Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

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Griff
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Re: Griff's normalmapped ship remakes

Post by Griff »

An alternate texture map and shader for my cobraIII oxp- this shader doesn't support decals as the texture that would have stored them is instead being used to store different paint map designs. I don't know if it's possible to share a randomvec shader uniform from teh shipdata.plist between a ship and it's subentities, at the moment the ship and it's gun are generating different ones so the hull colours and the gun colours don't match. It might be worth me hard coding a set of ships with nice paint colours in the shipdata.plist and just letting the paint design be picked randomly to do away with all hideous the purple and lime green ships that get spawned. to be honest this ship looks best with shaders switched off :lol:
Image
Griff_CobraIII_newshader_test.zip Download link: https://www.box.com/s/bqzikki7kqsxnbywkutk
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Re: Griff's normalmapped ship remakes

Post by Diziet Sma »

:shock:

Wow.. those look incredible.. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Griff's normalmapped ship remakes

Post by Cody »

Crikey, Griff... definitely colourful, are those! Erm... I've forgotten how to do something really basic. At game start-up, I get the spinning Griff Cobra III from the Replace shipset. I'd like to replace that with the Griff alt Cobra III that I fly these days... any clues?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Griff
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Re: Griff's normalmapped ship remakes

Post by Griff »

I can't quite remember, but i think you have to rename the "cobra3-player" ship in the 'addition shipset' to something different like "cobra3-player-don't_use" or something like that, then in the 'griff cobraIII alt' oxp, find the ship that's the player version and name it "cobra3-player". It's the ship with the title key "cobra3-player" that Oolite puts up on the title screen

I'm pretty sure someone posted how to do this with a small oxp that just had a shipdata.plist file in it with say

Code: Select all

"cobra3-player" =
{
like_ship ="griff_alt cobra_III_player_version"   }
I'll have a bit of a search on the boards, it's probably just a few pages back in this thread, and if i can't find it'll i'll test the theory this evening in oolite and report back :D
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Re: Griff's normalmapped ship remakes

Post by DGill »

A method that works for me is to create oxp :

c:\oolite\addons\my_cobra.oxp\config\shipdata.plist

with the plist containing:

{
// ++++++ COBRA III Player ++++++

"cobra3-player" =
{
like_ship = "griff_normalmapped_alt_cobra_mkIII_Multidecal_PLAYER";
}
}
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Re: Griff's normalmapped ship remakes

Post by Cody »

Thanks... that works for me too.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Alextended »

These don't work in 1.77 yet? Game doesn't start for me with the replace and resources add ons inserted.
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Re: Griff's normalmapped ship remakes

Post by Diziet Sma »

They certainly do work with 1.77.

I'm using Griff_Shipset_Replace_v1.34.oxp and Griff_Shipset_Resources_v1.2.25.oxp with no problems..

You say it's not starting, as in, at all? Could you post the contents of your Latest.log here (inside 'Code' tags, please) so we can perhaps figure out what's gone wrong?

(Oh, and welcome aboard, btw! 8) )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Griff's normalmapped ship remakes

Post by Alextended »

Yeah, thanks, I'm re-downloading them to reinstall and retry cos I deleted the logs. Edit: Nevermind, I figured out what I did wrong before, I placed the folders as they were so I had D:\Program Files\Oolite\AddOns\Griff_Shipset_Resources_v1.2.25\Griff_Shipset_Resources_v1.2.25.oxp instead of D:\Program Files\Oolite\AddOns\Griff_Shipset_Resources_v1.2.25.oxp etc.

The game seems to stutter a little with these, just enough to be annoying, despite having an i7 3770K, 16GB Ram and a 3GB Radeon HD 7970. It does it even in the start screen as it brings up each new model.
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Re: Griff's normalmapped ship remakes

Post by Cody »

Alextended wrote:
... I placed the folders as they were so I had D:\Program Files\Oolite\AddOns...
Installing Oolite in Program Files is not always advisable - it can cause problems.

As for the stutter, try disabling the Catalyst AI in the gfx card's control panel.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Alextended »

It's not the default program files folder, hence the lack of (x86) and that it's D:\.

I don't see any such option in the CCC.
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Re: Griff's normalmapped ship remakes

Post by Cody »

Alextended wrote:
I don't see any such option in the CCC.
It's been a couple of years since I used ATI - you might find it in the profiles section (or google for it).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Griff
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Re: Griff's normalmapped ship remakes

Post by Griff »

I've added the 'Hognose' from ArcElite to my box.net download site
Image
It's a bit of a strange ship, it transmits some religious sounding hails when it's shot at in Archimedies Elite, i haven't got around to adding this behavior into this oxp so the ship just appears as a trader and i've let it have a pulse laser and a missile despite what it says in the ship spec card above
Last edited by Griff on Fri May 31, 2013 2:38 pm, edited 1 time in total.
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Re: Griff's normalmapped ship remakes

Post by Cody »

Cool ship, Griff - we want religious hails! <goes huntin' Hognose>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Smivs »

Griff wrote:
It's a bit of a strange ship, it transmits some religious sounding hails...
Ha, sounds a bit like one of these!
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