Griff's normalmapped ship remakes
Moderators: winston, another_commander
Re: Griff's normalmapped ship remakes
I'm now at the point with my current commander where I'm considering a new ship. This is turning out to be quite problematic as it will be quite difficult to leave my Multidecal cobra behind.
So a question to Griff. If and when you have the time, would you consider making a Multidecal Boa Mk 2 Cruiser so that I won't have to leave my decal behind (I would rather stay with the Cobra than leave my decal behind.)
So a question to Griff. If and when you have the time, would you consider making a Multidecal Boa Mk 2 Cruiser so that I won't have to leave my decal behind (I would rather stay with the Cobra than leave my decal behind.)
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Griff's normalmapped ship remakes
I really couldn't bear to part with my decals. <thinks of a Captain Beefheart song>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
Re: Griff's normalmapped ship remakes
In fact, a complete album...
Very funny, Scotty, now beam down my clothes...
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
Yes this shouldn't be a problem, just a bit of jiggery-pokery swapping the decal funcions from one shader to another, i've got some other stuff to work on at the moment though so it may be a while before i can get around to it, it'll probably be worth doing a multidecal set for all the player fly able ships.Gimi wrote:So a question to Griff. If and when you have the time, would you consider making a Multidecal Boa Mk 2 Cruiser so that I won't have to leave my decal behind (I would rather stay with the Cobra than leave my decal behind.)
I've hit a bit of a snag with adding flyaway-able missiles to the cobra
I forgot how much of an angle there is on the underside of the ship, to fit the missile to it snuggly, it needs to be pitched up quite a bit on the y axis - looks really weird, as if when it fires i'll zoom straight through the front of the ship not really sure how to proceed now, having the missile be disconnected from the hull and just floating along in place will look really bad
Last edited by Griff on Sat Mar 05, 2011 9:33 am, edited 2 times in total.
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: Griff's normalmapped ship remakes
Move the missile to the front of the ship (what's that weird thing in the front btw?) and pitch it a little less, so that it does not fit exactly, but is suspended beneath the hull.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
The front gun or its fittings. That's a good idea to move it more towards the front, will help it fly off without colliding with the ship too, although it'll be a bit of a squeeze to get 4 missiles in thereZireael wrote:... (what's that weird thing in the front btw?)
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: Griff's normalmapped ship remakes
May I suggest making indentations in the hull so that the missile becomes level with the front part showing in profile and the aft part of the missile only showing when seen from the underside (Missile slots). I think that would be really cool.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Griff's normalmapped ship remakes
I suspect that would need a new model, diffuse and normal maps and shaders.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Griff's normalmapped ship remakes
Another solution would be to create missile fittings as well. Something which holds them in a horizontal position.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Griff's normalmapped ship remakes
which can be shot offCommander McLane wrote:Another solution would be to create missile fittings as well. Something which holds them in a horizontal position.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Griff's normalmapped ship remakes
causing the missile to fall downSmivs wrote:which can be shot offCommander McLane wrote:Another solution would be to create missile fittings as well. Something which holds them in a horizontal position.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Griff's normalmapped ship remakes
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Griff's normalmapped ship remakes
Or [like a real life cruise missile] it is dropped before the engine is fire-up; or even simpler, assume the missile is stored within the craft until launched and save the trouble of modelling external pylons!
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Griff's normalmapped ship remakes
which somehow defeats the purposeDGill wrote:Or [like a real life cruise missile] it is dropped before the engine is fire-up; or even simpler, assume the missile is stored within the craft until launched and save the trouble of modelling external pylons!
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Griff's normalmapped ship remakes
Surely in space there is no down, only attraction to a more massive body...Commander McLane wrote:causing the missile to fall downSmivs wrote:which can be shot offCommander McLane wrote:Another solution would be to create missile fittings as well. Something which holds them in a horizontal position.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.