Its says it on the tin.Although a Beta, this version should be fully playable. It’s a Beta because I haven’t finished adding all the features I’d like to.
Yet you have PMed me again and again claiming that you didn't understand that Random Hits was WIP and unfinished.
Why? BECAUSE YOU DIDN'T READ THE INSTRUCTIONS!
So why do you assume that any users of OSE will?
You have a history with OSE of introducing bugs to the game and then going though four basic phases:-
1) You deny the bug is there.
2) Anybody who claims the bug is there is bullying you.
3) Other Forum Members post the fix.
4) Several weeks later you release a new version of OSE fixing the bug you've created and unbreaking someone elses work.
Remember the Contrictor hunt bug? Caused by you C&Ping mission code into OSE /RS which broke the native mission?
Please would you either read the code I have written rather than just C&Ping it OR just take it from me as the author that C&Ping Random Hits code into another OXP creates another Constrictor Bug.
You may not understand why because you a) didn't write the code and b) haven't read it. But this does not alter the fact that your C&P and releasing of some eles mission code in OSE does cause a major problem.
This is the basic problem with OSE. OSE will always be several steps behind the 'real oxp'. Random Hits is a complicated OXP and thus easily broken.
As I've told you. By all means C&P my work into OSE. But you will have to maintain it, bug fix it and develop it.
The fact that you keep inisting that C&Ping Random Hits into OSE does not cause a problem, when I keep telling you as the author that actually IT DOES cause a problem, is precisiey why I would not wish to work with you on a joint OSE/Random Hits venture, whereby I have to rely on you to a) grasp there is a problem, b) update OSE, and c) have all OSE users update OSE in order that I can update my own OXP.
If you wish to take control of my work, I really I am OK with that. But then you'll have to do the work of bug fixing and developing it.[/code]