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Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

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Gimi
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Re: Griff's normalmapped ship remakes

Post by Gimi »

I'm now at the point with my current commander where I'm considering a new ship. This is turning out to be quite problematic as it will be quite difficult to leave my Multidecal cobra behind.
So a question to Griff. If and when you have the time, would you consider making a Multidecal Boa Mk 2 Cruiser so that I won't have to leave my decal behind (I would rather stay with the Cobra than leave my decal behind.)
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Re: Griff's normalmapped ship remakes

Post by Cody »

I really couldn't bear to part with my decals. <thinks of a Captain Beefheart song>
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Re: Griff's normalmapped ship remakes

Post by Star Gazer »

In fact, a complete album... :wink:
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Re: Griff's normalmapped ship remakes

Post by Griff »

Gimi wrote:
So a question to Griff. If and when you have the time, would you consider making a Multidecal Boa Mk 2 Cruiser so that I won't have to leave my decal behind (I would rather stay with the Cobra than leave my decal behind.)
Yes this shouldn't be a problem, just a bit of jiggery-pokery swapping the decal funcions from one shader to another, i've got some other stuff to work on at the moment though so it may be a while before i can get around to it, it'll probably be worth doing a multidecal set for all the player fly able ships.
I've hit a bit of a snag with adding flyaway-able missiles to the cobra
ImageImage
I forgot how much of an angle there is on the underside of the ship, to fit the missile to it snuggly, it needs to be pitched up quite a bit on the y axis - looks really weird, as if when it fires i'll zoom straight through the front of the ship :shock: not really sure how to proceed now, having the missile be disconnected from the hull and just floating along in place will look really bad
Last edited by Griff on Sat Mar 05, 2011 9:33 am, edited 2 times in total.
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Re: Griff's normalmapped ship remakes

Post by Zireael »

Move the missile to the front of the ship (what's that weird thing in the front btw?) and pitch it a little less, so that it does not fit exactly, but is suspended beneath the hull.
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Re: Griff's normalmapped ship remakes

Post by Griff »

Zireael wrote:
... (what's that weird thing in the front btw?)
The front gun or its fittings. That's a good idea to move it more towards the front, will help it fly off without colliding with the ship too, although it'll be a bit of a squeeze to get 4 missiles in there
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Re: Griff's normalmapped ship remakes

Post by Gimi »

May I suggest making indentations in the hull so that the missile becomes level with the front part showing in profile and the aft part of the missile only showing when seen from the underside (Missile slots). I think that would be really cool.
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Re: Griff's normalmapped ship remakes

Post by Smivs »

I suspect that would need a new model, diffuse and normal maps and shaders. :shock:
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Re: Griff's normalmapped ship remakes

Post by Commander McLane »

Another solution would be to create missile fittings as well. Something which holds them in a horizontal position.
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Re: Griff's normalmapped ship remakes

Post by Smivs »

Commander McLane wrote:
Another solution would be to create missile fittings as well. Something which holds them in a horizontal position.
which can be shot off :twisted:
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Re: Griff's normalmapped ship remakes

Post by Commander McLane »

Smivs wrote:
Commander McLane wrote:
Another solution would be to create missile fittings as well. Something which holds them in a horizontal position.
which can be shot off :twisted:
causing the missile to fall down :twisted:
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Re: Griff's normalmapped ship remakes

Post by Smivs »

:lol:
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Re: Griff's normalmapped ship remakes

Post by DGill »

Or [like a real life cruise missile] it is dropped before the engine is fire-up; or even simpler, assume the missile is stored within the craft until launched and save the trouble of modelling external pylons! :D
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Re: Griff's normalmapped ship remakes

Post by Commander McLane »

DGill wrote:
Or [like a real life cruise missile] it is dropped before the engine is fire-up; or even simpler, assume the missile is stored within the craft until launched and save the trouble of modelling external pylons! :D
which somehow defeats the purpose :P
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Re: Griff's normalmapped ship remakes

Post by DaddyHoggy »

Commander McLane wrote:
Smivs wrote:
Commander McLane wrote:
Another solution would be to create missile fittings as well. Something which holds them in a horizontal position.
which can be shot off :twisted:
causing the missile to fall down :twisted:
Surely in space there is no down, only attraction to a more massive body...
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