The Feudal States

Discussion and information relevant to creating special missions, new ships, skins etc.

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Kaks
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Post by Kaks »

Ahruman wrote:
DaddyHoggy wrote:
Persuade dev's to put it in the code? :wink:
EMMSTRAN. EMMSTRAN, I say!
...and just when I started to be comfortable with saying 'post-MNSR'! Ok, ok, EMMSTRAN, I s'pose...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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JensAyton
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Post by JensAyton »

Well, EMMSTRAN is slightly more specific. :-)
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Ramirez
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Post by Ramirez »

Thanks. The thing is, using spaces does work, and through trial and error I can usually get it looking right in-game. The problem is that sometimes it works and sometimes it doesn't, even when it appears that I'm using the exact same text characters. Maybe I just need to make sure I write each string from scratch rather than copying and editing bits of text from another location.
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Eric Walch
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Post by Eric Walch »

Commander McLane wrote:
Which means: insert as many spaces as I think are needed, SHIFT-start Oolite, wait for the mission screen to appear, take a rough measurement how many spaces are missing/too much, quit Oolite, delete/add some spaces, SHIFT-start Oolite, ... ad infinitum. Sometimes it took a dozen trials and errors until I was satisfied. But I don't know another way.
With the console you could speed up things by typing:

Code: Select all

mission.runMissionScreen("missionTextKey")
Or probably better

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mission.showMissionScreen()
mission.addMessageText("your plain text")
In the last example you don't need to restart every time. And when the text fits, copy it to your missiontext.plist.
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Post by wildstar »

Ramirez wrote:
Thanks. The thing is, using spaces does work, and through trial and error I can usually get it looking right in-game. The problem is that sometimes it works and sometimes it doesn't, even when it appears that I'm using the exact same text characters. Maybe I just need to make sure I write each string from scratch rather than copying and editing bits of text from another location.
i am new to oolite HI hehe i just checking out different posts for different reasons as i try to understand things... can we not use javascript to create the msgs? as in js u would have ability to use js cmds for formatting. maybe. such as
Code Outputs wrote:

Code: Select all

\' 	single quote
" 	double quote
\& 	ampersand
\\ 	backslash
\n 	new line
\r 	carriage return
\t 	tab
\b 	backspace
\f 	form feed
again im new here and wondering myself whats possible so i can possibly make some oxp myself :D
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Ramirez
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Post by Ramirez »

Spent the weekend improving some of the visuals and in particular, finishing off the hunting lodges by attaching the dock to an asteroid. I redesigned the front and added the usual flashers plus a new dock interior.

Image
Image
Image
I've done a slight retexture on some of the ships and have finished the work on the asteroids for the cascade mission. The readme is also coming along well:
Image
I'll definitely be aiming to get v1.0 uploaded by the end of next week - I can't believe it's taken this long!
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Post by Screet »

Ramirez wrote:
Spent the weekend improving some of the visuals and in particular, finishing off the hunting lodges by attaching the dock to an asteroid.
The first image pretty much looks like a face with funny horns on the head ;)

Screet
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Post by DaddyHoggy »

Excellent addition to the Ooniverse - I like a lot!!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
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This rocks!

Post by Chrisfs »

This rocks!
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Post by Kaks »

To shamelssly copy what everybody else has already said: excellent! :)
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Post by pagroove »

Looking fwd to v1. The hunting lodges look fantastic. Will it work in all the 8 charts?
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Post by Chrisfs »

Personally, I love the System OXPs (commies, dictators, anarchies, FTZ), because they each each type of system their own special traits rather than simply being a 'percentage of being attacked', so I will happily download Feudal States. I run with Commies and Dictators loaded. I have shied away from anarchies because of the global changes to legal status (I run narcotics a bit too often), but I will add that eventually as well. I guess I should think about idea for a Confederacy OXP. to make them less generic.
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Ramirez
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Post by Ramirez »

It's only Galaxy 1 at the moment, and I know many players will have left that one long ago (especially if they've played through the standard missions). However in theory the way I've coded it means that I can select a handful of feudal systems in the other galaxies (where there are any) and then apply the OXP onto them as well.
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Post by Screet »

Ramirez wrote:
It's only Galaxy 1 at the moment, and I know many players will have left that one long ago (especially if they've played through the standard missions). However in theory the way I've coded it means that I can select a handful of feudal systems in the other galaxies (where there are any) and then apply the OXP onto them as well.
Would be really nice! BTW: The demo version did invite me to a tournament while I was in another galaxy - but I went back to G1 some time ago and did earn a title there ;)

I'm really looking forward to the next update of this anyway...looks like it'll add much more fun to the game!

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Post by Tivva »

looking good Commander
I can't wait to d/l the latest version
T
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