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The Dream Team - Revisited

Discussion and information relevant to creating special missions, new ships, skins etc.

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CaptKev
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Post by CaptKev »

Very nice, indeed! :shock:
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ramon
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Post by ramon »

I agreed, the new Moray does look very nice.
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TGHC
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Post by TGHC »

Give that man a doughnut!

So how do we get these in game?

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Post by reills »

Indeeed, my eybrd ot wrkng wel frm m y droolng ovr thes ships.
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Post by Arexack_Heretic »

So where did the previous versions go? :sad:
They were very nice as well. 8)
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Selezen
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Post by Selezen »

No-one's touched the previous versions. They're still fine.

<munches on his donut>

I might package up what I've done and make it available. Note though that there may be some slight inaccuracies with the exhausts, laser locations and viewpoints since I haven't got the resources to extensively test this lot...
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Post by Arexack_Heretic »

If you make them available as wings files, anyone with a bit of spare time can fix those. :wink:
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Rxke
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Post by Rxke »

Wow Selezen, those Morays look the business! These are really a leap forward in comparison with the originals. Great great great
(Though I liked your first version too.)


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Post by Rxke »

CaptnKev: I do like the Thargoid, but like other people it's hard to beat the original, strangely enough...
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Selezen
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Post by Selezen »

You shouldn't need the Wings files to sort the exhausts and stuff - they're all set by the PLIST...

<munches another donut>

I'll do what I can though.
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Post by Flying_Circus »

You'd need the wings files for the actual coordinates to set them at, though.
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Selezen
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Post by Selezen »

<stops munching on donut in order to show perplexed expression>

Do the Wings co-ordinates correspond to the numbers in the DAT files then?

I normally try using the numbers from the dat...
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Post by JensAyton »

They should do.
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Post by Wolfwood »

Selezen wrote:
Do the Wings co-ordinates correspond to the numbers in the DAT files then?
They do, so it makes it easy to find the coordinates of the center point of the exhaust thingy that one has designed and thus accurately place the exhaust plume...
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Post by Flying_Circus »

Yes, the easiest way to determine where a viewpoint/exhaust point/weapon point, should go, is to load the model in Wings, and either find (or, if necessary place) a vertex at your desired location. the coords for your weapon/view/exhast, etc, are those of the vertex, as show top left of screen.
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