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General discussion for players of Oolite.

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pagroove
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Post by pagroove »

Commander McLane wrote:
pagroove wrote:
Well the smoke fumes where in the middle of the texture and not on a border. Probably this is because there are also normal clouds. I fixed it a bit so that it looks better now.
It doesn't matter where the fumes were. Or to be precise: middle is as bad as border. Oolite's wrapping-textures-around-planets mechanism really sucks. It is very rough and not at all fine-tuned or subtle.

You can check it by creating a simple grid-like black and white texture and using it. You will see how odd the straight lines are not only bent, but almost broken. I think from the grid you can figure out in which parts of the texture the worst breaks are located, and then avoid these parts for delicate structures.
''

I know. But atm it looks fine to me. Though I fixed the flumes a bit after your remark so it is appreciated :wink:

At them moment we can get reasonable planets.
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Post by Cody »

Another low moon shot. Tricky approach on manual.

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pagroove
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Post by pagroove »

I like it. Very atmospheric
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Post by zevans »

Diziet Sma wrote:
Cmd. Cheyd wrote:
Or an Argellian Love Slave in a Guerrilla suit.
Really minor quibble.. but shouldn't it be "Gorilla suit"?
I assumed a Guerrilla suit was in cammo and covered in artillery belts and stuff :-)
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Diziet Sma
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Post by Diziet Sma »

zevans wrote:
Diziet Sma wrote:
Cmd. Cheyd wrote:
Or an Argellian Love Slave in a Guerrilla suit.
Really minor quibble.. but shouldn't it be "Gorilla suit"?
I assumed a Guerrilla suit was in cammo and covered in artillery belts and stuff :-)
So did I, then I clicked on the link! Image
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by Frame »

Polaris Class Glory Shot...

Working on the turrets.. the blue flasher you see are infacts destructive pulses that will cause damage or destroy ships that it hits.

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Last edited by Frame on Sun Oct 18, 2009 2:41 pm, edited 1 time in total.
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pagroove
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Post by pagroove »

Frame wrote:
Polaris Class Glory Shot...

Working on the turrets.. the blue flasher you see are infacts destrcutive pulses that will cause or destroy ships that it hits.

Image
Oogasm :D
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Post by Tivva »

Stunning just stunning.
Can't wait to see it in an oxp :wink:
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Post by Svengali »

Looks cool, Frame .-)
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Post by Screet »

...and next a Narn Cruiser, please ;)

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Post by Captain Hesperus »

Screet wrote:
...and next a Narn Cruiser, please ;)

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No.

One of these.
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Post by another_commander »

Oolite with Descent looks. Krait traversing the docking corridor of a Hacker Outpost from Anarchies. The lights are actually travelling the length of the corridor, creating a very nice effect that unfortunately cannot be captured in a shot:
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pagroove
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Post by pagroove »

Well I like 'influenced by' but keep it Oolite please. I Frame's cruiser is inspired by Babylon7? but not quite the same?

I did not see B7 so I cannot say for sure.
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pagroove
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Post by pagroove »

@AC>
Wow very nice 8)
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Post by Sendraks »

Frame wrote:
Polaris Class Glory Shot...

Working on the turrets.. the blue flasher you see are infacts destructive pulses that will cause damage or destroy ships that it hits.

Image
Frack me backwards with a Cylon, thats awesome! :shock:
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