MilHUD v3 final
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- Cmdr Wyvern
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MilHUD v3 final
MilHUD v3
By: Wyvern
===========
The purpose behind MilHUD is, and has always been, to maximize the functionality of Oolite's visual
interface. The eyecandy gets kept to a minimum, but if I went for eyecandy, at some point functionality
starts to be lost. So I stuck to the KISS rule and made a HUD that's all business.
This is the Military Specification HUD. MilHUD, for short. This version uses features introduced with
Oolite 1.73, but should be backwards compatible with 1.72.
Features:
- Target sensetivity built-in as default. That's the litle feature that makes the STE box turn red when
on target.
- Clustered compass and three-axis turn co-ordinator. Yaw indicator above the compass, roll below, pitch
to the side.
- Cloak sensetive status light. Status light takes on an odd, subtle glow when the cloak is running.
- "Smoked Glass" underlays for radar, compass, and dials. Improves their visability dramatically.
- NEW: Customizable sniping pipper. Comprised of four graphic elements - a cross, a peepsighting box,
a boresighting dot, and a subtle contrast booster. Lasers overheat. Military lasers overheat fast.
And the standard sight is poorly designed. Fire that misses can be costly to you.
Combat has a simple formula: Be lethal or be dead!
This sniping pipper is designed to let you get the most out of your weapons by helping to improve your
fire accuracy. Each element can be tweaked or disabled to your liking in the plist.
MilHUD v3 on a Neolite Cobra 3. The light grey bar at the bottom is the Cobby's nose section and not part of the HUD.
Get it here.
By: Wyvern
===========
The purpose behind MilHUD is, and has always been, to maximize the functionality of Oolite's visual
interface. The eyecandy gets kept to a minimum, but if I went for eyecandy, at some point functionality
starts to be lost. So I stuck to the KISS rule and made a HUD that's all business.
This is the Military Specification HUD. MilHUD, for short. This version uses features introduced with
Oolite 1.73, but should be backwards compatible with 1.72.
Features:
- Target sensetivity built-in as default. That's the litle feature that makes the STE box turn red when
on target.
- Clustered compass and three-axis turn co-ordinator. Yaw indicator above the compass, roll below, pitch
to the side.
- Cloak sensetive status light. Status light takes on an odd, subtle glow when the cloak is running.
- "Smoked Glass" underlays for radar, compass, and dials. Improves their visability dramatically.
- NEW: Customizable sniping pipper. Comprised of four graphic elements - a cross, a peepsighting box,
a boresighting dot, and a subtle contrast booster. Lasers overheat. Military lasers overheat fast.
And the standard sight is poorly designed. Fire that misses can be costly to you.
Combat has a simple formula: Be lethal or be dead!
This sniping pipper is designed to let you get the most out of your weapons by helping to improve your
fire accuracy. Each element can be tweaked or disabled to your liking in the plist.
MilHUD v3 on a Neolite Cobra 3. The light grey bar at the bottom is the Cobby's nose section and not part of the HUD.
Get it here.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- Cmdr Wyvern
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- Cmd. Cheyd
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- Simon B
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Re: MilHUD v3 final
Which I have finally been pursuaded to nix. Move the cobbie fwd viewpoint forward by a couple of meters.Cmdr Wyvern wrote:MilHUD v3 on a Neolite Cobra 3. The light grey bar at the bottom is the Cobby's nose section and not part of the HUD.
I don't know the fight controls for yaw - but this plist should make a good template. Basis for military craft in upcoming neolite-navy.
I'd want a bigger patch of dark for the iff, since ship-dots can leave the oval section top and bottom. But I like what you've done with the energy bars.
I am curious about the target reticule - won't the green one in oolite look odd over your red or did I miss something?
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
- Cmdr Wyvern
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- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
Re: MilHUD v3 final
I use an x52 joystick, and set up axis to be Y = pitch, X = Yaw, and Twist = Roll, and can pull some amazing break maneuvers with that.Simon B wrote:I don't know the fight controls for yaw - but this plist should make a good template. Basis for military craft in upcoming neolite-navy.
I think on the keyboard, Yaw is the "<" and ">" keys.
The size of the underlay for the radar hasn't caused a problem for me so far. I've had no trouble seeing blips on it.I'd want a bigger patch of dark for the iff, since ship-dots can leave the oval section top and bottom. But I like what you've done with the energy bars.
You missed something.I am curious about the target reticule - won't the green one in oolite look odd over your red or did I miss something?
A new HUD feature in trunk is the ability to change the color of the native laser sights. I used red as it's turned out to be the most visible HUD color.
Your mileage may vary, of course.
On the record, the four elements of MilHUD's sniper sight can be tweaked individually via their <alpha> keys.
Off the record, mine is tweaked with the cross element turned off (alpha of 0.0), leaving the box and dot visible in the center of Oolite's native sight.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
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I added an entry to the master OXP list on the Wiki, hope you don't mind. Would you mind if I also added a page summarising the discussion on this thread? Just for the publicity... your name in lights!
We haven't fixed the image problem on the Wiki yet have we? So can't include a screenshot...
I assume this is some relation to MilSpec v2... is it a very distant relation, was that also yours, etc...
We haven't fixed the image problem on the Wiki yet have we? So can't include a screenshot...
I assume this is some relation to MilSpec v2... is it a very distant relation, was that also yours, etc...
- Cmdr Wyvern
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Awesome. Go ahead with that summary if you wish, I don't mind.zevans wrote:I added an entry to the master OXP list on the Wiki, hope you don't mind. Would you mind if I also added a page summarising the discussion on this thread? Just for the publicity... your name in lights!
It's still borked? That's a surprise to me. I thought Winston fixed it not too long ago.We haven't fixed the image problem on the Wiki yet have we? So can't include a screenshot...
You assume correctly. It is, indeed, a major update to use features in trunk and 1.73 - and as far as I'm aware, the first HUD to use 1.73 features.I assume this is some relation to MilSpec v2... is it a very distant relation, was that also yours, etc...
The ability to use multiple, separate image elements that can be individually tweaked is certainly a plus.
While you're at it, the Kirin class of ships can use a wiki entry.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
-
- ---- E L I T E ----
- Posts: 332
- Joined: Mon Jul 06, 2009 11:12 pm
- Location: Uncharted backwaters of the unfashionable end of the western spiral arm
Done. I learned a lot about wikis since that's the first time I've done a page from scratch. I made some word salad from your original words! Please have a look at the Wiki.Awesome. Go ahead with that summary if you wish, I don't mind.
I also added a category and a template for HUD OXPs.
I'll have another look then. If it is fixed can I suggest we downsample all the screenshots down to 640x480, since the page is a bit of a monster now?It's still borked? That's a surprise to me. I thought Winston fixed it not too long ago.
I noticed thatWhile you're at it, the Kirin class of ships can use a wiki entry.
- Cmdr Wyvern
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Ok, sounds like a plan. The screenshot is a massive 1024x768 png, so it should shrink without looking too bad.zevans wrote:I'll have another look then. If it is fixed can I suggest we downsample all the screenshots down to 640x480, since the page is a bit of a monster now?
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
Uploading works again, but pics are often not taken by the WIKI converter. I've tried to update a few files and it's currently not working well. pmed Winston, but the message hasn't left my Outbox for some days now.zevans wrote:I'll have another look then. If it is fixed can I suggest we downsample all the screenshots down to 640x480, since the page is a bit of a monster now?It's still borked? That's a surprise to me. I thought Winston fixed it not too long ago.