Add ons Folder
Moderators: winston, another_commander
Add ons Folder
Sorry guys if this is a basic question, but I have just discovered this
new version of the old ELITE, and I was a great Fan of the original.
My congratulations to all who resurrected this Classic and am now
involved in "starting all over again" and enjoying every minute.
Now to the question, I want to download some OXPs and am told they need to go into the "Add on" folder, looking in my file folder, I do not have an Add on folder, do I just add it myself ???, or is it there somewhere and I can't see it.
I'm running XP.
Regards Tom
new version of the old ELITE, and I was a great Fan of the original.
My congratulations to all who resurrected this Classic and am now
involved in "starting all over again" and enjoying every minute.
Now to the question, I want to download some OXPs and am told they need to go into the "Add on" folder, looking in my file folder, I do not have an Add on folder, do I just add it myself ???, or is it there somewhere and I can't see it.
I'm running XP.
Regards Tom
every time I think, I think, I think a thought
Re: Add ons Folder
Hey Tom, welcome onboard.
After that you should see this folder (one level up from oolite.exe).
Have fun
The game creates this folder on first start. Hope you've downloaded v1.73.4 (much better than v1.65) even if it's marked as 'test-version'.Cascaruda wrote:Now to the question, I want to download some OXPs and am told they need to go into the "Add on" folder, looking in my file folder, I do not have an Add on folder, do I just add it myself ???, or is it there somewhere and I can't see it.
After that you should see this folder (one level up from oolite.exe).
Have fun
-
- Dangerous
- Posts: 100
- Joined: Sat Oct 10, 2009 7:19 pm
I would try realist shipyards
http://wiki.alioth.net/index.php/Realistic_Shipyards
Lestradae first (maybe?) at bring a lot of mods from different authors together, I tried it myself for a while, (pretty new here myself) that extension is stable, it adds a lot of extensions and a lot of ships, it does make the game a little more challenging but its a nice one to play, not had any issues with it, Im in the process of helping to beta test RS successor OSE (Oolite Shipyards Extension) but I would give that a miss for now unless you like bug hunting
but RS is fine, that's my recommendation
http://wiki.alioth.net/index.php/Realistic_Shipyards
Lestradae first (maybe?) at bring a lot of mods from different authors together, I tried it myself for a while, (pretty new here myself) that extension is stable, it adds a lot of extensions and a lot of ships, it does make the game a little more challenging but its a nice one to play, not had any issues with it, Im in the process of helping to beta test RS successor OSE (Oolite Shipyards Extension) but I would give that a miss for now unless you like bug hunting
but RS is fine, that's my recommendation
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Hi Cascaruda.
An oft asked question.
Try here for a few ideas: https://bb.oolite.space/viewtopic.php?t=6783
An oft asked question.
Try here for a few ideas: https://bb.oolite.space/viewtopic.php?t=6783
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Bear in mind that you need a LOT of RAM to run RS.. if I recall, around 3 GB is recommended..matthewfarmery wrote:I would try realist shipyards
http://wiki.alioth.net/index.php/Realistic_Shipyards
Lestradae first (maybe?) at bring a lot of mods from different authors together, I tried it myself for a while, (pretty new here myself) that extension is stable, it adds a lot of extensions and a lot of ships, it does make the game a little more challenging but its a nice one to play, not had any issues with it, Im in the process of helping to beta test RS successor OSE (Oolite Shipyards Extension) but I would give that a miss for now unless you like bug hunting
but RS is fine, that's my recommendation
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Not any longer - OOlite did use up heavy memory for flashers. OSE includes ships which do use many flashers, a single of these ships did take around 300MB to be seen. That bug in oolite has been fixed!Diziet Sma wrote:Bear in mind that you need a LOT of RAM to run RS.. if I recall, around 3 GB is recommended..
I often see Oolite with OSE take around 600MB and the highest I've yet seen was 1.1GB when I did make a test run with 2000 entities in a system!
Screet
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
...
@RS RAM usage: Yup, what Screet says!
RS now needs only around 1GB RAM to run properly, and its beta-tested successor OSE should be fine around 2.5GB.
All hail Ahruman, the great memory leakage exterminator! (for the Doctor Who fans )
Cheers
L
RS now needs only around 1GB RAM to run properly, and its beta-tested successor OSE should be fine around 2.5GB.
All hail Ahruman, the great memory leakage exterminator! (for the Doctor Who fans )
Cheers
L
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
No. Not yet in any released version. It will be in 1.74, though.Screet wrote:Not any longer - OOlite did use up heavy memory for flashers. OSE includes ships which do use many flashers, a single of these ships did take around 300MB to be seen. That bug in oolite has been fixed!
It's fine that you are playing with trunk. But when answering questions here on the boards, please be aware which of the features of your own modified version of Oolite are actually available for other people.
Just to clarify - this wasn't a bug. There was no associated memory leak or otherwise and the feature (flashers) worked as intended. However, reducing the amount of memory they require was a very significant optimisation/improvement of the existing codebase.Screet wrote:Diziet Sma wrote:Not any longer - OOlite did use up heavy memory for flashers. OSE includes ships which do use many flashers, a single of these ships did take around 300MB to be seen. That bug in oolite has been fixed!
The glass is twice as big as it needs to be.
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
..
What McLane says. I stand corrected: It's true. For 1.74 Oolite, when it's released, the memory consumption will be down.
@Micha:
If you classify something that eats up 100 times the memory nescessary and can lead to one ship to need 300MB (!) of RAM usage as a bug or not, is yours to decide. I must beg to differ on this one, though, not that it matters.
L
@Micha:
If you classify something that eats up 100 times the memory nescessary and can lead to one ship to need 300MB (!) of RAM usage as a bug or not, is yours to decide. I must beg to differ on this one, though, not that it matters.
L
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Re: ..
It's not a bug. Plus, you also need to define what is considered "necessary". Fixing this was an optimization of resources utilization and a very welcome one at that.Lestradae wrote:@Micha:
If you classify something that eats up 100 times the memory nescessary and can lead to one ship to need 300MB (!) of RAM usage as a bug or not, is yours to decide. I must beg to differ on this one, though, not that it matters.
L