Re: Galactic Navy Strikes Back
Posted: Wed Aug 04, 2021 1:37 pm
Well... I don't have any of the ships loaded (the only extra ships I regularly include tend to be liners, behemoths ... and missionaries, although I do have the full suite of "Systems.oxps" too).montana05 wrote: ↑Wed Aug 04, 2021 12:32 pmThat is what I was worried about. I sent Dybal 2 versions of the GN, 1 original and 1 modified for the GN XT. It seems he uploaded the modified version by accident. Welcome, you are the first Beta tester for GN XT.Cholmondely wrote: ↑Wed Aug 04, 2021 12:22 pmIt is definitely mentioned - I downloaded the old 5.4.3 version.
Joke aside, this version includes more missions, a lot of external ships from other OXP's and a starter for GN Intelligence and was never intended to be published like that. I need to find the original and change the update link.
An inspired idea to include the Caduceus though! I applaud you... it dovetails beautifully with the Lore & Oofiction.
I doubt I'll be much a beta-tester though... I can't see myself surviving the missions...
What I do enjoy is seeing how the Ooniverse feels so utterly different with the SecComs stations and the much more impressive, powerful and bullying feel of the Navy. Marvellous!
I don't understand why so many of the naval ships are troop/marine transporters though. My understanding of their function is that they are fighting the Thargoids and occasionally the pirates. The Thargoid homeworlds are presumably undiscovered. They seem not to have landed and conquered any planets in Oolite. So the battles are mostly battles in witchspace/hyperspace/interstellar space (delete as your fancy prescribes). So why all those Landers and Transports? What are they doing?