BigShips changing Behemoth AI?
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- Poro
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BigShips changing Behemoth AI?
I've had the Behemoth OXP installed for a while now, and one of the recommended techiniques for docking with the Behemoth was to sit in front of it and 'let' it scoop you into its docking bay.
I have now installed the Orisis OXP which requires Big Ships OXP to also be installed. I read something about the Big Ships OXP changing the way that the ships alter their course to avoid collision. Is this true? I ask because I now find that I cannot dock with a Behemoth. I know it's not supposed to be easy - but it simply turns away every time I get even close to it's docking bay.
I have now installed the Orisis OXP which requires Big Ships OXP to also be installed. I read something about the Big Ships OXP changing the way that the ships alter their course to avoid collision. Is this true? I ask because I now find that I cannot dock with a Behemoth. I know it's not supposed to be easy - but it simply turns away every time I get even close to it's docking bay.
- DaddyHoggy
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Re: BigShips changing Behemoth AI?
I thought you had to target it and then request docking which brings it to a halt? This is how it used to work - but as you say BigShips may have altered this.Poro wrote:I've had the Behemoth OXP installed for a while now, and one of the recommended techiniques for docking with the Behemoth was to sit in front of it and 'let' it scoop you into its docking bay.
I have now installed the Orisis OXP which requires Big Ships OXP to also be installed. I read something about the Big Ships OXP changing the way that the ships alter their course to avoid collision. Is this true? I ask because I now find that I cannot dock with a Behemoth. I know it's not supposed to be easy - but it simply turns away every time I get even close to it's docking bay.
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Re: BigShips changing Behemoth AI?
Daddy's right. You have to request docking (on my install its SHIFT-L). Or use the docking computer and that takes care of the requests etc.DaddyHoggy wrote:I thought you had to target it and then request docking which brings it to a halt? This is how it used to work - but as you say BigShips may have altered this.
Not docked with a behemoth for some time though, since I installed a few other big ships I've not seen so many.
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The one thing to note when using a docking computer is that the fast-dock doesn't work. Slow dock only (SHIFT-C).Poro wrote:I should have mentioned that I had tried SHIFT+L, but no luck (although the "Come on in commander!" message did display). Also, I have not tried with a docking computer yet.
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Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
BigShips just provides a new role (bigTrader) and a populator to spawn them. It doesn't change any existing ships if they are spawned by another role.
It may be that if Behemoth has the bigTrader role in its role-set then it could be spawned by the OXP's populator and perhaps doing other things if it's scripted to do so, but that shouldn't affect docking with the ship.
All Bigships does is try to prevent oversized ships themselves trying to dock with stations and other places that are too small to accept them.
It may be that if Behemoth has the bigTrader role in its role-set then it could be spawned by the OXP's populator and perhaps doing other things if it's scripted to do so, but that shouldn't affect docking with the ship.
All Bigships does is try to prevent oversized ships themselves trying to dock with stations and other places that are too small to accept them.
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- Eric Walch
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Re: BigShips changing Behemoth AI?
That was only true for the original behemoth.oxp. That one headed for the planet (or witchpoint) without bothering if something was on its course.Poro wrote:I've had the Behemoth OXP installed for a while now, and one of the recommended techiniques for docking with the Behemoth was to sit in front of it and 'let' it scoop you into its docking bay..
The current oxp checks if it is likely to hit an object when just patrolling. And if so, it tries to avoid collisions.
The only way to safely dock, is using the docking computer, or catch the Behemoth when it is stationary for receiving its fighters.
Starting with Oolite 1.74 you will be able to request permission by pressing shift-L. With 1.73 you also get permission this way, but carriers don't react by stopping. In the next version all carriers that already stop when a npc asks docking permission, will also stop for a player by pressing shift-L.
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By the way: you don't need to rely on your docking computer. Usually it should be enough to press SHIFT-C twice. The first press activates the docking computer and causes your target to stop. The second press returns control to you. Now your target will start to move again, but that takes usually a couple of seconds, which should be enough to slip in. Note: You have to be already well positioned in front of your target's docking bay for this method to work.