Federation Star Ships
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- Jagen Ordo
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- Posts: 43
- Joined: Wed Aug 05, 2009 4:22 pm
- Jagen Ordo
- Competent
- Posts: 43
- Joined: Wed Aug 05, 2009 4:22 pm
Here's my first draft of the D7 cruiser used by the Klingon Empire.
I know the texture is a bit blank, but I oriented myself on the TOS cruisers.
Had to model it from memory, as I didn't have any pictures of it.
I know the texture is a bit blank, but I oriented myself on the TOS cruisers.
Had to model it from memory, as I didn't have any pictures of it.
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
we come in peace, shoot to kill, shoot to kill, men.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Yep it does, and Jagen Ordo is doing a refit to bring it up to date with 1.72/1.73 (as well as bringing in a few other ships from the Trek-stable)Westwood wrote:Nice ship, but i thought Oolite featured the Constitution already!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- saint
- Dangerous
- Posts: 75
- Joined: Fri Jul 24, 2009 5:17 pm
- Location: 45.371747 N, 12.011885 E - Sol III
- Contact:
Jagen Ordo wrote:Here's my first draft of the D7 cruiser used by the Klingon Empire.
The rear bumper sticker
Even Romulan Special Operation Office (that uses klingon like ships) would like it!!!!
BTW, cool Constitution, Jagen Ordo. May I place an order t to your shipyard ?
Cmdr. Saint, Golden Gladstone with 4 leaves Clovers of the Most Noble Order or The B.D.c.
- Jagen Ordo
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- Posts: 43
- Joined: Wed Aug 05, 2009 4:22 pm
Well, I'm still working on the model, and if I can learn this script part about intersections, it will be much better. Oh, and I noticed the warp nacelles are in the wrong place, and they're too wide.
And good news, everyone! I found my Star Wars Ships Wings model files on my notebook. Not the already uploaded (they look awful!), but a not yet uploaded third version. And this X-wing requires intersections.
There's also a BoP, and my first attempt at a Klingon Cruiser.
But that will have to wait a few days, as I'm busy with another project that actually has a deadline.
And good news, everyone! I found my Star Wars Ships Wings model files on my notebook. Not the already uploaded (they look awful!), but a not yet uploaded third version. And this X-wing requires intersections.
There's also a BoP, and my first attempt at a Klingon Cruiser.
But that will have to wait a few days, as I'm busy with another project that actually has a deadline.
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
we come in peace, shoot to kill, shoot to kill, men.
- Jagen Ordo
- Competent
- Posts: 43
- Joined: Wed Aug 05, 2009 4:22 pm
Oooh-kay...
I re-modeled the Constitution-class to better match the real one.
Cut it into sub-whatever.
Created a new script based on the buoyRepair OXP.
Nothing. Zip. Nada.
Here's the shipdata.plist:
/*constitution */
{
constitutionsaucer = {
ai_type = "nullAI.plist";
model = "constitutionsaucer.dat";
name = "Constitution Saucer";
roles = "constitution-ship";
};
constitutionbridge = {
ai_type = "nullAI.plist";
model = "constitutionbridge.dat";
name = "Constitution Bridge";
roles = "constitution-ship";
};
constitutionengines = {
ai_type = "nullAI.plist";
model = "constitutionrest.dat";
name = "Constitution Engines";
roles = "constitution-ship";
};
"constitution" = {
ai_type = "policeInterceptAI.plist";
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 6;
forward_weapon_type = "WEAPON_MILITARY_LASER";
has_ecm = 1;
exhaust = "6.8 22.7 -11.3 10 5 20", "-6.8 22.7 -11.3 10 5 20";
bounty = 0;
laser_color = blueColor;
has_escape_pod = 1;
max_energy = 500;
max_flight_pitch = 1;
max_flight_roll = 1;
max_flight_speed = 500;
missiles = 20;
model = "constitutionhull.dat";
name = "Constitution-class Starship";
roles = "police escort interceptor";
scanClass = "CLASS_POLICE";
subentities = )"consitutionsaucer 0 0 0 1 0 0 0",
"constitutionbridge 0 0 0 1 0 0 0",
"constitutionengines 0 0 0 1 0 0 0");
thrust = 20;
weapon_position_aft = "0.0 -50.0 0.0";
weapon_position_forward = "0.0 10.0 40.0";
weapon_position_port = "-32.5 5.0 0.0";
weapon_position_starboard = "32.5 5.0 0.0";
};
"constitution-player" = {
aft_eject_position = "0.0 0.0´-50.0";
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 6;
exhaust = "6.8 22.7 -11.3 10 5 20", "-6.8 22.7 -11.3 10 5 20";
laser_color = "blueColor";
max_cargo = "90";
max_energy = 500;
max_missiles = "20";
missile_launch_position = "0.0 0.0 20.0";
model = "constitutionhull.dat";
name = "USS Bismarck NCC-1941";
roles = "player";
subentities = )"consitutionsaucer 0 0 0 1 0 0 0",
"constitutionbridge 0 0 0 1 0 0 0",
"constitutionengines 0 0 0 1 0 0 0");
thrust = 20;
weapon_position_aft = "0.0 -50.0 0.0";
weapon_position_forward = "0.0 10.0 40.0";
weapon_position_port = "-32.5 5.0 0.0";
weapon_position_starboard = "32.5 5.0 0.0";
view_position_forward = "0.0 20.0 40.0";
view_position_aft = "0.0 0.0 -20.0";
view_position_port = "-20.0 20.0 30.0";
view_position_starboard = "20.0 20.0 30.0";
};
}
Can anybody tell me what I did wrong?
I re-modeled the Constitution-class to better match the real one.
Cut it into sub-whatever.
Created a new script based on the buoyRepair OXP.
Nothing. Zip. Nada.
Here's the shipdata.plist:
/*constitution */
{
constitutionsaucer = {
ai_type = "nullAI.plist";
model = "constitutionsaucer.dat";
name = "Constitution Saucer";
roles = "constitution-ship";
};
constitutionbridge = {
ai_type = "nullAI.plist";
model = "constitutionbridge.dat";
name = "Constitution Bridge";
roles = "constitution-ship";
};
constitutionengines = {
ai_type = "nullAI.plist";
model = "constitutionrest.dat";
name = "Constitution Engines";
roles = "constitution-ship";
};
"constitution" = {
ai_type = "policeInterceptAI.plist";
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 6;
forward_weapon_type = "WEAPON_MILITARY_LASER";
has_ecm = 1;
exhaust = "6.8 22.7 -11.3 10 5 20", "-6.8 22.7 -11.3 10 5 20";
bounty = 0;
laser_color = blueColor;
has_escape_pod = 1;
max_energy = 500;
max_flight_pitch = 1;
max_flight_roll = 1;
max_flight_speed = 500;
missiles = 20;
model = "constitutionhull.dat";
name = "Constitution-class Starship";
roles = "police escort interceptor";
scanClass = "CLASS_POLICE";
subentities = )"consitutionsaucer 0 0 0 1 0 0 0",
"constitutionbridge 0 0 0 1 0 0 0",
"constitutionengines 0 0 0 1 0 0 0");
thrust = 20;
weapon_position_aft = "0.0 -50.0 0.0";
weapon_position_forward = "0.0 10.0 40.0";
weapon_position_port = "-32.5 5.0 0.0";
weapon_position_starboard = "32.5 5.0 0.0";
};
"constitution-player" = {
aft_eject_position = "0.0 0.0´-50.0";
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 6;
exhaust = "6.8 22.7 -11.3 10 5 20", "-6.8 22.7 -11.3 10 5 20";
laser_color = "blueColor";
max_cargo = "90";
max_energy = 500;
max_missiles = "20";
missile_launch_position = "0.0 0.0 20.0";
model = "constitutionhull.dat";
name = "USS Bismarck NCC-1941";
roles = "player";
subentities = )"consitutionsaucer 0 0 0 1 0 0 0",
"constitutionbridge 0 0 0 1 0 0 0",
"constitutionengines 0 0 0 1 0 0 0");
thrust = 20;
weapon_position_aft = "0.0 -50.0 0.0";
weapon_position_forward = "0.0 10.0 40.0";
weapon_position_port = "-32.5 5.0 0.0";
weapon_position_starboard = "32.5 5.0 0.0";
view_position_forward = "0.0 20.0 40.0";
view_position_aft = "0.0 0.0 -20.0";
view_position_port = "-20.0 20.0 30.0";
view_position_starboard = "20.0 20.0 30.0";
};
}
Can anybody tell me what I did wrong?
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
we come in peace, shoot to kill, shoot to kill, men.
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
.
"max_missiles = "20";" for a player ship (and max_missiles only makes sense for a player ship, the corresponding NPC entry is "missiles" only) doesn't work and can make Oolite crash (at least on my system)
The maximum number you can enter here is 16.
Try that and have a look if it works.
Oh, and a minor cosmetic nitpick: Such a big ship should have a max_energy of around 2000 for NPCs and about 1000 for players, methinks. It's a carrier!
Cheers, hope it helps
L
The maximum number you can enter here is 16.
Try that and have a look if it works.
Oh, and a minor cosmetic nitpick: Such a big ship should have a max_energy of around 2000 for NPCs and about 1000 for players, methinks. It's a carrier!
Cheers, hope it helps
L
- Jagen Ordo
- Competent
- Posts: 43
- Joined: Wed Aug 05, 2009 4:22 pm
16 missiles max, huh? Now, that would explain why Oolite is such a jerk sometimes...
Energy 2000 for NPCs, 1000 for player. Alright, is going to be changed.#
Oki-dok, any ideas for the shipyard and demoship plists?
Energy 2000 for NPCs, 1000 for player. Alright, is going to be changed.#
Oki-dok, any ideas for the shipyard and demoship plists?
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
we come in peace, shoot to kill, shoot to kill, men.
Anyone who is interested, I have found a 'size' chart for most Federation Starships.
Notice the Galaxy Class is 643m long.
http://farm1.static.flickr.com/24/43134 ... 62b1_o.jpg
Notice the Galaxy Class is 643m long.
http://farm1.static.flickr.com/24/43134 ... 62b1_o.jpg
"Smoke me a trumble, I'll be back for breakfast!"
- Jagen Ordo
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- Joined: Wed Aug 05, 2009 4:22 pm
- ClymAngus
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This one, is a touch broader.....Muzzman wrote:Anyone who is interested, I have found a 'size' chart for most Federation Starships.
Notice the Galaxy Class is 643m long.
http://farm1.static.flickr.com/24/43134 ... 62b1_o.jpg
tp://www.merzo.net/
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
I noticed:Jagen Ordo wrote:Oooh-kay...
I re-modeled the Constitution-class to better match the real one.
Cut it into sub-whatever.....
Can anybody tell me what I did wrong?
Code: Select all
max_flight_pitch = 1;
max_flight_roll = 1;
max_flight_speed = 500;
thrust = 20;
missiles = 20;
model = "constitutionhull.dat";
name = "Constitution-class Starship";
roles = "police escort interceptor";
Also thrust is way to high. Big ships should accelerate slowly. A value of maximal 2 would be better.
And you can't give roles of "police" and "interceptor" to ships that are to big to launch. All station defence ships are selected from those roles. "escort" also looks strange for this ship.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Jagen Ordo
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- Joined: Wed Aug 05, 2009 4:22 pm
- Tivva
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- Location: Right behind you in a cloaked Thargoid Warship prototype
I quite like the look of the NX or the PrometheusMuzzman wrote:Anyone who is interested, I have found a 'size' chart for most Federation Starships.
http://farm1.static.flickr.com/24/43134 ... 62b1_o.jpg