The cycle time of the mining laser in Oolite is definitely slower than classic versions, but even so I'm sure it's not packing the same punch it used to. How has it been calculated for this version?
weapon energy 50, reload time 2.5
mil laser has energy 23, but reload time .1
beam laser has energy 15 and same reload as mil laser.
Hope noone beats me for writing this At least it's open visible in the code...
The cycle time of the mining laser in Oolite is definitely slower than classic versions, but even so I'm sure it's not packing the same punch it used to. How has it been calculated for this version?
weapon energy 50, reload time 2.5
mil laser has energy 23, but reload time .1
beam laser has energy 15 and same reload as mil laser.
Hope noone beats me for writing this At least it's open visible in the code...
Screet
Excellent info! Do you know if these parameters were derived from the classic? I don't want to mess with the code if these are comparable.
Perhaps some of the the ships have evolved to the point of making long cycle times obsolete.
Having said that, a Python is definitely much harder to kill (almost impossible in fact) with a mining laser in Oolite compared to the Speccy 128K version of Elite. I guess it's down to how far you want to take the "inspired by"
Last edited by mitchelln on Thu Oct 01, 2009 8:14 am, edited 1 time in total.
Had a quick play with Elite TNK last night to remind myself. As I remembered, same as the classic versions re. mining lasers.
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to. Oh the joys of open source Tempting to spec into super laser territory, but that would just spoil the fun.
Now off for a major bit of Oolite lovin'. It is very cool
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to.
Remember that the NPC ships have their own values...it might be fair to increase their mining laser power as well
Screet
Definitely. Otherwise you ruin the game
The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.
The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.
Heheheh.. this is why it pays to be careful about what OXPs you install before you have an Iron Ass..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.
Heheheh.. this is why it pays to be careful about what OXPs you install before you have an Iron Ass..
LOL, yes it is very easy to get carried away with the OXPs
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to. Oh the joys of open source Tempting to spec into super laser territory, but that would just spoil the fun.