I just had a funny experience...initially, it wasn't much fun as that cascade missile got me, but after my ship exploded (together with all those pirates) some debries flew towards me while I was reading "press space" and then the scooping sound did start!
Can dead ships still scoop things or is this only a ghost ability for dead players?
I was yesterday attacked by a ghost-asp. My shots went right through it and I could not ram it. I just flew trough it. But his shots hit my shields hard
Not being able to target it, I went into the console looked for system.allShips[x].inspect(). I changed "x" until I had him in my target inspector. That ship had STATUS_DEAD but all other functions were fully alive. AI was working as normal.
Just the day before I had something similar with a derelict ship. That was also non-collidable. A new bug or just coincidental that it happened twice in a row and never before?
Just the day before I had something similar with a derelict ship. That was also non-collidable. A new bug or just coincidental that it happened twice in a row and never before?
With my undead playership that makes three incidents in a short time period with nothing like that showing up before (at least I never heard of it) so I'd guess it's a new bug introduced to trunk
[script.load.badName] OOScript.m:210: ***** Don't know how to load a script from .
[script.load.badName] OOScript.m:210: ***** Don't know how to load a script from .
Just happened again. This time a ship that was fruitless trying to scoop cargo.:
I know because I still see it is a group member that must have been added by that command. The group is now reduced to 2 and the other seems to be converted into a derelict by now. Yesterday it was a group of one member.
Back to scooping when dead: though that didn't happen to me, at least 1 in 4 times some equipment got damaged a couple of seconds after the ship had already exploded. (This has been happening since at least 1.71, but I'm pretty sure it was there before)
I did put some extra 'dead' code to try and avoid the equipment damaged thing in trunk, but I've just thought of a way to avoid the scoop after death experience too!(hmm, that sounds very wrong)
I've got a fix for scooping after death , and I'll commit that to trunk this evening. I've also taken the liberty of removing the occasional 'target lost' & 'view aft' messages that would pop up on screen at game over from time to time!
[private-test] OOJSGlobal.m:200: Player died because of: energy damage
[universe.zombie] Universe.m:5577: ***** ERROR: Found dead entity <PlayerEntity 0xb17c00>{"Boa Class Cruiser" ID: 100 position: (-1021.83, -3.32716, -1219.4) scanClass: CLASS_PLAYER status: STATUS_DEAD} in active entity list, removing. This is an internal error, please report it.
First line is from a shipDied() handler in a private script .