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Rock Hermit Locator add on

Discussion and information relevant to creating special missions, new ships, skins etc.

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Hoopy
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Post by Hoopy »

I've never destroyed a rock hermit, will try it next time i play. Do you get bounty for real rock hermits or is it only for pirate coves?
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davcefai
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Post by davcefai »

I wouldn't expect a bounty for destroying a legit hermit. Don't try it if a Galcop is around!
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Captain Hesperus
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Post by Captain Hesperus »

Hoopy wrote:
I've never destroyed a rock hermit, will try it next time i play. Do you get bounty for real rock hermits or is it only for pirate coves?
There is no bounty on legal Rock Hermits and they do launch Vipers if attacked....

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Hoopy
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Post by Hoopy »

i would feel guilty shooting a station, but maybe i could overcome my guilt and shoot up a hermit :)
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davcefai
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Post by davcefai »

i would feel guilty shooting a station
What if it was the station where Hesperus has his Trumble farm :D
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Hoopy
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Post by Hoopy »

that is detectable by even a normal space compass and attracts every armed ship within 50 light years :twisted: :twisted:
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Commander McLane
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Post by Commander McLane »

I don't think he's farming them on a station. :wink:

His ship is so full of them that he actually really doesn't need to worry about farming them at all. They just multiply all by themselves! (Ever heard of exponential growth? :shock: )
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Hoopy
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Post by Hoopy »

can we just go and blow up his ship then?
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Commander McLane
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Post by Commander McLane »

Hoopy wrote:
can we just go and blow up his ship then?
I think that's precisely what the Revenge_on_Hesperus_for_ripping_me_off.oxp Arexack_Heretic is working on is about, more or less. :wink:
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Hoopy
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Post by Hoopy »

marvellous :)

Could the death action be something like:
1) release 100 trumble containing cargo cannisters
2) wait 30 seconds for them to spread
3) the qurium in the ships tanks goes critical and ignites
4) pretty explosions...

:twisted: :twisted:
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Captain Hesperus
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Post by Captain Hesperus »

Hoopy wrote:
marvellous :)

Could the death action be something like:
1) release 100 trumble containing cargo cannisters
2) wait 30 seconds for them to spread
3) the qurium in the ships tanks goes critical and ignites
4) pretty explosions...

:twisted: :twisted:
Actually, the Dubious Profit death_action is somewhat better than that.....
...or it would be if A_H would pull his thumb out!

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Hoopy
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Post by Hoopy »

marvellous!

Especially considerign my current infestation problems...
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Frame
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Post by Frame »

davcefai wrote:
Perhaps the rock hermit locator OXP should be updated to detect pirate coves as well?
That would be great!
sry for my late response... i been doing other things...

Its not a Detector, it is a locator... it means it will give you known locations of Rock hermits...

For very well known reasons, Pirate Coves dont transmit a signal ;-)....
Therefore is not able to be located...

back to the real world...

Pirate coves is another persons work, and as such i dont intend to alter it in anyway...

it is also working totally different from the way the Rock Hermit Locator works...

Pirate coves spawns from script.plist, and will spawn everytime it finds a pirate ship in a system, and always in Diso...

while

The rock hermit locator, uses the Ships.plist and a new rocket-hermit AI that spawns randomly accordingly to default Oolite... no new entites of rock hermits are spawned.

I could easely modify pirates cove to accomodate, but i would need

1 the authors permissions to do so...
2 the change my mind about it making much sense that some sort of Equipment could locate pirate coves... it would make it interresting yeah... but in every system there is a pirate, there would be a pirate cove... thats is how the scripting is set up...

ofcourse to use it as a way of trapping Traders, that would be neat... but with the price of the Rock Hermit Locator.. only Iron Ass Traders would have the locator.
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Hoopy
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Post by Hoopy »

Ah right, makes perfect sense when you explain it like that. I'd imagined it looked for asteroids that were a bit warm as that would imply they were inhabited.

If it's just looking in an internal map of known hermits then it works exactly as expected.

Cheers :)
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Eric Walch
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Post by Eric Walch »

I just uploaded a new version of the Rock Hermit Locator of Fame:

http://wiki.alioth.net/images/4/48/Rock ... tor1.2.zip

I included the original version 1.1 of Fame and a new version 1.2 that only works on oolite 1.70 upwards. Completely written in JS. With the JS version it is also possible to locate pirate coves. And it is easy expandable to other system objects when necessary.
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