches head>
edit: same at Laquused station, and on the demo screen.
Now solved!
Last edited by Cody on Tue Mar 16, 2010 10:15 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
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Spotted and fixed a few tiny bugs in some of the OXPs:
Anaconda
removed a redundant vec2 called 'texcoord' from the engine & gun fragment shaders.
Cobra III & Cobra II Scuffed
fixed an error in the fragment shader for the gun subentity which was using the incorrect OpenGl lightsource whilst in game (light 0 instead of Light 1)
Moray & Fer-de-lances
added missing texture repeat options to the shipdata.plist for these ships (it meant the faked 'starfield' reflection wasn't being repeated when it scrolled to it's edges)
Worm
added simple shader mode hull lights which i'd forgotten to add in when i did the rest of the ships.
All the above fixes will be included in the Dizzy all-in-1 bundle in its next update
Anaconda
removed a redundant vec2 called 'texcoord' from the engine & gun fragment shaders.
Cobra III & Cobra II Scuffed
fixed an error in the fragment shader for the gun subentity which was using the incorrect OpenGl lightsource whilst in game (light 0 instead of Light 1)
Moray & Fer-de-lances
added missing texture repeat options to the shipdata.plist for these ships (it meant the faked 'starfield' reflection wasn't being repeated when it scrolled to it's edges)
Worm
added simple shader mode hull lights which i'd forgotten to add in when i did the rest of the ships.
All the above fixes will be included in the Dizzy all-in-1 bundle in its next update
- Diziet Sma
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- Simon B
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I'll clean up the fer-de-lance model and textures and bundle them for griffs attention.
That mamba looks like it borrowed a bit from my suggestion at the back there ... would griff like the gecko model? I can probably mod it to echo that mamba.
Give it a week for me to polish off actual Work work.
That mamba looks like it borrowed a bit from my suggestion at the back there ... would griff like the gecko model? I can probably mod it to echo that mamba.
Give it a week for me to polish off actual Work work.
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
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hi
i installed the new multipack.
everything looks amazing.
1 quick question. my save no longer worked, my ship was a question mark so i have edited the save so i can now see my ship again..
only thing is....
can you tell me what part of the file i need to edit to change the colour of my shio? some of the griff shipos look amazing in game, but mine is just gun metal grey. i figure it is not exactly cheating giving my ship a coat of paint
was thinking perhaps the yellow and green centenery colours of manchester united
cheers
i installed the new multipack.
everything looks amazing.
1 quick question. my save no longer worked, my ship was a question mark so i have edited the save so i can now see my ship again..
only thing is....
can you tell me what part of the file i need to edit to change the colour of my shio? some of the griff shipos look amazing in game, but mine is just gun metal grey. i figure it is not exactly cheating giving my ship a coat of paint
was thinking perhaps the yellow and green centenery colours of manchester united
cheers
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- Cody
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Hi bigmike20vt
This should be what you're looking for:
In the Config\shipdata.plist of the OXP, find your chosen ship; go to the player ship section. A few lines down in the uniforms section there are two lines: PaintColor1 and PaintColor2, each with three values… RGB, all set to zero by default.
Set each of them anywhere between 0.0 and 1.0 and keep tinkering until you get the colour you want.
Also, don't forget your custom decal, which is covered here.
I hope that's clear.
Enjoy!
This should be what you're looking for:
In the Config\shipdata.plist of the OXP, find your chosen ship; go to the player ship section. A few lines down in the uniforms section there are two lines: PaintColor1 and PaintColor2, each with three values… RGB, all set to zero by default.
Code: Select all
PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; };
PaintColor2 = { type = vector; value = "0.0 0.0 0.0"; };
Also, don't forget your custom decal, which is covered here.
I hope that's clear.
Enjoy!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Simon B
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Custom paint and decals will work well for ships in mission oxps like black baron.
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
- JazHaz
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Was rereading this thread when I came up with the following that needs answering.:
Can someone do some screenies so we can add them to the Gallery?
My computer doesn't do shaders so I can't do screenshots of the constores to do them justice as all the ads don't show up on my computer.DaddyHoggy wrote:Cool - what about the Trade Station/Con-Store's too?JazHaz wrote:Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries
Does that look good or what!?
Can someone do some screenies so we can add them to the Gallery?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
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cheers guys
El Viejo wrote:Hi bigmike20vt
This should be what you're looking for:
In the Config\shipdata.plist of the OXP, find your chosen ship; go to the player ship section. A few lines down in the uniforms section there are two lines: PaintColor1 and PaintColor2, each with three values… RGB, all set to zero by default.
Set each of them anywhere between 0.0 and 1.0 and keep tinkering until you get the colour you want.Code: Select all
PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; }; PaintColor2 = { type = vector; value = "0.0 0.0 0.0"; };
Also, don't forget your custom decal, which is covered here.
I hope that's clear.
Enjoy!
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- DaddyHoggy
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A couple to get you going - MallWart:JazHaz wrote:Was rereading this thread when I came up with the following that needs answering.:
My computer doesn't do shaders so I can't do screenshots of the constores to do them justice as all the ads don't show up on my computer.DaddyHoggy wrote:Cool - what about the Trade Station/Con-Store's too?JazHaz wrote:Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries
Does that look good or what!?
Can someone do some screenies so we can add them to the Gallery?
Star:
Tescoo Oxpress:
Trade Station:
Sainsboory's (small)
Variable quality - but perhaps enough as place holders until something better comes along?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Diziet Sma
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Actually, El Viejo, you can go higher than 1.0 to good effect.. I'm using 1.5 atm.. but when you get too high, you end up with a "Neon Cobby", such as this with values set at 100.0El Viejo wrote:Hi bigmike20vt
This should be what you're looking for:
In the Config\shipdata.plist of the OXP, find your chosen ship; go to the player ship section. A few lines down in the uniforms section there are two lines: PaintColor1 and PaintColor2, each with three values… RGB, all set to zero by default.
Set each of them anywhere between 0.0 and 1.0 and keep tinkering until you get the colour you want.Code: Select all
PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; }; PaintColor2 = { type = vector; value = "0.0 0.0 0.0"; };
Also, don't forget your custom decal, which is covered here.
I hope that's clear.
Enjoy!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied