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Anaconda Update

Discussion and information relevant to creating special missions, new ships, skins etc.

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CaptKev
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Post by CaptKev »

Excellent stuff :shock: , can't wait for this ship to be available.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
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ramon
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Post by ramon »

The' Bump' is now the right way round, there is just waaaay to much of it, think it needs to be toned down a bit - I've stopped using Photoshop for this as GIMP really does handle it much better (!!). Thanks again to Griff for the tutorial: https://bb.oolite.space/viewtopic.php?t=3460&start=285


Image

I just need to fix the decals now and get the cockpit put in and it'll be finished.

Actually, quick question. How do you add flashers using JavaScript? A red flasher to be precise. And is there a formula for placing the exterior cameras - I want to have one inside the cargo bay.
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Post by DaddyHoggy »

looking good - if a little sandpapery!
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ramon
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Post by ramon »

Yep, that'll be the over-use of bump. I'll tone it right down.
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Post by ramon »

Okay here it is to download:

Ramon_Anaconda CLICK HERE TO DOWNLOAD

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And here's a picture of the Asp I'm working on. Based on the speed at which I churn stuff out, I reckon this'll be finished in oooooh another 2 years!! (I'll try and be a little quicker this time).

Image

Thanks again to Griff for his help converting the obj models of the Anaconda, and his help with the shaders too.
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Post by DaddyHoggy »

ramon wrote:
Okay here it is to download:

Ramon_Anaconda CLICK HERE TO DOWNLOAD

Image

And here's a picture of the Asp I'm working on. Based on the speed at which I churn stuff out, I reckon this'll be finished in oooooh another 2 years!! (I'll try and be a little quicker this time).

Image

Thanks again to Griff for his help converting the obj models of the Anaconda, and his help with the shaders too.
She's a beauty!!!! Fantastic job - roll on the Asp! :wink: 8)
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Post by Griff »

Wow Ramon, that looks stunning!
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pagroove
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Post by pagroove »

OMG! :shock:

Congrats on releasing this EXCELLENT!!!! model :shock: :D 8) :twisted:
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Post by DaddyHoggy »

I love the corner lighting that illuminates the upper hull
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Post by _ds_ »

ramon wrote:
Okay here it is to download:
Now that's the sort of replacement ship which we should have. Improved design, better texturing and no major design deviations from the original (unlike some other replacements which I could mention).
http://tartarus.org/~ds/oolite/patches, Buzzer OXP etc.
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ramon
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Post by ramon »

thanks guys. I'm glad you like it. The coding is a little rough in the shipdata.plist but I've been trying to work out those external camera positions. (what would be nice is if we had a camera.position #,#,# and a camera.target #,#,#).

Anyway, it sort of looks okay, here's the cargo bay view (it's just for show though, the amount of cargo doesn't change). I wanted to point the camera the other way to try and replicate the image of the Anaconda cargo bay in the old Elite instruction manual.

Image
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Post by Micha »

Very nice indeed :)
The glass is twice as big as it needs to be.
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Post by Azathoth »

I nice looking ship. Good job.

I’ve noticed a couple of problems with this OXP however. There is something up with the collision detection as I could pass through the body of the ship without a scratch.

Also, and this may just be a coincidence, there was 4 outside the station after I added this expansion. Are they supposed to be that common? Perhaps you had them set to be spammed for testing and forgot to downgrade the frequency for the release of the OXP.
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Post by Lestradae »

Cargo Bay View - good idea! :D
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pagroove
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Post by pagroove »

What I like the most about it are the engines. Big ships should have many engines like this.
For P.A. Groove's music check
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Famous Planets v 2.7. (for Povray)
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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