By being less monstrously inefficient, basically. 336 bytes for a flasher is still ridiculously big. (Note that this doesn’t count the size of the texture, which is shared between all flashers and various other special effects.)DaddyHoggy wrote:Wow! That's a better trick than Derren Brown! How did ya do it?
Progress
Moderators: winston, another_commander
- JensAyton
- Grand Admiral Emeritus
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- Joined: Sat Apr 02, 2005 2:43 pm
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E-mail: [email protected]
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Spark memory consumption in 1.73.3: 324528 bytes.
Spark memory consumption in trunk: 332 bytes.
You may be seeing a theme here.
Spark memory consumption in trunk: 332 bytes.
You may be seeing a theme here.
E-mail: [email protected]
- DaddyHoggy
- Intergalactic Spam Assassin
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And to think I upgraded to 2.5GB from 1GB to help Oolite run better!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Diziet Sma
- ---- E L I T E ----
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- Location: Aboard the Pitviper S.E. "Blackwidow"
It's all good.. the memory Ahruman has saved will let you run more oxps without bogging down!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- JensAyton
- Grand Admiral Emeritus
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Reduced maximum number of saved comm log lines from 125 to 15, and now actually use those when loading the game. (If anyone was actually using all those extra lines for something, now would be a good time to speak up.)
E-mail: [email protected]
- Commander McLane
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To increase consistency - and making things easier to remember - some shipdata.plist keys have been given standard names:
From 1.74 onwards the escort_role, escort_ship, has_shipyard, is_carrier, and scan_class keys can be used instead of the equivalent escort-role, escort-ship, hasShipyard, isCarrier and scanClass keys, which are still available.
The old keys will still work for future versions of Oolite, and there are no plans to deprecate them, so you won't be getting any deprecation warnings. This change is solely designed to help remove scripting anomalies for 1.74 and above.
From 1.74 onwards the escort_role, escort_ship, has_shipyard, is_carrier, and scan_class keys can be used instead of the equivalent escort-role, escort-ship, hasShipyard, isCarrier and scanClass keys, which are still available.
The old keys will still work for future versions of Oolite, and there are no plans to deprecate them, so you won't be getting any deprecation warnings. This change is solely designed to help remove scripting anomalies for 1.74 and above.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- JensAyton
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Today I have discovered that Oolite writes utter and complete garbage to the cache, yet somehow manages to read back the correct data even though it isn’t there. Clearly this is not a problem to try to fix at night, so I won’t. :-)
E-mail: [email protected]
- DaddyHoggy
- Intergalactic Spam Assassin
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The Men in Black will be round in the morning to discuss your highly sophisticated encryption techniques...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Cody
- Sharp Shooter Spam Assassin
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Now that's got me chuckling.Ahruman wrote:Today I have discovered that Oolite writes utter and complete garbage to the cache, yet somehow manages to read back the correct data even though it isn’t there.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Star Gazer
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