To all fans of the OSE project, I have a sort of announcement to make.
As diverse people have remarked, this project has far exceeded its original frame. It was about a common formula for pricing and availability of player ships first, then went on to include the ships (oxps) themselves and became a meta-oxp in the latest incarnation of Realistic Shipyards. When upgrading the whole idea to OSE, the idea became expanding all ships, player and NPC alike, into whole classes of ships.
All these additions, expansions and enhancements needed some non-shiprelated aspects of the game tweaked so that the result would have some balance in and of itself and no part would become uber in relation to other parts of OSE. So it became nescessary to raise missile speeds so that the new ships could still be reached by them, implement player stations so as to be able to pay the enormous maintenance fees multi-million-credit ships need etc. etc.
When already at it, I thought, why not treat the whole F3 and F3-F3 screen as the expanded shipyard and include all equipment not exclusively available via mission oxp?
Now I noted that I had created some things people might want to have without having to take the whole OSE package. Player Stations, Combat Computers, and the original option of algorithm-priced and available player ships to name a few. But I always had a bad gut-feeling about taking it apart into separate oxps again. Turns out I found out my motivation after being 90% though with OSE.
After thinking about all this a lot, I noticed that I have been doing three actually quite distinct things, and I have to re-unify them if this project should come to an end somewhere and before 2011:
1) I produced two oxps of my own and a merger of four different ones: Cue Player Stations, Combat Computers, and Realistic Shipyards VX.0.
2) I put all sorts of little tweaks into the game of stuff I liked. I don't dare bring any examples of that here though, it might cause nervous twitching in some people (you know who you are) and I don't want that ...
3) Basically, I created the stump of an Aaaaaaall-of-it.oxp. An oxp that contains everything ever made for Oolite.
While observing a thread in the Discussion forum about game styles, I noted that about 4-5 distinct gaming styles seem to exist amongst players. One of them seems predestined for OSE in all three regards listed above, I cite myself:
4) The "Aaaaaall-of-it"-crowd
Guess where I'm counting myself into
Asides from purely tongue-in-cheek oxps like KillIt or the Christmas Reindeers sled on the space lanes, this sort of players considers the Ooniverse to be all that which oxp'ers have included, and see the core game as the canvas onto which the actual picture is painted. In other words: If it's potentially in there, I want it.
Playing like that means that the Ooniverse is perceived as a living, growing entity, that might one day have moved far away from the original Elite - or more like, have transcended that one's boundaries that might have had more to do with getting then's universe into a 64kb drive than with quality decisions. Obviously, that style of play probably runs danger of putting quantity over quality.
The relevant sentence is: "... this sort of players considers the Ooniverse to be all that which oxp'ers have included". I sure feel that way. I would do what I do even if I was the only player enjoying the game like that. Turns out a whole lot of people wants the same as I do.
So I made my decision. I will throw the already transcended "Shipyards" out of "Oolite Shipyards Extension". It will become "Oolite Extended" instead, be developed for Oolite V1.74 and contain ... aaaaaall of it.
To debunk a few criticisms to such an approach, let me make a few things clear:
1) I am not altering anything in the further oxps I am going to add into this meta-oxp bundle, not one semicolon. They will be merged also to have all of it in one go. The only things I will change are things needed so that they can all work together in one bundle (and have no double entries in any plist etc.). If I find bugs or problems in any oxps merged, I will alert the authors about that first. Actually, I already started doing that.
2) Any plans about what was to be included into OSE will be included into OE, too. The expanded ship classes and so on are still going to be done as planned.
3) When "Oolite Extended V1.0" comes out, it will be in a region of 900+MB filesize. Therefore, I will, additionally to the download, provide an upgrade patch three or four times a year, and also update the V1.XX of the main download accordingly. That way, realistically players will have a better chance to play the latest version of the integrated oxps than if they try to stay up-to-date with around 250 singular oxps on their own.
4) I will publish the original functionality of RS - the pricing and TL-ing - as a standalone oxp: Realistic Shipyards V4.0. It will not contain ships or whatever, but only change price and TL of player ships, and will be dependent on the original standalone oxps. The shipyard-overrides.plist makes this possible. Same with Player Stations and Combat Computers: I will also make them available as singular oxps.
5) Also included will be any and all "flavour" material that people want to make available for such an "extended" Oolite game. ClymAngus & Phantor's maps, e-books and whatnot. Obviously I will ask these people if they want their non-oxp stuff included in the future "Oolite Extended" download first ...
If there should be suggestions, ideas, criticisms or advice anyone wants to give to me, feel free to do so here or via PM. Please remember that we are all different - there's really no reason to flame or make a fuss because of it. Please note also that I will say "on the tin" wherever this will be possible to download that it is only for one of many possible gaming styles, and I am not taking any decisions away from the players - this project is for the "Aaaaaall-of-it" crowd. (The original posting about the gaming styles is to be found below)
Have fun, everyone, with your distinctive ways of playing Oolite
L
PS: The four gaming styles:
1) The Minimalist
That way of playing relies heavily and exclusively on the original Elite. Modifications that go beyond that one's foundational ideas are shunned (like player turrets, big player ships, landing on planets etc.) Modifications that are wanted are mostly based on enhancing the quality of principles already in existance in the original Elite, i.e. the evil thargoids are lying in waiting, so there might be a cataclysmic war scenario about that, or the lawless anarchies might be expanded upon oxp-wise etc.
This sort of game is exclusively about deepening the meanings of things that happen in the game, and about enhancing their quality, to the probable exclusion of quantity and new ideas.
2) The Finetuners
These players/oxp'ers are very picky about what to allow into their game or not. They are not that concerned if something is Elite 'canon' or not, but have very clear ideas about which things beyond the principles of original Elite might 'fit' - or not (for them).
That venue of play is about also expanding the "quantities" of the game, like adding postal services, witchpoint trading stations, taxi services, missionaries and the like. These things might not have been in original Elite, but they fit for these players/oxp'ers.
3) The "Ooniverse-only" players
The sort of game favoured here is not nescessarily restricted to the Elite canon at all. Things like landing on planets, multiple-turreted player ships and buying stations as a player might feature here. This 'sort' of players likes to have as much as possible in their game, but draws the line at stuff that definitely does not stem from the Ooniverse - a Constitution or A-Wing flying by gets no applause from them ...
4) The "Aaaaaall-of-it"-crowd
Guess where I'm counting myself into
Asides from purely tongue-in-cheek oxps like KillIt or the Christmas Reindeers sled on the space lanes, this sort of players considers the Ooniverse to be all that which oxp'ers have included, and see the core game as the canvas onto which the actual picture is painted. In other words: If it's potentially in there, I want it.
Playing like that means that the Ooniverse is perceived as a living, growing entity, that might one day have moved far away from the original Elite - or more like, have transcended that one's boundaries that might have had more to do with getting then's universe into a 64kb drive than with quality decisions. Obviously, that style of play probably runs danger of putting quantity over quality.