[log.header]: Opening log for Oolite version 1.73.4 (x86-32 test release) under Windows at 2009-09-28 20:31:00 +0100.
2 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1440 x 900
[rendering.opengl.version]: OpenGL renderer version: 1.1.0 ("1.1.0")
Vendor: Microsoft Corporation
Renderer: GDI Generic
[rendering.opengl.extensions]: OpenGL extensions (3):
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[dataCache.notFound]: No data cache found, starting from scratch.
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns)
[shipData.load.begin]: Loading ship data...
[script.load.world.listAll]: Loaded 5 world scripts: "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[gnustep]: 2009-09-28 20:31:09.390 oolite[1712] Defaults path 'C:\Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2009-09-28 20:31:09 +0100.
[log.header]: Opening log for Oolite version 1.72.2 (x86-32 test release) under Windows at 2009-09-28 20:58:59 +0100.
2 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1440 x 900
[rendering.opengl.version]: OpenGL renderer version: 1.1.0 ("1.1.0")
Vendor: Microsoft Corporation
Renderer: GDI Generic
[rendering.opengl.extensions]: OpenGL extensions (3):
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[dataCache.notFound]: No data cache found, starting from scratch.
[searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns)
[shipData.load.begin]: Loading ship data...
[script.load.world.listAll]: Loaded 5 world scripts: "oolite-cloaking-device" 1.72.2, "oolite-constrictor-hunt" 1.72.2, "oolite-nova" 1.72.2, "oolite-thargoid-plans" 1.72.2, "oolite-trumbles" 1.72.2
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[gnustep]: 2009-09-28 20:59:14.906 oolite[4008] Defaults path 'C:\Program Files/Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2009-09-28 20:59:14 +0100.
OK, you most likely have a problem with the drivers. If 1.72.2, as well as 1.73.4 with -nosplash are reporting the same thing, then your drivers are either incorrectly installed or there is a conflict with a previous driver installation, leading to usage of the software renderer. At this point, I can only recommend a full graphics driver update. Before doing that, though, try to confirm the status of your drivers by running the glview program, found at http://www.realtech-vr.com/glview/
I did that, and had to download something called .NET, and I still have no idea what I'm looking for, I'm afraid. There was a "download OpenGL drivers" selection, and that took me to a page which required IE, and I don't run IE.
Sorry to be a nuisance, but how do I download new drivers?
You will need to get them from the NVidia site and be sure that they correspond to your actual graphics card and operating system. Have you been able to run glview? If yes, can you please post the information contained in its main page?
System Info
Renderer: GDI Generic
Adapter RAM: 256MB
Monitor: Plug and Play Monitor
Display: 1440x900x32bpp (60 Hz)
Operating System: Microsoft Word XP Home Edition
Processor: Intel Pentium CPU 3.00GHz
OpenGL
Version: 1.1
Driver version: 6.14.10.5673
03-Aug-04
DirectX
Version: 9.0c - August 2004
Shader model: vx_2.0, ps_2_0
There's something I didn't notice last time, on the OpenGL "Driver version" line - "Check for updated drivers", but again that takes me to a page which requires IE, so it's of no use to me.
I've got to disappear for a couple of days now, I'll check in again on Thursday.
There's something I didn't notice last time, on the OpenGL "Driver version" line - "Check for updated drivers", but again that takes me to a page which requires IE, so it's of no use to me.
For me, it properly fills in everything in "Option 1" about the card, but somehow defaults to 32bit Vista instead of selecting 64bit. I simply never tried Option 2 (automatic detection)
that took me to a page which required IE, and I don't run IE.
Welcome to the boards, Peterward...
If you're using Firefox, there is an Add-on you can get called "IE Tab" which will allow you to optionally open a page in a FF tab, but using IE's rendering engine to draw the page. I use it for the 1 or 2 sites I need to access that don't work with Firefox. It could be worth a try..
Unless your objection to IE is based on "religious" grounds, that is..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
I got new drivers from the Nvidia site. I've reinstalled 1.73.4, and I'm getting visible text now, even without disabling the splash screen, so everything seems ok at first glance.
I'll look into that IE add-on for Firefox as well.
It's 25 years or more since I played this game, a real blast from the past.