Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: Griff's normalmapped ship remakes

Post by OSH »

Simply jaw-dropping :shock:
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Re: Griff's normalmapped ship remakes

Post by dertien »

A.M.A.Z.I.N.G

They are moving along a path as well.

Very cool Griff, downloading now and keeping them.
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Re: Griff's normalmapped ship remakes

Post by Diziet Sma »

Smivs wrote:
Griff Rocks!
Truth, and a pun, in only two words.. nicely done! :D
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Re: Griff's normalmapped ship remakes

Post by Zieman »

Griff wrote:

Image
Really shiny! :)

Are all metallic, or do the space jellies polish them? ;)

IMHO most should be matte, only those that are composed of water-/methane- or whatever ice should look that shiny.
Maybe some could have (small) shiny veins, as a hint of high metallicity for miners...

Apart from that excessive shininess, these look gorgeous!
...and keep it under lightspeed!

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Re: Griff's normalmapped ship remakes

Post by Tichy »

I don't know if this is OT... Is there a way to populate the system with more asteroids?
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Re: Griff's normalmapped ship remakes

Post by Lone_Wolf »

Tichy wrote:
I don't know if this is OT... Is there a way to populate the system with more asteroids?
try installing rock hermit locator oxp, http://wiki.alioth.net/index.php/Rock_Hermit_Locator .

It tends to add lots of rock hermits to systems, and each rock hermit needs an asteroid field ...
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Re: Griff's normalmapped ship remakes

Post by spara »

Tichy wrote:
I don't know if this is OT... Is there a way to populate the system with more asteroids?
Rescue Stations adds vast persistent asteroid fields to some systems.
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Re: Griff's normalmapped ship remakes

Post by Tichy »

Thanks to both :)
I'll try to understand from the OXPs how to increase the number of asteroids.
At the moment, I'm playing with graphical enhancements OXPs only (Griff shipset, Povray Planets and a modded Realistic Stars that leaves the suns untouched).
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Re: Griff's normalmapped ship remakes

Post by Cody »

Lone_Wolf wrote:
It tends to add lots of rock hermits to systems, and each rock hermit needs an asteroid field ...
Does it? Not that I use it anymore, but I didn't think it added extra rock hermits.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Venator Dha »

spara wrote:
Tichy wrote:
I don't know if this is OT... Is there a way to populate the system with more asteroids?
Rescue Stations adds vast persistent asteroid fields to some systems.
It would be nice to have the asteroid fields (as they are very good) without the rest of rescue stations as I don't want non-core ships, missions etc in my current Ooniverse.
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Re: Griff's normalmapped ship remakes

Post by CaptSolo »

Griff, I've not seen any comment for your alternate Cobra Mark III, except by Someone at your box account. This person notes, as I do, that the clean player version doesn't display any decals. No errors in the log. I have NVIDIA GeForce GT 635 video card.
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Re: Griff's normalmapped ship remakes

Post by Cody »

CaptSolo wrote:
This person notes, as I do, that the clean player version doesn't display any decals.
Having always used the scuffed variant (tweaked), I hadn't noticed that - but I just checked and you are correct, amigo.

Something to do with PaintColor1 and PaintColor2 perhaps? I use something different for the scuffed variant:
{type = vector; value = "0.130 0.02 0.3";}; instead of {type = "randomUnitVector"; scale = 0.13;};
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Commander_X »

CaptSolo wrote:
Griff, I've not seen any comment for your alternate Cobra Mark III, except by Someone at your box account. This person notes, as I do, that the clean player version doesn't display any decals. No errors in the log. I have NVIDIA GeForce GT 635 video card.
If I may re-introduce Someone as myself (poor skills in putting in the comment), and add to the comment on Box that the shader code for the "clean" version of the ship doesn't seem to consider the multidecals at all (at least not in the sense the scuffed version does).
<whines> ... and my favorite Cobra MKIII layout _is_ the alternate version</whines>
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Re: Griff's normalmapped ship remakes

Post by Griff »

:oops: looks like I saved the NPC version of the hull shader over the player version of the shader for the 'clean cobraIII', I've sorted that now and re-uploaded the oxp, it should be working OK now (griff_CobraIII_alternate_model_v1.3.1.zip) :D
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Re: Griff's normalmapped ship remakes

Post by CaptSolo »

Ta, Griff. And may I add that the alternate Cobby3 is simply wonderful.
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