Anaconda Update
Moderators: winston, another_commander
Okay here it is to download:
Ramon_Anaconda CLICK HERE TO DOWNLOAD
And here's a picture of the Asp I'm working on. Based on the speed at which I churn stuff out, I reckon this'll be finished in oooooh another 2 years!! (I'll try and be a little quicker this time).
Thanks again to Griff for his help converting the obj models of the Anaconda, and his help with the shaders too.
Ramon_Anaconda CLICK HERE TO DOWNLOAD
And here's a picture of the Asp I'm working on. Based on the speed at which I churn stuff out, I reckon this'll be finished in oooooh another 2 years!! (I'll try and be a little quicker this time).
Thanks again to Griff for his help converting the obj models of the Anaconda, and his help with the shaders too.
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She's a beauty!!!! Fantastic job - roll on the Asp!ramon wrote:Okay here it is to download:
Ramon_Anaconda CLICK HERE TO DOWNLOAD
And here's a picture of the Asp I'm working on. Based on the speed at which I churn stuff out, I reckon this'll be finished in oooooh another 2 years!! (I'll try and be a little quicker this time).
Thanks again to Griff for his help converting the obj models of the Anaconda, and his help with the shaders too.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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OMG!
Congrats on releasing this EXCELLENT!!!! model
Congrats on releasing this EXCELLENT!!!! model
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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I love the corner lighting that illuminates the upper hull
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
thanks guys. I'm glad you like it. The coding is a little rough in the shipdata.plist but I've been trying to work out those external camera positions. (what would be nice is if we had a camera.position #,#,# and a camera.target #,#,#).
Anyway, it sort of looks okay, here's the cargo bay view (it's just for show though, the amount of cargo doesn't change). I wanted to point the camera the other way to try and replicate the image of the Anaconda cargo bay in the old Elite instruction manual.
Anyway, it sort of looks okay, here's the cargo bay view (it's just for show though, the amount of cargo doesn't change). I wanted to point the camera the other way to try and replicate the image of the Anaconda cargo bay in the old Elite instruction manual.
I nice looking ship. Good job.
I’ve noticed a couple of problems with this OXP however. There is something up with the collision detection as I could pass through the body of the ship without a scratch.
Also, and this may just be a coincidence, there was 4 outside the station after I added this expansion. Are they supposed to be that common? Perhaps you had them set to be spammed for testing and forgot to downgrade the frequency for the release of the OXP.
I’ve noticed a couple of problems with this OXP however. There is something up with the collision detection as I could pass through the body of the ship without a scratch.
Also, and this may just be a coincidence, there was 4 outside the station after I added this expansion. Are they supposed to be that common? Perhaps you had them set to be spammed for testing and forgot to downgrade the frequency for the release of the OXP.
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What I like the most about it are the engines. Big ships should have many engines like this.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Oh, I forgot to delete a file before packaging it up. If you go into the Config folder and delete the file 'script.js' that'll stop the Anaconda's appearing out side the station. (It adds three of them for testing purposes).Azathoth wrote:I nice looking ship. Good job.
I’ve noticed a couple of problems with this OXP however. There is something up with the collision detection as I could pass through the body of the ship without a scratch.
Also, and this may just be a coincidence, there was 4 outside the station after I added this expansion. Are they supposed to be that common? Perhaps you had them set to be spammed for testing and forgot to downgrade the frequency for the release of the OXP.
Not sure about the collision detection though? Seemed to work on my system, has anyone else had that problem?
EDIT: I've uploaded the oxp file again so it no longer contains the script.js file.
Last edited by ramon on Mon Apr 20, 2009 7:31 am, edited 1 time in total.
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