Griff's normalmapped ship remakes
Moderators: winston, another_commander
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Griff's normalmapped ship remakes
Wiki homepage for the OXP: [wiki]Griff Industries[/wiki] - includes ship screenshots
Download location (box.com): https://app.box.com/s/cigqflqenyoe4a3zr571y3hrrbwne07c
Remember to also download and install the decal OXP or you'll get big blank squares appearing on your ship and messages in your log about missing decal textures.
Some other non-core-shipset ships and stuff here (gnat, bug, griffin etc)
http://www.box.com/shared/rpkms25cc9
Download location (box.com): https://app.box.com/s/cigqflqenyoe4a3zr571y3hrrbwne07c
Remember to also download and install the decal OXP or you'll get big blank squares appearing on your ship and messages in your log about missing decal textures.
Some other non-core-shipset ships and stuff here (gnat, bug, griffin etc)
http://www.box.com/shared/rpkms25cc9
Last edited by Griff on Wed May 13, 2015 7:57 pm, edited 105 times in total.
- DaddyHoggy
- Intergalactic Spam Assassin
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Cool!
If I hadn't just downloaded all the individual files...
And "Wot no boa" pic?
If I hadn't just downloaded all the individual files...
And "Wot no boa" pic?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Griff
- Oolite 2 Art Director
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- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
D_H, there's not much difference between these files and the the original uploads scattered amonst the ruining the classics thread, the main change has been that most files and textures have been renamed into some sort of ordered theme, the sidewinder got a lot less shiny, the viper oxp got a 3 engines interceptor version, and all the spawn scripts and savegames got taken out (plus any ships that originaly had a player flyable version which shoudn't be got removed too, so no whizzing around in a police viper anymore )
I'm hoping to do another version of the boa, one closer to the original shape for this set of ships
I'm hoping to do another version of the boa, one closer to the original shape for this set of ships
In one word: nice!
Can't wait to see the next ones in the series!
But we do need do need to rename the existing Griff Boa (& the first Griff Krait!) It'd be a real shame if those two were lost in the bb forever!
Can't wait to see the next ones in the series!
But we do need do need to rename the existing Griff Boa (& the first Griff Krait!) It'd be a real shame if those two were lost in the bb forever!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- wackyman465
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- Cmd. Cheyd
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Griff -
Loaded up the new 1.73 and pretty much all your OXP's linked here. Love them all, but I did notice the following in my Latest.Log...
Win, Vista x64, Nvidia 8800GTS, the following OXP's are installed:
(Resources, ../AddOns, ../AddOns/griff_adder_normalmapped.oxp, ../AddOns/griff_blinged_ferdelance.oxp, ../AddOns/griff_cobra1_normalmapped.oxp, ../AddOns/griff_cobra3_normalmapped_less_scuffed.oxp, ../AddOns/griff_coriolis_normalmapped.oxp, ../AddOns/griff_coriolis_normalmapped_2.oxp, ../AddOns/griff_ferdelance_normalmapped.oxp, ../AddOns/griff_ferdelance_normalmapped_scuffed_texture.oxp, ../AddOns/griff_krait_normalmapped.oxp, ../AddOns/griff_sidewinder_normal_mapped.oxp, ../AddOns/griff_thargoids_normalmapped.oxp, ../AddOns/griff_viper_normalmapped.oxp, ../AddOns/griff_worm_normalmapped.oxp, "../AddOns/Ore_processor 1.53.oxp", "../AddOns/Pirate_coves 1.2.1.oxp")
[/code]
Loaded up the new 1.73 and pretty much all your OXP's linked here. Love them all, but I did notice the following in my Latest.Log...
Code: Select all
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for griff_viper-pursuit.fragment:
>>>>> GLSL log:
0(33) : error C1038: declaration of "redflasher" conflicts with previous declaration at 0(21)
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for griff_viper-pursuit.fragment:
>>>>> GLSL log:
0(33) : error C1038: declaration of "redflasher" conflicts with previous declaration at 0(21)
(Resources, ../AddOns, ../AddOns/griff_adder_normalmapped.oxp, ../AddOns/griff_blinged_ferdelance.oxp, ../AddOns/griff_cobra1_normalmapped.oxp, ../AddOns/griff_cobra3_normalmapped_less_scuffed.oxp, ../AddOns/griff_coriolis_normalmapped.oxp, ../AddOns/griff_coriolis_normalmapped_2.oxp, ../AddOns/griff_ferdelance_normalmapped.oxp, ../AddOns/griff_ferdelance_normalmapped_scuffed_texture.oxp, ../AddOns/griff_krait_normalmapped.oxp, ../AddOns/griff_sidewinder_normal_mapped.oxp, ../AddOns/griff_thargoids_normalmapped.oxp, ../AddOns/griff_viper_normalmapped.oxp, ../AddOns/griff_worm_normalmapped.oxp, "../AddOns/Ore_processor 1.53.oxp", "../AddOns/Pirate_coves 1.2.1.oxp")
[/code]
- Cody
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Yeah, I have the same error message.
Section of Latest.log:
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for griff_viper-pursuit.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:28: 'redflasher' : redefinition
ERROR: compilation errors. No code generated.
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for griff_viper-pursuit.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:28: 'redflasher' : redefinition
ERROR: compilation errors. No code generated.
Section of Latest.log:
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for griff_viper-pursuit.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:28: 'redflasher' : redefinition
ERROR: compilation errors. No code generated.
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for griff_viper-pursuit.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:28: 'redflasher' : redefinition
ERROR: compilation errors. No code generated.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
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Any chance the other Griff_Fresnel_Thargoid can somehow make an appearance? It just looks so.. alien.. awesome ship!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
oops, sorry about that everyone. I've fixed the vipers oxp and re-uploaded it.
If you'd like to fix the error yourself, you just need to open the 'Shaders' folder in the griff_viper_normalmapped oxp, then open 'griff_viper_pursuit.fragment' using a text editor, find line 16 which reads
and delete it, if you notice the same line is repeated a bit further down at line 27, it's because it appears twice that the shader is not working.
I'll make a matching tharglet for the organic looking thargoid and upload it a bit later today
If you'd like to fix the error yourself, you just need to open the 'Shaders' folder in the griff_viper_normalmapped oxp, then open 'griff_viper_pursuit.fragment' using a text editor, find line 16 which reads
Code: Select all
vec4 redflasher = vec4(1.0, 0.0, 0.0, 0.0);
I'll make a matching tharglet for the organic looking thargoid and upload it a bit later today
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
I've added in the 'Organic' style Thargoids & Tharglets, same link as the other ships, it appears in the list as Griff_Thargoids_organic_normalmapped.zip
Just for the sake of completeness, i've uploaded the original (very bumpy and gritty) version of the cobra Mk III, it appears as Griff_Cobra_Mk3_normalmapped_original_scuffed_texture.zip, the only difference between this version and the other one are the texturemaps.
@Wolfwood - they won't replace the built in ships, they'll just appear alongside them. If i'd have been thinking properly, i should have included a new Commander Jameson save file with the ship swapped for the Griff_normal mapped cobra when you download that oxp, saves having to find and buy one when you start the game if you want to fly it.
Just for the sake of completeness, i've uploaded the original (very bumpy and gritty) version of the cobra Mk III, it appears as Griff_Cobra_Mk3_normalmapped_original_scuffed_texture.zip, the only difference between this version and the other one are the texturemaps.
@Wolfwood - they won't replace the built in ships, they'll just appear alongside them. If i'd have been thinking properly, i should have included a new Commander Jameson save file with the ship swapped for the Griff_normal mapped cobra when you download that oxp, saves having to find and buy one when you start the game if you want to fly it.