Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

How about some super laser?

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Post by Screet »

mitchelln wrote:
The cycle time of the mining laser in Oolite is definitely slower than classic versions, but even so I'm sure it's not packing the same punch it used to. How has it been calculated for this version?
weapon energy 50, reload time 2.5
mil laser has energy 23, but reload time .1
beam laser has energy 15 and same reload as mil laser.

Hope noone beats me for writing this ;) At least it's open visible in the code...

Screet
mitchelln
Average
Average
Posts: 11
Joined: Wed Sep 23, 2009 3:27 pm
Contact:

Post by mitchelln »

Screet wrote:
mitchelln wrote:
The cycle time of the mining laser in Oolite is definitely slower than classic versions, but even so I'm sure it's not packing the same punch it used to. How has it been calculated for this version?
weapon energy 50, reload time 2.5
mil laser has energy 23, but reload time .1
beam laser has energy 15 and same reload as mil laser.

Hope noone beats me for writing this ;) At least it's open visible in the code...

Screet
Excellent info! Do you know if these parameters were derived from the classic? I don't want to mess with the code if these are comparable.

Perhaps some of the the ships have evolved to the point of making long cycle times obsolete.

Having said that, a Python is definitely much harder to kill (almost impossible in fact) with a mining laser in Oolite compared to the Speccy 128K version of Elite. I guess it's down to how far you want to take the "inspired by" ;)
Last edited by mitchelln on Thu Oct 01, 2009 8:14 am, edited 1 time in total.
Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Post by Screet »

mitchelln wrote:
Do you know if these parameters were derived from the classic?
Sorry, I've no idea about that. However, I've seen different values for these toys when they are used by NPCs ;)

Screet
mitchelln
Average
Average
Posts: 11
Joined: Wed Sep 23, 2009 3:27 pm
Contact:

Post by mitchelln »

Had a quick play with Elite TNK last night to remind myself. As I remembered, same as the classic versions re. mining lasers.

Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to. Oh the joys of open source :) Tempting to spec into super laser territory, but that would just spoil the fun.

Now off for a major bit of Oolite lovin'. It is very cool :D
Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Post by Screet »

mitchelln wrote:
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to.
Remember that the NPC ships have their own values...it might be fair to increase their mining laser power as well ;)

Screet
mitchelln
Average
Average
Posts: 11
Joined: Wed Sep 23, 2009 3:27 pm
Contact:

Post by mitchelln »

Screet wrote:
mitchelln wrote:
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to.
Remember that the NPC ships have their own values...it might be fair to increase their mining laser power as well ;)

Screet
Definitely. Otherwise you ruin the game :)

The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

mitchelln wrote:
The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.
Heheheh.. this is why it pays to be careful about what OXPs you install before you have an Iron Ass.. :twisted:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
phonebook
Deadly
Deadly
Posts: 229
Joined: Sat Aug 15, 2009 10:28 pm

Post by phonebook »

its fairly easy to tame these super creations tho isnt it- give them big flaws in the shipsdata plist
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5525
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

And don't forget that some NPC ships can actually be on your side, at least if you don't shoot them.
User avatar
Commander Learner
Dangerous
Dangerous
Posts: 123
Joined: Thu Aug 20, 2009 12:08 pm
Location: Somewheeeeeere over the rainbooooooooooow~

Post by Commander Learner »

Where is the source code located? (More like where can I get it!)
Shooting polygons since 2001
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6570
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

Oolite's source code is available from here.
mitchelln
Average
Average
Posts: 11
Joined: Wed Sep 23, 2009 3:27 pm
Contact:

Post by mitchelln »

and Ubuntu build instructions here:
https://bb.oolite.space/viewtopic.php?t=4595

;)
mitchelln
Average
Average
Posts: 11
Joined: Wed Sep 23, 2009 3:27 pm
Contact:

Post by mitchelln »

Diziet Sma wrote:
mitchelln wrote:
The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.
Heheheh.. this is why it pays to be careful about what OXPs you install before you have an Iron Ass.. :twisted:
LOL, yes it is very easy to get carried away with the OXPs :)
pmw57
---- E L I T E ----
---- E L I T E ----
Posts: 389
Joined: Sat Sep 26, 2009 2:14 pm
Location: Christchurch, New Zealand

Post by pmw57 »

mitchelln wrote:
LOL, yes it is very easy to get carried away with the OXPs :)
Whatever would you mean - I only have 900 megs of addons installed. :D

And I do mean Only. :twisted:
A trumble a day keeps the doctor away, and the tax man;
even the Grim Reaper keeps his distance.
-- Paul Wilkins
User avatar
Commander Learner
Dangerous
Dangerous
Posts: 123
Joined: Thu Aug 20, 2009 12:08 pm
Location: Somewheeeeeere over the rainbooooooooooow~

Post by Commander Learner »

mitchelln wrote:
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to. Oh the joys of open source :) Tempting to spec into super laser territory, but that would just spoil the fun.
What does he mean by build a laser?
Shooting polygons since 2001
Post Reply