messages in combat (newbie)
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messages in combat (newbie)
is there any way to talk to ships you are fighting against?
- Diziet Sma
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Hi jimdickin, and welcome to the friendliest board this side of Reidquat!™
Not that I've ever heard of.. they are actually just some (quite clever) dumb AI.. If you have certain OXPs installed, such as RandomHits, they will "talk" to you, but there is no way to respond.
Not that I've ever heard of.. they are actually just some (quite clever) dumb AI.. If you have certain OXPs installed, such as RandomHits, they will "talk" to you, but there is no way to respond.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Disembodied
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Hi jimdickin, welcome to the boards! Currently players can't make any ship-to-ship communications, so apart from shouting at the screen, the answer to your query is "no". It is something that a lot of people are keen on, though, and there are a lot of clever people about here, so in the long run, maybe! But not yet.
- Commander McLane
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- Diziet Sma
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Just out of curiosity, what was it you wanted to say to them anyway??
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- JensAyton
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Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.Diziet Sma wrote:Just out of curiosity, what was it you wanted to say to them anyway??
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- DaddyHoggy
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Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...
It would certainly add to the immersive aspect of the game.
(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
It would certainly add to the immersive aspect of the game.
(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- DaddyHoggy
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Oh, and BTW, as others have said, Welcome to the Forums!
Good first post!
Good first post!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Diziet Sma
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Or the taunts in Unreal Tournament..DaddyHoggy wrote:Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...
It would certainly add to the immersive aspect of the game.
(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
you know DH, I was thinking along this same line only ten minutes ago.. great minds and all that...
This actually would be kinda cool.. it would only need one key and a random generator..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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When did you learn to speak Thargoid?Ahruman wrote:Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.Diziet Sma wrote:Just out of curiosity, what was it you wanted to say to them anyway??
My OXPs via Boxspace or from my Wiki pages .
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- ClymAngus
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The local university has been running a degree course in conversational Thargoid;Thargoid wrote:When did you learn to speak Thargoid?Ahruman wrote:Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.Diziet Sma wrote:Just out of curiosity, what was it you wanted to say to them anyway??
"Shave your monkey! Dumb kumquat!"
do a flyby, and use a shader to show a hand that flips the opponent or similarDiziet Sma wrote:Or the taunts in Unreal Tournament..DaddyHoggy wrote:Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...
It would certainly add to the immersive aspect of the game.
(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
you know DH, I was thinking along this same line only ten minutes ago.. great minds and all that...
This actually would be kinda cool.. it would only need one key and a random generator..
Would already be possible by simply tie it to one of ship properties..
that's non java properties I mind you...
there are several possibilities
fire missile shows off the finger, would be a nice way for the NPC to taunt the player too..
NPC to taunt the player would be easy though,
but the more I think about it, the more I think
it would be a rather large chunk of code to
put something in, that is basicly useless.
Also afaik there is no way to address another ship directly.. everything is just beamed to everybody... but of course is aimed at the player...
allthough i could picture the player typing, at the bottom at the blue console thingi box:
"Requesting landing Clearance", instead of pressing shift+l
also
"Surrender your cargo"
"Surrender your Ship"
"want to swap some cargo"<- kind like sales men do, at rest spots at the free-way, They swap goods that have in their car, they do not need any-more...
the possibilities is infinite. You could even use it as a debug console much like how Quake and its spin offs used to do
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