Here's little something that I've done for myself, but somehow it developed into full-fledged update for this OXP, so I've decided to share it with the world.
It's mostly bugfixes and updates regarding dependency 3rd party OXPs.
Update for Realistic Shipyards v3.02b
Moderators: winston, another_commander
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
..
Hi Chaky,
very cool!
I will have a look if some of your fixes could be interesting also for OSE (I wasn't aware, for example, that some ship keys have changed in the dependent oxps?)
If you want to, merge your fixes with RS 3.02b and we publish the whole thing as RS 3.1, and I update the link in my sig. Just contact me via PM if you are interested in the RS3.1 version
Also proud to announce that for the not-completely-but-a-bit-purists, that parallel to OSE V1.0, there will be a Realistic Shipyards V4.0. The latter one will contain every functionality of OSE (selling of equipment, all equipment oxps, pricing & TL-ing of all ships ever made for Oolite, buying & selling of stations etc.) but it will not contain the ships themselves.
That way, people who are picky when it comes to "what will fit into Oolite" and/or who don't want the special ship features of OSE can still have the rest of its options without them. You will need original ship oxps to have them in at all then, of course.
Cheers
L
very cool!
I will have a look if some of your fixes could be interesting also for OSE (I wasn't aware, for example, that some ship keys have changed in the dependent oxps?)
If you want to, merge your fixes with RS 3.02b and we publish the whole thing as RS 3.1, and I update the link in my sig. Just contact me via PM if you are interested in the RS3.1 version
Also proud to announce that for the not-completely-but-a-bit-purists, that parallel to OSE V1.0, there will be a Realistic Shipyards V4.0. The latter one will contain every functionality of OSE (selling of equipment, all equipment oxps, pricing & TL-ing of all ships ever made for Oolite, buying & selling of stations etc.) but it will not contain the ships themselves.
That way, people who are picky when it comes to "what will fit into Oolite" and/or who don't want the special ship features of OSE can still have the rest of its options without them. You will need original ship oxps to have them in at all then, of course.
Cheers
L
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
...
I would suggest to replace the RS Condors with the OSE version, they have that problem fixed and should never appear as escorts.
Also, could you take the Thargoid Laser out of the RS 3.1 patch equipment plist - remove it completely, while you're at it? It's presence is a bug, as it's player version only consists of unfinished code.
Cheers
L
Also, could you take the Thargoid Laser out of the RS 3.1 patch equipment plist - remove it completely, while you're at it? It's presence is a bug, as it's player version only consists of unfinished code.
Cheers
L
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
...
New Patch:
http://www.box.net/shared/static/axfkhkdqh8.plist
To install the RS patch (a slashed new equipment.plist), open the RS oxp folder, then it's Config folder, copy & paste the file you downloaded in. Press Shift when next starting Oolite. Done.
Newest test WiP version of RS successor (for testing, not yet intended for regular playing):
https://bb.oolite.space/viewtopic.php?t=6153
Have fun
L
http://www.box.net/shared/static/axfkhkdqh8.plist
To install the RS patch (a slashed new equipment.plist), open the RS oxp folder, then it's Config folder, copy & paste the file you downloaded in. Press Shift when next starting Oolite. Done.
Newest test WiP version of RS successor (for testing, not yet intended for regular playing):
https://bb.oolite.space/viewtopic.php?t=6153
Have fun
L