Federation Star Ships

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
Jagen Ordo
Competent
Competent
Posts: 43
Joined: Wed Aug 05, 2009 4:22 pm

Federation Star Ships

Post by Jagen Ordo »

Always wanted to do that.
And here's the WIP for my first Starship, a Constitution refit:
Image

My only problem is, that it currently has 232 polygons. As far as I know it, that's too much.

And can anybody tell me how to convert .obj to .dat in Windows?
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

That should be fine, afaik...

If it helps, define the saucer, engineering hull and nacelles as separate entities and join them together in the script!
User avatar
Jagen Ordo
Competent
Competent
Posts: 43
Joined: Wed Aug 05, 2009 4:22 pm

Post by Jagen Ordo »

That'd work.
If I knew, how I do that.
I had two semesters Java, but my knowledge is only half a semester.
To mis-quote HK-47, "Opinion: You could fit my capacity for Java in a matchbox, without taking out the matches first."
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
User avatar
Rustybolts
---- E L I T E ----
---- E L I T E ----
Posts: 293
Joined: Sun Jun 07, 2009 6:22 pm
Location: UK

Post by Rustybolts »

Looks good :D
STE.+ Firefly/Dragonfly + BlackJacksbullion v.1.23 link below.
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
Image
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2481
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

That looks great!
Oolite's model limits are 500 vertices, 800 faces and 8 materials - note that all faces have to be tri's, if you've
got any quads or n-gons the script will triangulate them itself, you've just got to be sure that this doesn't push you over the poly limit.

There's some tips for converting obj's to the dat model format that Oolite likes here:
https://bb.oolite.space/viewtopic.ph ... c&start=15

you'll need to install the python language, a version that's not too recent (v2.6 is a good one to go for) and the scripts from here
https://bb.oolite.space/viewtopic.php?t=842


Off topic: Woo! my first 64-bits post! do i sound 32-bits more brainy to you all?
User avatar
Jagen Ordo
Competent
Competent
Posts: 43
Joined: Wed Aug 05, 2009 4:22 pm

Post by Jagen Ordo »

Found the converter, all right.

Wait, 500 vertices and 800 faces?
Mine has 282 vertices and 232 faces.
And what are tri's, quads, and n-gons?

All that babble aside, I'll just try if this version works. If not, I'll have to learn this entity script stuff.
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2481
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

Sorry, that did sound confusing - i read a lot of GCTalkforums and it's all 'post wires pls! ur n-gons need retopologising m8' over there, i forget it sounds really weird :)

tri's are polygons that connect 3 verticies, quads connect 4 verticies and n-gons are any polygon that connects >4 verticies.
Image

if say your model is made up of 16 quad polygons, when you run the script, it will convert all the quad polygons into 2 triangles, so your final poly count will go up to 32, your model is going to be fine, at most it will convert to 464 triangles - well below the 800 limit, the number of verticies and materials will stay the same
User avatar
Jagen Ordo
Competent
Competent
Posts: 43
Joined: Wed Aug 05, 2009 4:22 pm

Post by Jagen Ordo »

Just ran a test.
I have sixteen faces too much.
Now, I still have a bridge module I won't really need, so that's to go.
And then the model should work just fine.
I only have no idea how to make a decent texture. Have never been able to do so.
But I think I'll give it a blueish grey tone, with name and registry number, deflector and warp coils.
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
User avatar
Tivva
---- E L I T E ----
---- E L I T E ----
Posts: 279
Joined: Wed Sep 03, 2008 5:32 pm
Location: Right behind you in a cloaked Thargoid Warship prototype

Post by Tivva »

Griff's yer man- the previous poster. Talk to him about textures & shaders
He's the king 8)

where's that "were not worthy smilie???"
User avatar
Jagen Ordo
Competent
Competent
Posts: 43
Joined: Wed Aug 05, 2009 4:22 pm

Post by Jagen Ordo »

Well, it's not the techniques that I'm having trouble with.
It's just this creative use of paint that eludes me.
If someone wants to volunteer, I can always use a helping hand with that.
Asuming I get the model working.
But beware, this one is huge.
350 meters, as I can't remember the original length. But it's somewhere on this scale.
And of course, following Federation Starships will use the same scale.
Oh, and I'm taking orders.
What ships do you wish to see in Oolite?
Hello. We come in peace, shoot to kill, shoot to kill, shoot to kill;
we come in peace, shoot to kill, shoot to kill, men.
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

...

Post by Lestradae »

Jagen Ordo wrote:
Oh, and I'm taking orders.
What ships do you wish to see in Oolite?
:shock:

:D

Klingon Bird of Prey, Romulan Warbird, Star Destroyer, Death Star :P

Oh yes, and a few new Thargoid carriers with turrets & multiple laser batteries that can really beat the sh*t out of the Navy's new shiny toys.
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Re: ...

Post by Selezen »

Lestradae wrote:
Klingon Bird of Prey, Romulan Warbird, Star Destroyer, Death Star :P

Oh yes, and a few new Thargoid carriers with turrets & multiple laser batteries that can really beat the sh*t out of the Navy's new shiny toys.
Don't want much, do you? Why not ask for the moon on a stick too!!! ;-)

Miranda class, please! Maybe an Oberth class too... I have models for both, but they're a bit complicated.

That reminds me - I have a simple model of the USS Kelvin from the new film - that might make a nice Oolite model!

Regarding subentities, that's nothing to do with java. It's when you join one model onto another (parent) model and make a bigger model out of all these parts. It lets you split a complex model into lots of smaller ones and join them up. If you download my Imperial Courier OXP the nacelles are subentities and should show you how to do it.
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Re: ...

Post by Selezen »

Lestradae wrote:
Klingon Bird of Prey, Romulan Warbird, Star Destroyer, Death Star :P

Oh yes, and a few new Thargoid carriers with turrets & multiple laser batteries that can really beat the sh*t out of the Navy's new shiny toys.
Don't want much, do you? Why not ask for the moon on a stick too!!! ;-)

Miranda class, please! Maybe an Oberth class too... I have models for both, but they're a bit complicated.

That reminds me - I have a simple model of the USS Kelvin from the new film - that might make a nice Oolite model!

Regarding subentities, that's nothing to do with java. It's when you join one model onto another (parent) model and make a bigger model out of all these parts. It lets you split a complex model into lots of smaller ones and join them up. If you download my Imperial Courier OXP the nacelles are subentities and should show you how to do it.
User avatar
Cmdr James
Commodore
Commodore
Posts: 1357
Joined: Tue Jun 05, 2007 10:43 pm
Location: Berlin

Post by Cmdr James »

Not only that, but the Java isnt java at all its javascript, which is completely different.
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Jagen Ordo wrote:
Well, it's not the techniques that I'm having trouble with.
It's just this creative use of paint that eludes me.
If someone wants to volunteer, I can always use a helping hand with that.
Asuming I get the model working.
But beware, this one is huge.
350 meters, as I can't remember the original length. But it's somewhere on this scale.
And of course, following Federation Starships will use the same scale.
Oh, and I'm taking orders.
What ships do you wish to see in Oolite?
If you're taking orders - a "Runabout" or the Defiant - both which I think wouldn't look too out of place in the Ooniverse (especially given the work done of the classic shapes by Simon B - in fact he'd be your man for texturing if Griff has his hand's full)

Then you could keep going until you create a whole new station that bares are remarkable resemblance to DS9... :wink: :lol:

Welcome back, btw (I did PM - thinking you were "new")
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
Post Reply