1.73.01

For test results, bug reports, announcements of new builds etc.

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JensAyton
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Post by JensAyton »

I’d really, really, like to have the logs before you start throwing things away. Really. Why hide them from me?
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Zbond-Zbond
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Post by Zbond-Zbond »

well the logs are still there, I haven't discarded them

but by doing as per previous post, both Oolite.crash.log (from the Logs/CrashReporter folder) and Latest.log (from the Logs/Oolite folder) will relate to the same crash

there are earlier crash reports, too -- but I wouldn't remember how the game crashed or whether the logs related to the same games; if the game crashed quickly & I'd re-started within the minute there would be several logs with the same time

all downloaded versions of Oolite other than 1.65 have always crashed either before or just after launch, usually before the "Press Space Commander" message appears, so that all games -- other than 1.65 games -- would be generating crash.log reports

you are welcome to these if you'd like to see them, but in the meantime I have sent the 2 most recent logs/crashReports to you (the others remain available)
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Post by DaddyHoggy »

Would be easier just to send Ahruman the files and let him decide what's useful in them surely? That way the rest of the community would benefit, rather than in a year's time going "oh yea, that's the bug z-bond got..." :?
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JensAyton
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Post by JensAyton »

In point of fact, Ahruman had already identified the proximate cause of the crashes – a badly-designed piece of third-party software called Intego ChatBarrier X4 – and suggested a fix by the time of Zbond-Zbond’s last post. It took about fifteen seconds of analysis once I actually had the crash log. I can’t promise that every crash log will lead to such a swift response, though. :-)
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Zbond-Zbond
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Post by Zbond-Zbond »

That is good, I can try removing that Intego thing.

I glean that the files I sent via e-mail were adequate, and you don't want any more crash logs.

I still have them all squirrelled away -- if you would like them they remain available at any time; meanwhile I'll get rid of IntegoChatBarrier..

:arrow:
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Zbond-Zbond
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Post by Zbond-Zbond »

:D junked intego barrier software & all ok now, thank-you.
Rather busy here, but there seems to be some difficulty with one of the OXP's (Velocity - shipOXP); naturally since I re-installed each oxp individually to see which one was irksome it would be one at the end of the alphabet, wouldn't it?

Will check crash log later, but without velocity.oxp everything works fine:
game takes >20seconds to display status screen upon docking at station
won't buy lasers (using drop updater)
won't buy SOS beacon
don't see wormholes

..these seem to be mentioned elsewhere

cheers
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Diziet Sma
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Post by Diziet Sma »

Have you updated to 1.73.3?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Zbond-Zbond
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Post by Zbond-Zbond »

I am using the drop-updater: Oolite 1.73.3 drop updater

(maybe try complete download)
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Eric Walch
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Post by Eric Walch »

Zbond-Zbond wrote:
Rather busy here, but there seems to be some difficulty with one of the OXP's (Velocity - shipOXP); naturally since I re-installed each oxp individually to see which one was irksome it would be one at the end of the alphabet, wouldn't it?
I downloaded that oxp and can verify that it is buggy. On a mac 1.73.3 already halted with an exception during startup. Current trunk however could deal with it and did startup.

The bug is in the shipdata.plist of that oxp. Somewhere it defines:

Code: Select all

		<key>roles</key>
		<key>thrust</key>
		<real>0</real>
		<string>velocity96-sub</string>
should be:

Code: Select all

		<key>roles</key>
		<string>velocity96-sub</string>
		<key>thrust</key>
		<real>0</real>
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Zbond-Zbond
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Post by Zbond-Zbond »

ok, that looks easy :)

am using "Oolite (v1.73.3)" and everything works, although still a bit slow to update upon docking (compared to 1.65 which was instant -- this takes 20seconds); moved all oxp's across in one fell swoop = all work, but didn't include Velocity or Pallas which get mentioned in LOG REPORTS so will correct later..

THANKS FOR ALL ASSISTANCES

DIE THARGOID ..........hmmm, better head for witchspace :twisted:
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Eric Walch
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Post by Eric Walch »

Zbond-Zbond wrote:
ok, that looks easy :)
Probably even easier as I just uploaded the corrected version to the wiki.
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