Griff's normalmapped ship remakes
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- OSH
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Re: Griff's normalmapped ship remakes
Simply jaw-dropping
A4000 060/50, 16 MB RAM, A1200 E/BOX Tower, Apollo 1240/25 MHz 34 MB RAM, HDD 40 GB; LiteOn 52x32x52, A1200 E1230/40 18 MB RAM, CD-32+SX-1 10 MB RAM, A500, CDTV, A600, C-64, C-64+1541-II, C-64G, C-16
Still hunting in Edriuson (G3) for Deadly status...
Still hunting in Edriuson (G3) for Deadly status...
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Re: Griff's normalmapped ship remakes
A.M.A.Z.I.N.G
They are moving along a path as well.
Very cool Griff, downloading now and keeping them.
They are moving along a path as well.
Very cool Griff, downloading now and keeping them.
Alpha Backer of Elite Dangerous
With 250 GBP
With 250 GBP
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Re: Griff's normalmapped ship remakes
Truth, and a pun, in only two words.. nicely done!Smivs wrote:Griff Rocks!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Griff's normalmapped ship remakes
Really shiny!
Are all metallic, or do the space jellies polish them?
IMHO most should be matte, only those that are composed of water-/methane- or whatever ice should look that shiny.
Maybe some could have (small) shiny veins, as a hint of high metallicity for miners...
Apart from that excessive shininess, these look gorgeous!
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Re: Griff's normalmapped ship remakes
I don't know if this is OT... Is there a way to populate the system with more asteroids?
Re: Griff's normalmapped ship remakes
try installing rock hermit locator oxp, http://wiki.alioth.net/index.php/Rock_Hermit_Locator .Tichy wrote:I don't know if this is OT... Is there a way to populate the system with more asteroids?
It tends to add lots of rock hermits to systems, and each rock hermit needs an asteroid field ...
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: Griff's normalmapped ship remakes
Rescue Stations adds vast persistent asteroid fields to some systems.Tichy wrote:I don't know if this is OT... Is there a way to populate the system with more asteroids?
Re: Griff's normalmapped ship remakes
Thanks to both
I'll try to understand from the OXPs how to increase the number of asteroids.
At the moment, I'm playing with graphical enhancements OXPs only (Griff shipset, Povray Planets and a modded Realistic Stars that leaves the suns untouched).
I'll try to understand from the OXPs how to increase the number of asteroids.
At the moment, I'm playing with graphical enhancements OXPs only (Griff shipset, Povray Planets and a modded Realistic Stars that leaves the suns untouched).
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Re: Griff's normalmapped ship remakes
Does it? Not that I use it anymore, but I didn't think it added extra rock hermits.Lone_Wolf wrote:It tends to add lots of rock hermits to systems, and each rock hermit needs an asteroid field ...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes
It would be nice to have the asteroid fields (as they are very good) without the rest of rescue stations as I don't want non-core ships, missions etc in my current Ooniverse.spara wrote:Rescue Stations adds vast persistent asteroid fields to some systems.Tichy wrote:I don't know if this is OT... Is there a way to populate the system with more asteroids?
Taurus Driving through the galaxy since... .
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Re: Griff's normalmapped ship remakes
Griff, I've not seen any comment for your alternate Cobra Mark III, except by Someone at your box account. This person notes, as I do, that the clean player version doesn't display any decals. No errors in the log. I have NVIDIA GeForce GT 635 video card.
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Re: Griff's normalmapped ship remakes
Having always used the scuffed variant (tweaked), I hadn't noticed that - but I just checked and you are correct, amigo.CaptSolo wrote:This person notes, as I do, that the clean player version doesn't display any decals.
Something to do with
PaintColor1
and PaintColor2
perhaps? I use something different for the scuffed variant:{type = vector; value = "0.130 0.02 0.3";};
instead of {type = "randomUnitVector"; scale = 0.13;};
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes
If I may re-introduce Someone as myself (poor skills in putting in the comment), and add to the comment on Box that the shader code for the "clean" version of the ship doesn't seem to consider the multidecals at all (at least not in the sense the scuffed version does).CaptSolo wrote:Griff, I've not seen any comment for your alternate Cobra Mark III, except by Someone at your box account. This person notes, as I do, that the clean player version doesn't display any decals. No errors in the log. I have NVIDIA GeForce GT 635 video card.
<whines> ... and my favorite Cobra MKIII layout _is_ the alternate version</whines>
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Re: Griff's normalmapped ship remakes
looks like I saved the NPC version of the hull shader over the player version of the shader for the 'clean cobraIII', I've sorted that now and re-uploaded the oxp, it should be working OK now (griff_CobraIII_alternate_model_v1.3.1.zip)
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: Griff's normalmapped ship remakes
Ta, Griff. And may I add that the alternate Cobby3 is simply wonderful.