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General discussion for players of Oolite.

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JensAyton
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Post by JensAyton »

DaddyHoggy wrote:
Wow! That's a better trick than Derren Brown! How did ya do it?
By being less monstrously inefficient, basically. 336 bytes for a flasher is still ridiculously big. (Note that this doesn’t count the size of the texture, which is shared between all flashers and various other special effects.)
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JensAyton
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Post by JensAyton »

Spark memory consumption in 1.73.3: 324528 bytes.
Spark memory consumption in trunk: 332 bytes.

You may be seeing a theme here.
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DaddyHoggy
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Post by DaddyHoggy »

8) :D

And to think I upgraded to 2.5GB from 1GB to help Oolite run better! :wink:
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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CptnEcho
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Post by CptnEcho »

DaddyHoggy wrote:
8) :D

And to think I upgraded to 2.5GB from 1GB to help Oolite run better! :wink:
It will still run better. You may even notice the difference. :)
"I shouldn't have taken off in this crate without more ammo..." Sergeant Knox - Star Blazers
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Diziet Sma
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Post by Diziet Sma »

It's all good.. the memory Ahruman has saved will let you run more oxps without bogging down! :D 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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JensAyton
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Post by JensAyton »

Reduced maximum number of saved comm log lines from 125 to 15, and now actually use those when loading the game. (If anyone was actually using all those extra lines for something, now would be a good time to speak up.)
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Commander McLane
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Post by Commander McLane »

For what could you have used them, as they couldn't be re-loaded again?

I'm very happy to have them reduced, they were always only a tedious scrolling exercise when opening a save-file.
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Post by Kaks »

To increase consistency - and making things easier to remember - some shipdata.plist keys have been given standard names:

From 1.74 onwards the escort_role, escort_ship, has_shipyard, is_carrier, and scan_class keys can be used instead of the equivalent escort-role, escort-ship, hasShipyard, isCarrier and scanClass keys, which are still available.

The old keys will still work for future versions of Oolite, and there are no plans to deprecate them, so you won't be getting any deprecation warnings. This change is solely designed to help remove scripting anomalies for 1.74 and above.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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JensAyton
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Post by JensAyton »

Today I have discovered that Oolite writes utter and complete garbage to the cache, yet somehow manages to read back the correct data even though it isn’t there. Clearly this is not a problem to try to fix at night, so I won’t. :-)
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DaddyHoggy
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Post by DaddyHoggy »

The Men in Black will be round in the morning to discuss your highly sophisticated encryption techniques... :wink:
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Post by Cody »

Ahruman wrote:
Today I have discovered that Oolite writes utter and complete garbage to the cache, yet somehow manages to read back the correct data even though it isn’t there.
Now that's got me chuckling.
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And any survivors, their debts I will certainly pay. There's always a way!
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Lestradae
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..

Post by Lestradae »

Ahruman, the result of your machinations is amazing.

Under 1.73.3, with my usual oxp configuration, Oolite was eating 1.5 GB of my RAM.

Under "1.74" trunk SVN 2504, it's 650 MB.

:D

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ovvldc
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Post by ovvldc »

Ahruman wrote:
Today I have discovered that Oolite writes utter and complete garbage to the cache, yet somehow manages to read back the correct data even though it isn’t there.
:lol:
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Post by Star Gazer »

...so... ...where's that there alternate cache lurking...? :?
Very funny, Scotty, now beam down my clothes...
ovvldc
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Post by ovvldc »

In Witchspace perhaps?

-Oz
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