Griff's normalmapped ship remakes
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- Cody
- Sharp Shooter Spam Assassin
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Hi Griff.
I’ve just re-downloaded and installed most of the set. Again I seem to have a problem with the Cobra Mk III (both versions).
With either Cobra Mk III installed, all Cobras (I's and III's) disappear from the “For Sale” list (f3+f3). When I remove them, Cobras (standard) are for sale again. All other ships appear as normal. I’m at a TL14 where most ships are available.
Also, I’m still getting the same error messages in Latest.log as before i.e.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted.
I presume that's OK.
1.73.4 on PC Win XP
PS The Python is great.
I’ve just re-downloaded and installed most of the set. Again I seem to have a problem with the Cobra Mk III (both versions).
With either Cobra Mk III installed, all Cobras (I's and III's) disappear from the “For Sale” list (f3+f3). When I remove them, Cobras (standard) are for sale again. All other ships appear as normal. I’m at a TL14 where most ships are available.
Also, I’m still getting the same error messages in Latest.log as before i.e.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted.
I presume that's OK.
1.73.4 on PC Win XP
PS The Python is great.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
- Oolite 2 Art Director
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I think this is the shipyard-overrides.plist in the oxp's doing it's thing, it sets the chance of the standard ship appearing for sale to 0, eg in the griff cobra mk1 oxp it has
and in the griff cobra III it has
this is what is making the standard cobra's vanish from the shipyard, it doesn't automatically mean that they get replaced with a griff version though, but they should turn up for sale at some point.
the alertlevel error in the log seems to only be happening on the PC version, the shader is working fine though so i've left it in the oxp, i can easily take it out though if needed, it just links the light colours on the players ship to their current alert condition
Code: Select all
{
"cobramk1-player" =
{
chance = 0;
};
}
Code: Select all
{
"cobra3-player" =
{
chance = 0;
};
}
the alertlevel error in the log seems to only be happening on the PC version, the shader is working fine though so i've left it in the oxp, i can easily take it out though if needed, it just links the light colours on the players ship to their current alert condition
- Griff
- Oolite 2 Art Director
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i think you have to edit your save game, maybe make a backup of it first then open it in a text editor and search for
<key>ship_desc</key>
change the line underneath to either
for the cleaner texture cobra III or
for the original version
<key>ship_desc</key>
change the line underneath to either
Code: Select all
<string>griff_normalmapped_cobra_mkIII_cleaner_version_player</string>
Code: Select all
<string>griff_normalmapped_cobra_mkIII_player</string>
- Cody
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Thanks, Griff.
I'll report back on availability of Cobras.
If no Cobras at all are for sale at two TL 14's then I think something is amiss.
edit. Well I never... there they are. Humble apologies.
I'll report back on availability of Cobras.
If no Cobras at all are for sale at two TL 14's then I think something is amiss.
edit. Well I never... there they are. Humble apologies.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Ahh, Griff... what can I say.
The Clear Air Turbulence has never looked so good.
As for the Python... in space it looks awesome.
Many thanks. I really look forward to the rest of the set.
Regards
The Clear Air Turbulence has never looked so good.
As for the Python... in space it looks awesome.
Many thanks. I really look forward to the rest of the set.
Regards
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Definitely not RL, it's a mug's game!Pangloss wrote:I shouldn't play Quake Live, Tremulous, and real life, so much.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Is it? I've been playing the Practice mode or something!another_commander wrote:At least RL is multiplayerKaks wrote:Definitely not RL, it's a mug's game!Pangloss wrote:I shouldn't play Quake Live, Tremulous, and real life, so much.
"All is for the best in this best of all possible worlds..."
Dr.Pangloss, Voltaire's 'Candide'.
Dr.Pangloss, Voltaire's 'Candide'.
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..
Well, the solipsists aren't too sure of that ...another_commander wrote:At least RL is multiplayerKaks wrote:Definitely not RL, it's a mug's game!Pangloss wrote:I shouldn't play Quake Live, Tremulous, and real life, so much.