An alternate texture map and shader for my cobraIII oxp- this shader doesn't support decals as the texture that would have stored them is instead being used to store different paint map designs. I don't know if it's possible to share a randomvec shader uniform from teh shipdata.plist between a ship and it's subentities, at the moment the ship and it's gun are generating different ones so the hull colours and the gun colours don't match. It might be worth me hard coding a set of ships with nice paint colours in the shipdata.plist and just letting the paint design be picked randomly to do away with all hideous the purple and lime green ships that get spawned. to be honest this ship looks best with shaders switched off
Griff_CobraIII_newshader_test.zip Download link: https://www.box.com/s/bqzikki7kqsxnbywkutk
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Crikey, Griff... definitely colourful, are those! Erm... I've forgotten how to do something really basic. At game start-up, I get the spinning Griff Cobra III from the Replace shipset. I'd like to replace that with the Griff alt Cobra III that I fly these days... any clues?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
I can't quite remember, but i think you have to rename the "cobra3-player" ship in the 'addition shipset' to something different like "cobra3-player-don't_use" or something like that, then in the 'griff cobraIII alt' oxp, find the ship that's the player version and name it "cobra3-player". It's the ship with the title key "cobra3-player" that Oolite puts up on the title screen
I'm pretty sure someone posted how to do this with a small oxp that just had a shipdata.plist file in it with say
I'll have a bit of a search on the boards, it's probably just a few pages back in this thread, and if i can't find it'll i'll test the theory this evening in oolite and report back
I'm using Griff_Shipset_Replace_v1.34.oxp and Griff_Shipset_Resources_v1.2.25.oxp with no problems..
You say it's not starting, as in, at all? Could you post the contents of your Latest.log here (inside 'Code' tags, please) so we can perhaps figure out what's gone wrong?
(Oh, and welcome aboard, btw! )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Yeah, thanks, I'm re-downloading them to reinstall and retry cos I deleted the logs. Edit: Nevermind, I figured out what I did wrong before, I placed the folders as they were so I had D:\Program Files\Oolite\AddOns\Griff_Shipset_Resources_v1.2.25\Griff_Shipset_Resources_v1.2.25.oxp instead of D:\Program Files\Oolite\AddOns\Griff_Shipset_Resources_v1.2.25.oxp etc.
The game seems to stutter a little with these, just enough to be annoying, despite having an i7 3770K, 16GB Ram and a 3GB Radeon HD 7970. It does it even in the start screen as it brings up each new model.
I've added the 'Hognose' from ArcElite to my box.net download site
It's a bit of a strange ship, it transmits some religious sounding hails when it's shot at in Archimedies Elite, i haven't got around to adding this behavior into this oxp so the ship just appears as a trader and i've let it have a pulse laser and a missile despite what it says in the ship spec card above
Last edited by Griff on Fri May 31, 2013 2:38 pm, edited 1 time in total.