How do I turn off the MASC"M?
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- Commander Learner
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How do I turn off the MASC"M?
1. The title says it all. Once I hacked and installed the MASC'M, my energy banks started going down. I knew why but I just didn't know how to turn it off! Please enlighten me on this.
2. I finished the Constrictor Hunt, now what's next. I have 503 kills and nothing is happening besides an "I-News Flash". How is the Thargoid Plans mission triggered?
3. The Constrictor fight was down-right disappointing. Expected a brilliant one-on-one dogfight....turned out that he was sleeping in the cockpit.....vaporized him in one continuous shot. High hopes for the next mission!
Regards,
Commander L.
2. I finished the Constrictor Hunt, now what's next. I have 503 kills and nothing is happening besides an "I-News Flash". How is the Thargoid Plans mission triggered?
3. The Constrictor fight was down-right disappointing. Expected a brilliant one-on-one dogfight....turned out that he was sleeping in the cockpit.....vaporized him in one continuous shot. High hopes for the next mission!
Regards,
Commander L.
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Details on the missions – built-in and OXP – are on the wiki, here. For the Thargoid Plans you need to be in Galaxy 3 with 1281+ kills ...
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- wackyman465
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- Lestradae
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First, the MASCM has been used by RS/OSE for some time now and there has not been a single report of it not doing what it is supposed to do - so it seems it is working - and no, it shouldn't drain energy as far as I know.wackyman465 wrote:Also the MASCM should not drain energy, right?
Or is that a new feature of the trunk? I doubt it, but who knows ...
Are you mixing up the MASC'M and the cloak?
The MASC'M doesn't drain anything, it's the cloak that does. For that just press 0 again to turn it off.
The MASC'M doesn't drain anything, it's the cloak that does. For that just press 0 again to turn it off.
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- Eric Walch
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It does and always has! According to the code:Thargoid wrote:The MASC'M doesn't drain anything, it's the cloak that does. For that just press 0 again to turn it off.
Code: Select all
energy -= delta_t * MILITARY_JAMMER_ENERGY_RATE
I can imagine on a less powered ship that is also recharging its shields, the energy in the banks is dropping for a while until shields are full again.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
I sit corrected! Can't say I've ever noticed it doing so on any ship I've played with that had one on, but obviously my ships have always had a recharge rate higher than the drain rate...
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- wackyman465
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From the player viewpoint the MASC'M stops NPC ships firing missiles at you (they can't get a missile lock as you don't appear on their scanners). And as a result it also prevents Thargoid warships launching Thargons, as they're treated as missiles by the game.
The military scanner filter works against the MASC'M, any NPC ships that have one appear (iirc) as little grey hockey-sticks on your scanner rather than not at all.
There is no MASC, only the MASC'M (military anti-scanner countermeasure) and the military scanner filter, which is the countermeasure for the MASC'M.
The military scanner filter works against the MASC'M, any NPC ships that have one appear (iirc) as little grey hockey-sticks on your scanner rather than not at all.
There is no MASC, only the MASC'M (military anti-scanner countermeasure) and the military scanner filter, which is the countermeasure for the MASC'M.
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Re: How do I turn off the MASC"M?
Don't get one. It isn't supported by Oolite. Only by Total Conversions.Commander Learner wrote:How do I turn off the MASC"M?
- Cmdr James
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Id go further and point at a_c comment above, the MASCM is not supported at all. Anything which enabled fitting it could be regarded as a bug.
The reason there is no way to control it, is that it is not a piece of finished kit, its just a few lines of code that are half implemented. It may not work, it may be removed, changed or added in the future.
Overall its not a good idea to use it.
The reason there is no way to control it, is that it is not a piece of finished kit, its just a few lines of code that are half implemented. It may not work, it may be removed, changed or added in the future.
Overall its not a good idea to use it.
- Lestradae
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Cmdr James wrote:Id go further and point at a_c comment above, the MASCM is not supported at all. Anything which enabled fitting it could be regarded as a bug.
Why the hell would anyone do that with an unsupported, but fully functional piece of equipment except to torture me who actually uses it in an oxp that many people like?Cmdr James wrote:... it may be removed, changed or added in the future.
Sorry ... not having a good day over here. (Edit: Which has nothing to do with Cmdr James, btw, before anyone gets that idea )
L
Last edited by Lestradae on Tue Aug 25, 2009 8:49 pm, edited 1 time in total.
- wackyman465
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I think ill avoid getting one of these it must make the game kinda boring to playFrom the player viewpoint the MASC'M stops NPC ships firing missiles at you (they can't get a missile lock as you don't appear on their scanners). And as a result it also prevents Thargoid warships launching Thargons, as they're treated as missiles by the game.
STE.+ Firefly/Dragonfly + BlackJacksbullion v.1.23 link below.
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871