caduceus turrets don't seem to work
Moderators: winston, another_commander
caduceus turrets don't seem to work
Hi, recently installed neocaduceus.oxp and I upgraded to a cad omega when I found it for sale.
It looks cool and all but are the turrets purely cosmetic? When I'm in combat I'm blasting pirates with my lasers as I did in my Cobra. When I do the external view I can see the turrets move and kind of track different things but there's nothing firing beyond my military lasers (which I'm doing manually)
Am I missing something? Thanks ahead.
It looks cool and all but are the turrets purely cosmetic? When I'm in combat I'm blasting pirates with my lasers as I did in my Cobra. When I do the external view I can see the turrets move and kind of track different things but there's nothing firing beyond my military lasers (which I'm doing manually)
Am I missing something? Thanks ahead.
Turrets are short range (they're designed as defensive armaments) - from memory they fire at 5km or less onto a targetted hostile ship. Given you're commenting about Military lasers would it be that the enemy was out of turret range?
Oh and greetings, welcome hiya, Riedquaat and all the usual stuff until DH gets here
Oh and greetings, welcome hiya, Riedquaat and all the usual stuff until DH gets here
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Re: caduceus turrets don't seem to work
1) Caduceus turrets only fire to the sidesgrappler wrote:Hi, recently installed neocaduceus.oxp and I upgraded to a cad omega when I found it for sale.
It looks cool and all but are the turrets purely cosmetic? When I'm in combat I'm blasting pirates with my lasers as I did in my Cobra. When I do the external view I can see the turrets move and kind of track different things but there's nothing firing beyond my military lasers (which I'm doing manually)
Am I missing something? Thanks ahead.
2) You need to have the ship targeted
3) The ship needs to be hostile
...and since I did not yet hand out the code changes to make turrets switchable (on/off), it's surely one or more of the points above which caused them to sit still
Screet
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Everybody else has covered the technicalities so that just leaves me to lay down the Welcome Mat and say "Welcome to the friendliest board this side of Riedquat"(tm)Thargoid wrote:Turrets are short range (they're designed as defensive armaments) - from memory they fire at 5km or less onto a targetted hostile ship. Given you're commenting about Military lasers would it be that the enemy was out of turret range?
Oh and greetings, welcome hiya, Riedquaat and all the usual stuff until DH gets here
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: caduceus turrets don't seem to work
Thargoid wrote:Turrets are short range (they're designed as defensive armaments) - from memory they fire at 5km or less onto a targetted hostile ship. Given you're commenting about Military lasers would it be that the enemy was out of turret range?
Oh and greetings, welcome hiya, Riedquaat and all the usual stuff until DH gets here
Merging the two, we get...Screet wrote:1) Caduceus turrets only fire to the sides
2) You need to have the ship targeted
3) The ship needs to be hostile
...and since I did not yet hand out the code changes to make turrets switchable (on/off), it's surely one or more of the points above which caused them to sit still
Screet
4) Caduceus side turrets have a range of about 4km
They can generally pick up on stuff outside of about 20º of the centre line (forwards anyway, haven't checked backwards properly yet)
Re: caduceus turrets don't seem to work
Effective range on ships not heading directly for the player seems to be around 2km as otherwise the turrets will miss all the time, but I've seen shots fired on targets almost 6km away.Makara wrote:Merging the two, we get...
4) Caduceus side turrets have a range of about 4km
Screet
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Well if people will keep on making these player annihilator oxps.....Makara wrote:For unexpanded Oolite it certainly is. But if you want a chance against a Thargoid Battleship then it is definitely the ship of choiceClymAngus wrote:and they say my ship is "just too powerful" for this game.
Take it away Chris;
http://www.youtube.com/watch?v=sMZwZiU0 ... re=related
Pish. I've taken down Thargoid Battleships in my Anaconda, Cobra MkII, Wolf MkII SE, Neo Fer-De-Lance, Appaloosa Cruiser and even a Python.Makara wrote:But if you want a chance against a Thargoid Battleship then it is definitely the ship of choice
And I do mean the Thargoid/Thargon Battleships here, not the vanilla Oolite Thargoids.