messages in combat (newbie)

General discussion for players of Oolite.

Moderators: winston, another_commander

jimdickin
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Sun Sep 06, 2009 9:43 am

messages in combat (newbie)

Post by jimdickin »

is there any way to talk to ships you are fighting against?
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

Hi jimdickin, and welcome to the friendliest board this side of Reidquat!™

Not that I've ever heard of.. they are actually just some (quite clever) dumb AI.. If you have certain OXPs installed, such as RandomHits, they will "talk" to you, but there is no way to respond.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Post by Disembodied »

Hi jimdickin, welcome to the boards! Currently players can't make any ship-to-ship communications, so apart from shouting at the screen, the answer to your query is "no". It is something that a lot of people are keen on, though, and there are a lot of clever people about here, so in the long run, maybe! But not yet.
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Disembodied wrote:
... shouting at the screen ...
:shock:

Wasn't that also the universal solution to every computer problem? (Together with the hammer, of course...) :roll: 8)
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

Just out of curiosity, what was it you wanted to say to them anyway??
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Diziet Sma wrote:
Just out of curiosity, what was it you wanted to say to them anyway??
Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Kettledrums! Kettledrums!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...

It would certainly add to the immersive aspect of the game.

(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Oh, and BTW, as others have said, Welcome to the Forums!

Good first post!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

DaddyHoggy wrote:
Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...

It would certainly add to the immersive aspect of the game.

(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
Or the taunts in Unreal Tournament..

you know DH, I was thinking along this same line only ten minutes ago.. great minds and all that... :mrgreen:

This actually would be kinda cool.. it would only need one key and a random generator..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

Moved to discussion. Definitely this is Oolite related.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

Ahruman wrote:
Diziet Sma wrote:
Just out of curiosity, what was it you wanted to say to them anyway??
Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.
When did you learn to speak Thargoid?
User avatar
ClymAngus
---- E L I T E ----
---- E L I T E ----
Posts: 2514
Joined: Tue Jul 08, 2008 12:31 am
Location: London England
Contact:

Post by ClymAngus »

Thargoid wrote:
Ahruman wrote:
Diziet Sma wrote:
Just out of curiosity, what was it you wanted to say to them anyway??
Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.
When did you learn to speak Thargoid?
The local university has been running a degree course in conversational Thargoid;

"Shave your monkey! Dumb kumquat!"
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Post by Frame »

Diziet Sma wrote:
DaddyHoggy wrote:
Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...

It would certainly add to the immersive aspect of the game.

(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
Or the taunts in Unreal Tournament..

you know DH, I was thinking along this same line only ten minutes ago.. great minds and all that... :mrgreen:

This actually would be kinda cool.. it would only need one key and a random generator..
do a flyby, and use a shader to show a hand that flips the opponent or similar :mrgreen:

Would already be possible by simply tie it to one of ship properties..
that's non java properties I mind you...

there are several possibilities

fire missile shows off the finger, would be a nice way for the NPC to taunt the player too..

NPC to taunt the player would be easy though,
but the more I think about it, the more I think
it would be a rather large chunk of code to
put something in, that is basicly useless.

Also afaik there is no way to address another ship directly.. everything is just beamed to everybody... but of course is aimed at the player...

allthough i could picture the player typing, at the bottom at the blue console thingi box:

"Requesting landing Clearance"
, instead of pressing shift+l :idea:
also

"Surrender your cargo"
"Surrender your Ship"
"want to swap some cargo"<- kind like sales men do, at rest spots at the free-way, They swap goods that have in their car, they do not need any-more...

the possibilities is infinite. You could even use it as a debug console :idea: much like how Quake and its spin offs used to do
Bounty Scanner
Number 935
jimdickin
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Sun Sep 06, 2009 9:43 am

Post by jimdickin »

Thanks for all the feedback- I am in NZ with some great meemories of BBC b elite- either I was better then or docking got harder!!
Post Reply