Blimey! How long did that take to type?!Davidtq wrote:___Longwinded unnecesary expansion on the above____
Exactly how I feel.Davidtq wrote:It a traditional part of the ship build for me. I always equip a ship with an energy bomb, its an essential part the equipment list of a well equipped ship, straight out of "the dark wheel" - the Elite bible for me. I like to "tick" the options box's when the cash is available Its like having all my missile pods full, I dont use them but its just not complete without them.
I use side laser mounts for mining lasers. Makes mining easy. Cruise up to an asteroid to left or right of it, slow to a stop next to it, switch to side view and blammo!Davidtq wrote:I would object to removing energy bombs as much as I would side laser ports or missiles, I may not use them but to me they are a part and parcel of the elite universe.
Incidentally do you use rear lasers? I hardly ever use it, but I fit a beam laser on the rear normally.
Again, this is exactly how I feel. Am an "Elite" fan like you.Davidtq wrote:I came to Oolite for "Elite" with more modern graphics and options. Its a shame to see a machete being taken to originally valid gameplay options, although at least a bandaid is now being offered. I guess it comes down to if you are an "Elite" or "oolite" fan.
For me oolite is elite reincarnated and expanded with the core ideas being "Sacred" and the expansions and additions being "gravy" (which for the most part Im delighted with) Im all for additional options, but Ive never been a fan of enhancing a game by removing options.
I think this is a great idea.Davidtq wrote:Perhaps if the biggest issue was we can have them npcs cant, there can be an OXP to give innocent traders the chance to possess them, adding a little extra spice to the life of those who seek to prey on the innocent and evening the odds for the innocent traders being preyed upon by unfair numbers of pirate npcs!
I'm happy now that common sense has prevailed.