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Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cody
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Post by Cody »

Thanks Griff... now I'll be forced to eject just to see it in action.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Griff »

i tried that when testing out the oxp, i thought it would be a quick shortcut to check the exhaust plumes are positioned properly, but it doesn't work, you only see your ship floating away when you eject, i suppose it makes sense as you're now tucked up safely in the capsule awaiting rescue
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Post by Cody »

Yeah, just realised that myself.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by ADCK »

This is just my personal opinion... but it looks more like a Worm than an ePod
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Post by JensAyton »

Griff wrote:
this was meant to be a 2-3 day remake, something quick to do over the Christmas holidays but it turned out to be the biggest struggle of all of them so far
Well, it is the second-most complex model in the core game. :-)

In the original model, the thrusters are on the bottom, not the rear. This approach probably makes it easier to avoid the Shoe Effect – it’s more like a powered equivalent of the Apollo capsule. (I guess that would be a Soyuz descent module, then…)
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Post by Griff »

@ ADCK
yeah, i was wondering this too as i went along drawing the texture, not the similarity to the worm but the fact that it maybe looks to much like a proper space ship rather than an emergency life raft, to be honest it got to the point that i was glad to get the thing done and move onto something else :)

@ Ahruman, yeah, the default model has some sweet beveling going on in it :D
Last edited by Griff on Thu Jan 07, 2010 8:53 pm, edited 2 times in total.
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Post by ADCK »

Either way it's a good model.

Having not tested it yet, was wondering about the scale, how big is it compared to the default ePod?
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Post by Griff »

it's a bit wider and longer but not as tall - it's not as perfect a pyramid as the default escape capsule model but it's small enough to scoop easily, in fact it was a real pain trying to fly up to it to check the exhaust plumes without hoovering it up through the fuel scoop
*edited for spelling*
Last edited by Griff on Thu Jan 07, 2010 9:36 pm, edited 1 time in total.
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Post by Kaks »

The detail is superb, more so than your usual superb detailing! :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Cody »

Ahruman wrote:
Well, it is the second-most complex model in the core game. :-)
Go on then, I've got to ask: which is the most complex model?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by ADCK »

El Viejo wrote:
Ahruman wrote:
Well, it is the second-most complex model in the core game. :-)
Go on then, I've got to ask: which is the most complex model?
Probably Rock Hermit in the default game. Wait no, thats mostly done with subEntities...

It'd be oolite-unknown-ship.dat
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Post by DaddyHoggy »

Griff wrote:
I've made an attempt at remaking the 'Escape Capsule' although i seem to have ended up with a ship based on what looks like a Nike trainer - this was meant to be a 2-3 day remake, something quick to do over the Christmas holidays but it turned out to be the biggest struggle of all of them so far, i appear to be getting worse at doing these instead of better :shock:
Because it looks so much like an old dap i think it needs a few screen shots to try and explain it a bit better to everyone:
<snip>


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Post by JensAyton »

Griff wrote:
@ Ahruman, yeah, the default model has some sweet beveling going on in it :D
The new version has smooth groups, too.
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Post by lfnfan »

wow. fantastic.

looks like it could be kinda cozy in there.

bed time.

zzzz
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Post by JeffBTX »

Ahruman wrote:
Griff wrote:
@ Ahruman, yeah, the default model has some sweet beveling going on in it :D
The new version has smooth groups, too.
When I click that link, I get something that I RARELY see (maybe once or twice in the past) (WinVista):
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