Rock Hermit Locator add on
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- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
There is no bounty on legal Rock Hermits and they do launch Vipers if attacked....Hoopy wrote:I've never destroyed a rock hermit, will try it next time i play. Do you get bounty for real rock hermits or is it only for pirate coves?
Captain Hesperus
The truth, revealed!!
- Commander McLane
- ---- E L I T E ----
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- Location: a Hacker Outpost in a moderately remote area
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- Commander McLane
- ---- E L I T E ----
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I think that's precisely what the Revenge_on_Hesperus_for_ripping_me_off.oxp Arexack_Heretic is working on is about, more or less.Hoopy wrote:can we just go and blow up his ship then?
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Actually, the Dubious Profit death_action is somewhat better than that.....Hoopy wrote:marvellous
Could the death action be something like:
1) release 100 trumble containing cargo cannisters
2) wait 30 seconds for them to spread
3) the qurium in the ships tanks goes critical and ignites
4) pretty explosions...
...or it would be if A_H would pull his thumb out!
Captain Hesperus
The truth, revealed!!
sry for my late response... i been doing other things...davcefai wrote:That would be great!Perhaps the rock hermit locator OXP should be updated to detect pirate coves as well?
Its not a Detector, it is a locator... it means it will give you known locations of Rock hermits...
For very well known reasons, Pirate Coves dont transmit a signal ....
Therefore is not able to be located...
back to the real world...
Pirate coves is another persons work, and as such i dont intend to alter it in anyway...
it is also working totally different from the way the Rock Hermit Locator works...
Pirate coves spawns from script.plist, and will spawn everytime it finds a pirate ship in a system, and always in Diso...
while
The rock hermit locator, uses the Ships.plist and a new rocket-hermit AI that spawns randomly accordingly to default Oolite... no new entites of rock hermits are spawned.
I could easely modify pirates cove to accomodate, but i would need
1 the authors permissions to do so...
2 the change my mind about it making much sense that some sort of Equipment could locate pirate coves... it would make it interresting yeah... but in every system there is a pirate, there would be a pirate cove... thats is how the scripting is set up...
ofcourse to use it as a way of trapping Traders, that would be neat... but with the price of the Rock Hermit Locator.. only Iron Ass Traders would have the locator.
Bounty Scanner
Number 935
Number 935
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
I just uploaded a new version of the Rock Hermit Locator of Fame:
http://wiki.alioth.net/images/4/48/Rock ... tor1.2.zip
I included the original version 1.1 of Fame and a new version 1.2 that only works on oolite 1.70 upwards. Completely written in JS. With the JS version it is also possible to locate pirate coves. And it is easy expandable to other system objects when necessary.
http://wiki.alioth.net/images/4/48/Rock ... tor1.2.zip
I included the original version 1.1 of Fame and a new version 1.2 that only works on oolite 1.70 upwards. Completely written in JS. With the JS version it is also possible to locate pirate coves. And it is easy expandable to other system objects when necessary.
UPS-Courier & DeepSpacePirates & others at the box and some older versions