hello everyone again- i'm sure this has been done to death, but it would be nice to know
when i add ships - say like the oldships, does oolite create the same-ish number of ships for the system, but increase the veriety, or will i see more actual ships?
a simple question of numbers
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It just increases the variety, but it's a bit of a complex thing: if you've already got 3 different types of traders, adding a new ship with a weighted role of trader(1) will give it a 1 in 4 chance to appear. For a 50/50 chance you'd need to have trader(3). This assumes that the other 3 traders have got a (1) probability each.
Of course, The more trader ships you have, the more complex the situation!
Of course, The more trader ships you have, the more complex the situation!
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Answer: no, it shouldn’t.Micha wrote:However, this raises the question of whether or not Oolite should dynamically increase (or decrease) the number of ships in a system depending on your machine's RAM/CPU (and possibly system stats).
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Re: a simple question of numbers
Answer is: it depends...phonebook wrote:hello everyone again- i'm sure this has been done to death, but it would be nice to know
when i add ships - say like the oldships, does oolite create the same-ish number of ships for the system, but increase the veriety, or will i see more actual ships?
95% of the ships added as replacement ships. They don't increase the number but only the variation.
5% of the ships are added as extra. Those oxp's contain special addition scripts.
Somehow it should be mentioned in a readme to what category an oxp belongs. Special the second group you can better not install on low end computers. For example: "transports, commies and dictators" do add extra ships.
UPS-Courier & DeepSpacePirates & others at the box and some older versions